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This article is about the monster. For the title, see Vyrewatch (title).
For the clothing items, see Vyrewatch clothing.
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The Vyrewatch are the vampyric vanguard that receive blood tithes from the population of Morytania and suppress any resistance to the Drakan overlords. They patrol the skies as both soldiers and lords of Meiyerditch and ask any human, including the player, that catches their attention for a blood tithe.

Vyrewatch can be fought; however, they are completely impervious to most weapons and poisons, although they can be poisoned by a Dreadnip, but they are only vulnerable to the Ivandis flail, Blisterwood weapons, and the Sunspear. The blisterwood and sunspear in particular can kill most vyrewatch in just a few hits.

When killed, they always drop a Vyre corpse. They never drop Vyrewatch clothing despite obviously wearing it. The Vyre corpse they drop can be cremated in the Paterdomus Columbarium. See Legacy of Seergaze for more details about cremating Vyre corpses.

Killing Vyrewatch is a very cheap way of training Prayer and gaining experience in many skills. As long as the player uses ]]Morytania legs 4]] and a sunspear, as well as decent armour, one is able to obtain 500-600k combat XP, 200k Constitution XP, 350-450k Prayer XP, 200k Firemaking XP and 100-150k Farming XP (if the player has seedicide unlocked. Alongside this, players can make upwards of 6.000.000 GP per hour. Because of these rewards and the killing of Vyrewatch being (semi)afk, this is a popular method of training.

Vyrewatch can be aggressive towards or suspicious of the player based on location:

  • In Darkmeyer, Vyrewatch are aggressive unless the player is wearing a Darkmeyer disguise or House Drakan outfit.
  • In Meiyerditch, Vyrewatch can become suspicious of the player until the player progresses far enough into The Branches of Darkmeyer quest, when Vanescula Drakan "marks" the player. If a Vyrewatch become suspicious, they will bind the player before dropping down and talking to them. They will give the player several options - take a blood tithe, fight them, get sent to the mines or distract them. If the player fails in distracting them, the vyrewatch will take a tithe from the player.

Locations[]

  • East of Burgh de Rott: Levels 70, 72, 75, 78 (after Legacy of Seergaze)
  • Meiyerditch: Levels 70, 72, 75, 78
  • Darkmeyer, lower level: Level 86
  • Darkmeyer, middle level: Level 91

Vyrewatch can also be encountered during Temple Trekking and Burgh de Rott Ramble after Legacy of Seergaze. See the Temple Trekking article for information on those vyrewatch.

Drops[]

The Vyrewatch east of Burgh de Rott and in Meiyerditch drop only corpses.

The Sunspear automatically cremates Vyres, so they will not drop corpses when killed by it.

100% drops[]

Item Quantity Rarity GE price
Vyre corpse1AlwaysNot sold

Charms[]

No charm
92–93%2–3%0.7–1.3%2–3%1–2%
Represents a 90% confidence range based on a sample of 3,546 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Main drops[]

Item Quantity Rarity GE price
Death rune1–25Common232–5,800
Blood rune10–15Common6,780–10,170
Fire rune35Common5,565
Grimy guam(noted)Uncommon2,836
Snape grass seed8Unknown13,320
Limpwurt root(noted)Unknown41,520
Grimy marrentill(noted)Uncommon9,228
Grimy harralander(noted)Uncommon2,964
Grimy tarromin(noted)Uncommon420
Grimy ranarr(noted)Uncommon7,440
Grimy avantoe(noted)Uncommon4,172
Grimy irit(noted)Uncommon20,032
Grimy cadantine(noted)Uncommon17,288
Grimy kwuarm2; 4 (noted)Uncommon23,564–47,128
Grimy dwarf weed2; 4 (noted)Uncommon16,952–33,904
Grimy lantadyme(noted)Unknown15,102
Morchella mushroom spore3Uncommon396
Coins100–1,240Common100–1,240
Rune pickaxe1Uncommon22,097
Wine of Zamorak1Uncommon15,400
Congealed blood9–19Uncommon621–1,311
Splitbark helm1Uncommon5,197
Splitbark body1Uncommon26,024
Torstol seed1Uncommon540
Rune platelegs(noted)Unknown37,002
Adamantite ore(noted)Unknown1,816
Rune bar(noted)Unknown2,985
Loop half of a key(noted)Unknown11,053

Tertiary drops[]

Item Quantity Rarity GE price
Spirit sapphire1RareNot sold
Spirit emerald1RareNot sold
Spirit ruby1RareNot sold
Starved ancient effigy1Very rareNot sold

Rare drop table drops[]

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE price
Coins250–500Common250–500
Uncut sapphire1Common809
Uncut emerald1Common2,555
Uncut ruby1Common1,842
Uncut diamond1Common4,843
Uncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a key1Common11,053
Tooth half of a key1Common11,538
Uncut dragonstone1Uncommon12,077
Uncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longsword1Common56,212
Dragon spear1Rare35,861
Battlestaff180–220 (noted)Rare542,160–662,640
Rune javelin5Rare905
Rune platebody1Uncommon37,480
Rune platebody15–25 (noted)Rare562,200–937,000
Shield left half1Rare64,399
Dragon helm1Uncommon58,601
Rune arrowheads113–137Common14,916–18,084
Onyx bolts135–165Very rare1,003,725–1,226,775
Chaos talisman1Rare1,923
Nature talisman1Rare1,473
Water talisman65–82 (noted)Rare164,320–207,296
Earth talisman65–82 (noted)Rare12,025–15,170
Fire talisman25–35 (noted)Rare5,225–7,315
Raw lobster135–165 (noted)Common47,655–58,245
Raw shark225–275 (noted)Uncommon321,075–392,425
Big bones68–82 (noted)Uncommon13,804–16,646
Dragon bones180–220 (noted)Rare384,480–469,920
Coal200–1,100 (noted)Uncommon22,400–123,200
Gold ore90–110 (noted)Common52,830–64,570
Adamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant bar14–16 (noted)Common24,654–28,176
Adamant bar135–165 (noted)Rare237,735–290,565
Runite ore90–110 (noted)Rare127,710–156,090
Rune bar(noted)Common8,955
Rune bar45–55 (noted)Rare134,325–164,175
Grimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seed14–16Uncommon11,508–13,152
Magic seed4Uncommon209,856
Palm tree seed10Rare396,000
Flax450–550 (noted)Common43,200–52,800
Molten glass45–55 (noted)Common27,585–33,715
Soft clay450–550 (noted)Uncommon188,550–230,450
Yew logs68–82 (noted)Uncommon11,356–13,694
Yew logs675–825 (noted)Rare112,725–137,775
Teak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plank270–330 (noted)Rare356,670–435,930
Blurberry Special1Uncommon12,008
Vecna skull1Very rare*124,871
Hazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 31Very rareNot sold

Universal drops[]

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key token1RareNot sold
Mimic kill token1Very rare5,575

Gallery[]

Player title[]

'Vyrewatch' is also a Vampyric Title the player can obtain by performing actions in Darkmeyer during The Branches of Darkmeyer quest. The title is displayed whenever the player wears full Darkmeyer disguise.

Trivia[]

  • Vyrewatch were once removed from being a slayer task, but were later re-added with the release of The Branches of Darkmeyer, and can only be assigned once the quest has been completed.
  • In the book Return to Canifis Vyrewatch seem to lack the prediction ability and are wounded by standard melee weapons, and also seem to have no way to protect themselves from magic, even though players cannot hurt them in either of those two methods (though they can use the latter with a blisterwood staff). It might also be because they were fighting many enemies at once, and were unable to avoid all of their attacks.
  • Previously the damage inflicted on a vyrewatch was capped at 250 life points per hit. This cap was removed in the Temple Trekking update on 17 August 2011. The same update removed the level 85 vyrewatch which could previously be encountered on the easy route of a Temple Trek/Burgh de Rott Ramble.
  • Even with the full Darkmeyer disguise/House Drakan outfit and high ranking in the vyre system, Vyrewatch in Meiyerditch still insult the player as if it was nonexsistant. Talking to the Vyrewatch in the middle tier of Darkmeyer results in conversation where they hold a grudge or beg to be taken to the upper tiers.
  • When caught by a Vyrewatch, you can prevent paying a tithe or menial work by logging out.
  • If you kill a Vyrewatch while it's soaring over the sea, the loot is unobtainable. If you are fighting Vyrewatch east of Burgh de Rott, and the Vyrewatch is over the rocks there (the large pile just south of the bronze pickaxe spawn), the loot seems to disappear. It is unknown if this is a glitch or not.
  • There were 8 different types of Vyrewatch corpses storable in the player's bank, each taking a different bank space. However, they were are all identical when it comes to burning them on a pyre. Due to an update, all Vyrewatch now drop the same corpse and will store in the same bank slot. Any corpses stored in the player's bank prior to this update can be converted to this form by dropping and picking them up again.
  • Before the Evolution of Combat, if you froze a Vyrewatch with the Ivandis flail's special attack and another Vyrewatch attacked you, you would still attack the frozen Vyrewatch, even though it was a single-combat zone. However, if the effect wore off before you killed the Vyrewatch, your attacker would become the new Vyrewatch, and you could not attack the original one again until the new one was killed.
  • Before an update removed their weaknesses on 20 July 2015, some Vyrewatch were weak to bolts, but the Blisterwood stake-thrower crossbow was not available at the time, and they could not be damaged by other bolt weapons, even in tandem with silver bolts. In addition, some were weak to stab attacks even though the only two melee weapons usable against them at the time were not stab weapons.