Orlando Smith's made a big discovery just west of the Legends' Guild: ruins dating from the First Age, which he believes once belonged to Guthix himself. It's the sort of find that makes careers, but breaks the hasty and the unprepared, so he needs your help to safely uncover the lost knowledge and artefacts within.
Make your way past the ruins' defences with strength and cunning, and you'll discover secrets that could shift the world's balance of power forever. There'll be one mother of a battle before the quest is through, so you'll need a combat level of at least 140 and your very best combat gear, along with plenty of food.
Ultimately, you'll have to make a choice, and your decision will set the scene for the events to come and feature in future story content. One thing is certain, though: once you're through, you'll become a whole new breed of hero, and the woken world will need you more than ever.
Completing the quest will earn you over 800,000 XP in lamps (in a variety of skills, with minimum levels ranging from 65 to 80), five new ultimate combat abilities (usable at level 85 in their related skills), and cosmetic torso gear. In addition, there's a trove of post-quest rewards - including a powerful ring, a title, and new Slayer targets that can drop level 85 gloves and a pet - that can be claimed once you've finished the quest and met certain high-level requirements, listed here.
Please note: as of next week's update, all future game content will work on the premise that this quest happened in the past. So, if you want to play the quest with no spoilers, we recommend doing so this week!
It's also worth noting that quest is not voice-acted. The number of characters in The World Wakes is huge – roughly 30 in total - with many characters included in other quests. The resources needed to voice the entire quest were instead spent on including greater rewards, better combat experiences, etc. We hope it shows in your play experience.
That said, we still recommend that you play with audio on. For those of you who have seen the Origins of Gielinor motion comic or listened to the World Wakes Medley, you’ll know that the orchestral songs are impressive.
How to start The World Wakes:
Speak to Orlando Smith at the excavation site to the west of the Legends' Guild.
The latest batch of Evolution of Combat updates is here! Dual wielding has been brought onto the level of two-handed weaponry in raw damage, and mages can now auto-cast a different spell from each hand! We've also made changes to the way that Player-Owned Ports armour degrades, bringing it in line with Nex armour.
There's been a big change to the free game today. We've opened up Burthorpe and Taverley to free players, as well as the first five levels of most members' skills, as a replacement for our existing free trial!
We've made some changes to the way run energy works, so everyone can run for longer and recover their energy more quickly.
Solomon's General Store is now offering all-new god robes and teleports, tailor-made for followers of Guthix, Saradomin, Zamorak and Zaros.
There's a new World Wakes Medley available for your listening pleasure on our Soundcloud page.
Along with today's changes to the free game, there have been some tweaks to the naming conventions for ranged and magic style-specific potions. Existing potions of this type are now prefixed with 'super' - so what was previously called a ranging potion is now a super ranging potion. New, low-level potions have been implemented for the 1-5 Herblore level range, and these have adopted the non-prefixed name (e.g. ranging potion).
You may now pay your weekly anagogic orts for Clan Avatar buffs at your Citadel Quartermaster.
Hati and Sköll have been removed from the game.
There have been a batch of usability improvements made to the Customisation Interface:
It is now possible to purchase a duplicate of certain functional prestige items if they're held in a keepsake box. Note that the duplicate will automatically be destroyed if the item in the keepsake box is withdrawn.
It is now possible to select weapon overrides of different types simultaneously, so there is no need to switch them when changing weapons.
It is now possible to select multiple skill animations at once. Where they affect the same action, a random animation will be played.
Weapon overrides now work correctly with off-hand weapons.
Support for Software mode has been removed in preparation for future updates. For more information, click [%5Emod_forum%7D/l=0/sl=0/forums.ws?25,26,374,64362573 here].