Ushabti are containers used to trap the souls of Slayer monsters used to fill the Slayer Codex. A small number (25-50) are initially handed out by Faiza depending on Slayer level. Additional ushabti can be purchased from Slayer Masters for 20 slayer points each, and are a possible reward from the Rush of Blood D&D, the Motherlode Maw and by exchanging crystal motherlode shards with Wythien.
Faiza gives out a total of 50 ushabti for free, split up in to: 25 for entering the pyramid (i.e. for having 99 Slayer), 1 at each level above 99, and an additional 4 at level 120. Whenever Faiza is talked to, she will give you as many as you are owed before proceeding with normal dialogue - you are not penalised for claiming ushabti below level 120 Slayer. For example, if you start the pyramid at level 104 Slayer, Faiza gives you 30 ushabti; if you next speak to her at 107 Slayer, she will give you 3 ushabti; and if you next speak to her at 120 Slayer, she will give you the 17 remaining ushabti.
Placing the filled ushabti in either the Chest of Souls or in a room of the player-owned Slayer dungeon counts as registering the monster's in the Slayer Codex.
The filled ushabti can be placed in the Chest of Souls in the Sunken Pyramid in exchange for Slayer experience. The first soul of a creature placed in the chest awards the full Slayer experience and 250 Menaphos reputation in the active district (and will fill the monster's spot in the Slayer Codex), with each additional soul awarding 25% of the experience only. Turning in all 151 souls at least once will give a total of 1,564,875 Slayer experience and 37,750 reputation. All souls for a particular monster are placed in the chest at once.
Alternately, any filled ushabti can be used in the Sunken Pyramid's dungeon hotspots (in building mode) to spawn a copy of the creature which will respawn until removed. Placing the ushabti in the dungeon awards the same experience as adding a second (and on) soul of the same type to the Chest of Souls (25% of the initial value), and will fill the Slayer Codex. Creatures within the dungeon are the souls of creatures killed elsewhere, and thus cannot be trapped in an ushabti.
If players place a soul in the chest, they will be unable to place it to the dungeon unless the player gets a second soul.
The likelihood of capturing a soul has a few factors. Every kill has a chance of trapping a soul, which is affected by base Slayer level compared to the creature's required Slayer level to kill. Being on a Slayer assignment for the monster also doubles the chance of trapping the soul. Using level-boosting items such as wilder pies does not affect the likelihood of capturing a soul. If the player has level 120 Slayer, the chance to catch a soul is the same as if the player were on task. This doesn't stack with the doubling effect when on assignment. Wearing a corrupted slayer helmet increases the chances of capturing a soul by 5% when killing an assigned monster. A cursed ushabti increases the chances by 50% regardless of whether or not the player is assigned the monster they are killing.
If there is only one ushabti in the inventory, no free inventory slot is needed.
- Ushabtis are figurines that were placed in ancient Egyptian tombs to act as servants in the afterlife.
- Originally, 200 million Slayer experience was required for the likelihood of capturing a soul off-task to be doubled. This was changed to 120 Slayer with the December Mega-Patch on 4 December 2017.
- ^ Jagex. Mod Daze's Twitter account. 27 June 2017. Mod Daze: "On task the chance doubles"
- ^ Jagex. Mod Daze's Twitter account. 6 June 2017. Mod Daze: ""Do boosts to slayer level such as wilder pie add to the chances of getting a mob soul?" "No it goes off base level""
- ^ Jagex. Mod Daze's Twitter account. 3 July 2017. Mod Daze: "Yup! Also they don't stack" as a response to "It's confirmed same as if you were on task, correct?"