Editing (section) User talk:Thingummywut 0 You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: Autoconfirmed users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members. {|class="messagebox info" |width="50px"| |Please log in to edit the wiki. Joining is free and it only takes a minute.We hope that you sign up and become a member of our community! |} You must confirm your e-mail address before editing pages. Please set and validate your e-mail address through your user preferences. This page has been semi-protected and may only be edited by registered users. To request a change, create a new topic here or ask an administrator to reduce the protection level here. Additional information on this page's status may be found in the protection log. more + You can view and copy the source of this page: ==Contract formula== The formula for [[contract]]s seems to be as you said, except I think the minimum number for skill tasks is 30; experience is from a lookup table I figure, but I'm not sure where the cutoffs for the slayer points happen yet. Once we find out where the points increase we could probably create a calc for the slayer tasks. The others are pretty much the same too. Probably something like: <pre>For(Skill) Return{ Task ← randomSkillTask; Amount ← rand() % 70+30; //Random value (30–100) Chimes ← Amount(Floor of 50) Experience ← search(randomSkillTaskXP) × Amount } Print [(Skill) (Amount) (Task) | Reward: (Chimes) chimes & (Experience) (Skill) XP]</pre> Slayer points are probably something like: <pre> For Slayer SlayerPoints ← 30—50=2, 51—?=3, ?—?=4, etc...</pre> Collection and Crafting tasks are special cases also. Collection tasks seem to always reward 250 chimes regardless of the task. Crafting tasks I'm not sure the minimum or maximum values for, but chime rewards seem to be 2 × Amount for them, with a Floor value of 50 chimes as well. I've been meaning to add this information to its talkpage, but also wanted to wait until we know more of the missing variables too. — [[User:Heaven Sent|Heaven Sent]] ([[User talk:Heaven Sent|talk]]) 01:42, August 12, 2016 (UTC) Return to User talk:Thingummywut. Edit summary Preview Mobile Desktop Show changes