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RejuvenatedSkeletalChildren of MahAli the WiseIn combat
Wahisietel rejuvenated chathead
Wahisietel skeletal chathead
Wahisietel (Children of Mah) chathead
Ali the Wise chathead
Wahisietel skeletal chathead
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Wahisietel (pronounced wa-ISA-tiel), also known under his alias Ali the Wise is a knowledgeable Zarosian Mahjarrat who lives in Nardah. He is located in the northernmost building, under the guise of Ali the Wise. He plays a part in several quests, and is first encountered while under his Ali the Wise alias as a Nardarian villager studying a Muspah statue south of the Desert Mining Camp during Tale of the Muspah. Afterwards, he can be found in his home in Nardah, where he requests your help in gathering intelligence on the other Mahjarrat in preparation for the next Ritual of Rejuvenation, although he claims to merely be researching them, as they "may be a threat to us humans". Wahisietel is also known to be Sliske's brother, sharing the same mother.[1]

He also plays a role in The Curse of Arrav, where he enlists the adventurer's help in investigating some newly discovered tunnels, and a small role in The Temple at Senntisten, where he directs players to "Dr. Nabanik", who plans on restoring the ruined temple beneath the Digsite. Finally, he's involved in Ritual of the Mahjarrat, being among the party of heroes attending the Mahjarrat ritual in order to attempt to stop Lucien, and this is where General Khazard finally reveals Ali the Wise's true identity.

He also has a small role in The World Wakes, being among the Zarosians led by Azzanadra, and another in Missing, Presumed Death. One of his memories, which focuses on Mah, Muspah, the Ritual of Rejuvenation and reproduction, can be found in the Mahjarrat Memories miniquest.

Players doing Treasure Trails clues are sometimes directed to him with the anagram 'I SAW THE LIE'.

Personality[]

What we believe is irrelevant, what we know is important.

Like most of the other Zarosian Mahjarrat, Wahisietel is sly, polite, relatively pacifistic, and extremely loyal to Zaros. He tends to keep to himself[2], living in Nardah, which is otherwise only inhabited by humans, while under the guise of a human scholar. His demeanour is friendly and he is willing to work with humans throughout his life, he sees them more as equals; a trait that is not shared by many of his race. He is relatively good at keeping secrets, managing to hide both his Zarosian faith and Ali the Wise persona from the Zamorakian Mahjarrat for thousands of years, although, nevertheless, there were rumours that he had "Zarosian sympathies". He is extremely powerful, possessing slightly above average power for a Mahjarrat[3][2] and was thusly given the role of Legatus in the Zarosian Army, with many other Mahjarrat serving under him.

Wahisietel appears to be well-versed in Mahjarrat lore, and Azzanadra appears to view him as wise and a good strategist, praising his idea for an alliance between the Zarosians, the Temple Knights, the Guardians of Armadyl and the Crux Eqal at the 18th Ritual of Rejuvenation[2]. Unlike Azzanadra, Wahisietel was quick to realise that Sliske had betrayed them after the death of Guthix, and derided Azzanadra for still believing that Sliske was still Zarosian. This is presumably due to their relationship as brothers, as he understood his personality more than anyone else. He was also relatively forward-thinking during his days in Freneskae, doubting the existence of many of the Mahjarrat's mythical figures and believing rituals to merely be a form of political control.

History[]

Early life and servitude to Icthlarin[]

Freneskae concept art

Freneskae, where Wahisietel was born

Wahisietel, like the rest of his race, was born on the plane of Freneskae, a war-torn world supposedly created by an Elder God known as Mother Mah. Mah is said to have created the Mahjarrat tribe atop a volcano thousands of years before Wahisietel's birth, and was a large part of Mahjarrat culture, with both the Ritual of Rejuvenation and Ritual of Enervation (or reproduction) being religious ceremonies meant to appease her, during Muspah attacks and earthquakes, respectively.

Despite being such a large part of Mahjarrat folklore, neither Mah nor the Muspahs had been seen for thousands of years before Wahisietel's birth, leading him to doubt their existence. Despite this, both the Rituals of Rejuvenation and Enervation remained intrinsic parts of Mahjarrat culture, with Wahisietel believing the former to merely be a form of political control, although he did not voice these thoughts for fear of being sacrificed. He also believed reproduction only being possible during earthquakes to have no real basis, and their cessation after reproduction to be mere coincidence, as it had simply become custom to mate during earthquakes.[4]

Icthlarin

Icthlarin, god of the dead

During the Second Age, the Menaphite gods Icthlarin and Amascut travelled to Freneskae from the world of Gielinor, seeking warriors to aid them in a war between the Kharidian deities and the god of control, Zaros. Icthlarin and Amascut promised the Mahjarrat great respect and influence if they came back to Gielinor and fought for them, and a debate on what to do soon erupted between the Mahjarrat, with both sides evenly matched in number. Wahisietel's opinion on whether to leave or not is unknown, but whatever the case, the resulting violence resulted in at least one death and one sacrifice, causing Amascut to walk away in the direction of the volcano in disgust. Nevertheless, Wahisietel and the other Mahjarrat ultimately agreed that they would follow Icthlarin to Gielinor.[5]

Before the Mahjarrat could finish preparing to leave, an eruption from the volcano forced them to immediately evacuate and follow Icthlarin to Gielinor, and Wahisietel and around five hundred other Mahjarrat arrived in the midst of a battle between the Zarosians and Kharidians. Although the Kharidians were losing, led by Icthlarin, the Mahjarrat soon turned the tide of the battle, which earned them the title of the 'Stern Judges of Icthlarin'. With his 'Stern Judges' at his side, within a few years, Icthlarin and the other desert deities were able to push through the Zarosian forces northwards, reclaiming the Kharidian lands on their way, until eventually arriving at a small pass between the mountains. Here, despite the tactical advantage the Zarosians had, with the Mahjarrat at their side, the Kharidians were able to win the battle.

Joining Zaros[]

Sliske and Barrows Brothers

Sliske and his collection of wights

Soon after the war was over, dissatisfaction began to spread amongst the Mahjarrat. A particular incident where Icthlarin forcibly took Sliske's undead wights from him to escort them to the underworld seemed to stir further unrest within the Mahjarrat. Eventually, the god Zaros approached them, and they met with him at the Zarosian fortress of Kharid-et. Having seen the Mahjarrat's potential in battle, and claiming to understand their ways, Zaros asked Wahisietel and the rest of his kind to join his empire, and yet another debate started amongst the Mahjarrat, this time on whether or not a Ritual of Rejuvenation - which had ceased during the war - should be performed in order to continue their tradition, although many thought it would be meaningless without a marker or volcano.

Jhallan sacrificed

A Mahjarrat Ritual of Rejuvenation

After Azzanadra explained to Zaros what the Ritual of Rejuvenation was, he offered to create a replacement Ritual marker, and expressed a desire to watch the ritual occur. With a marker, the Mahjarrat agreed to partake in the ritual, and after it was finished, Zaros explained that in the absence of Mah, whose existence he did not question, the energy intended to appease her was instead distributed amongst the present Mahjarrat. He claimed that that on Gielinor, unless the ritual was regularly performed, the Mahjarrat's energy would gradually weaken and they would die. Despite this, he told the Mahjarrat to not perform the ritual too much, and suggested that it instead be performed every 500 years. Some time after this, Wahisietel learned of the existence of a syzygy that occurred every 500 years from human astrologers, and suggested to the other Mahjarrat that they use it to mark when the rituals occur, to which they agreed.[4]

Zaros

Zaros, the god whom Wahisietel is loyal to

Due to Zaros's insight into their ways, Wahisietel and most of the other Mahjarrat agreed to join him, and they left Kharid-et with a large army of Zarosians and attempted to push the Menaphites and the few Mahjarrat that continued to serve Icthlarin back into Menaphos, finally cornering them on a large plain near the middle of the Kharidian lands. Although the Zarosians had a near-certain victory, Tumeken soon appeared, cursed the treachery of the Mahjarrat, proclaimed he would be making the ultimate sacrifice to protect the Menaphites, and exploded into a huge ball of fire. Azzanadra quickly created a small barrier around those around him in an attempt to protect himself and the other Zarosians, but despite his efforts, only a fifth of the Mahjarrat were able to survive, Wahisietel included, and even then they sustained heavy wounds.[6]

Zaros gave all of the Mahjarrat high-ranking roles in his empire, with Wahisietel being one of the Mahjarrat given the rank of Legatus, or general, with many of the other Mahjarrat serving under him. As such, Wahisietel likely spent much of his time in battle with the forces of the other gods, and likely assisted in the expansion of the Zarosian empire, which eventually stretched from the borders of Hallowvale in the east to the Forinthry Cliffs in the west[7]

Zaros vs Zamorak

Zamorak attacks Zaros with the Staff of Armadyl.

However, despite the prosperity the Mahjarrat and the other Zarosians enjoyed, some of his followers grew discontent with his rule, and towards the end of the Second Age rallied under the leadership of another of Zaros's Legati; Zamorak. After Zamorak removed some of the immediate threats to his rebellion by eliminating some of Zaros' most faithful followers such as the Auspah Char and obtaining several Elder Artefacts, namely the Staff of Armadyl and the Stone of Jas, Zamorak and his followers stormed Zaros' Divine Palace in Senntisten, and a fight broke out, with Zamorak taking on Zaros directly.

In the ensuing struggle, both Zaros and Zamorak ended up being impaled with the staff. To avoid death, Zaros left his body, while Zamorak ended up with much of Zaros's godly power and collapsed due to agony and exhaustion. Zamorak's demonic general Thammaron and his minions then proceeded to teleport the now unconscious Zamorak to the realm of Infernus, in order to uphold his promise to fight for the freedom of the oppressed Avernic demons. Saradomin and Armadyl arrived soon after, taking the staff and stone before leaving.[8]

With Zamorak gone, many of the Zamorakians fell back from Senntisten, while others were forcibly driven out by Azzanadra and the other Zarosians, Wahisietel likely included. In the wake of Zaros's "death", much of Zaros's most powerful following defected to Zamorak, with only a comparatively small number remaining resolute in their devotion to the Empty Lord.

The God Wars[]

19 years later, after Zamorak had banished the Chthonian demons to the Abyss, he returned to Gielinor, but this time as a god. Once again seeking the Stone of Jas, Zamorak declared war on all of the other gods, and a hectic God Wars broke out. During these wars, Wahisietel aided the Zarosian cause, despite its persistent persecution by the forces of the other gods (particularly Saradomin and Zamorak).

Senntisten ruins

Despite Wahisietel's efforts, Senntisten was eventually reduced to ruins.

Wahisietel, Azzanadra, Nex and the other remaining Zarosians helped defend the former Zarosian cities and strongholds from the forces of Saradomin and Zamorak for hundreds of years. However, the forces of Zamorak and Saradomin eventually found a common goal: to wipe all traces of Zaros from the world. Together, they were able to capture and imprison Azzanadra in the Jaldraocht Pyramid, and Nex and her armies in the Temple of Lost Ancients.

With two of Zaros' most powerful remaining followers imprisoned, the forces of Saradomin and Zamorak decided to take the opportunity to capture the Zarosian capital of Senntisten, joining forces to create a huge army. In an effort to try and save Senntisten, Wahisietel attempted to turn the two advancing forces against each other by playing on their distrust of one another. However, he was unsuccessful with his ploy, causing Dagroda, the Priest-King of Senntisten, to order the Zarosians to flee to the other remaining Zarosian strongholds, such as Ghorrock and Dareeyak.[9] Azzanadra believes that the city fought back and did not surrender, implying that Wahisietel was too ashamed of his failure to tell him.

As the God Wars continued, many of the Zarosians either defected to the other gods or were killed. Due to this, Wahisietel began to take the alias Ali the Wise when with the Zarosian humans, and seemingly began to hide his faith from the Zamorakian Mahjarrat, presumably to avoid being sacrificed.

Ghorrock entrance

The Fortress of Ghorrock, one of the few places that continued to have a Zarosian population

Eventually, Zamorak reclaimed the Stone of Jas, and used it to raze the continent of Forinthry, which caused the god of balance Guthix to awake and banish the gods from Gielinor, creating the Edicts of Guthix. Ghorrock, the last known stronghold of Zaros to remain standing, managed to survive the wars, with a hundred loyal Zarosians remaining there by the time the war ended. 'Ali the Wise' was responsible for communicating the end of conflict to Lamarinta, the leader of the humans remaining in Ghorrock.[10]

Little is known of Wahisietel's activities after this, but he continued to hide his Zarosian faith among the Zamorakian Mahjarrat, and mostly kept to himself. By year 169 of the Fifth Age, he had started living in the Kharidian Desert town of Nardah, once again using his alias of Ali the Wise, and assuming the identity of a human scholar.

Discovery of Jhallan[]

The following takes place during Tale of the Muspah.
Hold there, adventurer! That cannot be! You mean to tell me that you have found such a creature in the flesh?
Creature statue

The statue that 'Ali' was researching

In 169 of the Fifth Age, an adventurer discovered a strange creature entombed in ice in a cave near the Mahjarrat Ritual Site. Wondering what this creature was, they were directed by a natural historian to a statue found south of the Desert Mining Camp that bore similarity to the one the adventurer described. After the adventurer unearthed the statue with a spade, Wahisietel, while under his 'Ali' alias, encountered them, as he had also been searching for the statue in order to study it. After Wahisietel was informed that the adventurer had actually encountered the creature depicted in the statue, he was extremely shocked, as the creature is a Muspah, a mythical creature from Mahjarrat folk-tales that does not actually exist. Suspecting the work of another Mahjarrat to be at hand, but currently preoccupied with other matters, 'Ali' explained what the creature was and taught the adventurer how to use a simple Enchant sapphire spell to focus any magic away from the creature, allowing the ice around it to melt. In exchange for this information however, he requested that the adventurer return to tell him of everything they discovered, to which the adventurer agreed.

Muspah transform

The Muspah reveals itself to be Jhallan.

After the adventurer used the spell on the ice around the Muspah, it melted and the Muspah revealed itself to be the Mahjarrat Jhallan, one of Wahisietel's Zarosian allies. Jhallan had been trying to hide under the ritual site in order to avoid attending the next Ritual of Rejuvenation while still receiving the effects of the resulting rejuvenation. With his hiding spot revealed, the adventurer helped Jhallan freeze himself once again, but this time closer to the ritual site, in a remote cave where he would be undisturbed.

After the adventurer returned to 'Ali', who by now had returned to his house in Nardah, they told him of the Muspah's true identity as Jhallan, and how they had helped rehide him under the ritual site. Wahisietel was most impressed with this, and asked the Adventurer to gather information on the other Mahjarrat for him, claiming to be 'researching' them, as he supposedly thought "they may be a threat to us humans". In actuality however, he was seeking information on the other Mahjarrat's activities, so he could prepare for the next Ritual of Rejuvenation.

The Retrieval of Arrav's Heart[]

The following takes place during The Curse of Arrav.
I feel we're making great progress bringing those nasty Mahjarrat down a peg or two.
Arrav Curse 1

Lamistard's tunnels, full of impassible rubble.

When one of Wahisietel's contacts explored the peak of Trollweiss Mountain, they discovered a small cavern entrance leading into an unnatural series of tunnels full of cave-ins, and as such were not able to traverse them due to a lack of mining ability. Believing the tunnels to lead directly underneath the plateau where the Ritual of Rejuvenation occurs, and suspecting another Mahjarrat to have created them, he enlisted the adventurer's help with investigating them. When the adventurer travelled there, they found four tablets revealing the tunnels to have been created by the Mahjarrat Lamistard, who was sacrificed in the 16th Ritual of Rejuvenation after accidentally tunnelling into the Mahjarrat Zemouregals basement in an attempt to get under the ritual site and avoid the battles.

The Curse of Arrav - Arrav mind control

The adventurer and Arrav dueling.

After the adventurer followed the tunnels, they too ended up in Zemouregal's Fortress, where they found some of his notes on the Mahjarrat, and also encountered the legendary hero of Avarrocka, Arrav, who had been enslaved by Zemouregal as his undead minion, unable to control his actions most of the time, but while still being fully conscious. After a short skirmish between the two, Arrav was able to regain enough control over his body to tell the adventurer to search the flame tapestry in the room to the south, which he said would contain something that could help him. He was then teleported away by his master Zemouregal, allowing him to cease fighting. When the adventurer searched the tapestry, they found some plans to Zemouregal's Base in the Wilderness, and a key which would allow them further access into it.

When the adventurer returned to Wahisietel and told him of what had they had learnt, they showed him the plans, and Wahisietel was most interested in the revelation of the location of Arrav's still beating heart, being kept alive by Zemouregal's magic. After the adventurer suggested infiltrating Zemouregal's base and recovering Arrav's heart, and somehow using it to help Arrav, Wahisietel told them of all of the traps it would contain, and how the trickiest part of the operation would be retrieving Arrav's heart without killing it.

Arrav plans6

Arrav's heart, protected by a variety of traps.

The adventurer, having had experience with preserving hearts before in one of their earlier adventures, sought the help of the ancient Pharaoh Queen, Senliten, who suggested using a special canopic jar filled with dwellberry juice and a ring of life to preserve it. After returning to Wahisietel for some final advice, the adventurer travelled to Zemouregal's Base, and using Wahisietel's advice, was able to retrieve Arrav's heart and put it in the special canopic jar, while also coming across some more of Zemouregal's notes on the Mahjarrat.

After retrieving the heart, the adventurer returned to Wahisietel, who proceeded to take the heart off their hands so he could research how to use it to break Arrav free from Zemouregal's control. The adventurer also showed Wahisietel the tablets Lamistard made and Zemouregal's notes, one set of which had an entry on Wahisietel himself, although 'Ali the Wise' claimed to have never heard the name Wahisietel before, because he was uneasy about disclosing his true identity to the adventurer, still unsure on whether they could be trusted.

The Restoration of Senntisten[]

The following takes place during The Temple at Senntisten.
But you say the temple is now restored? How intriguing! I take it Zaros is still banished, but I wonder how long he will remain so.
Dr Nabanik

Azzanadra, disguised as Doctor Nabanik.

After Wahisietel's Mahjarrat ally Azzanadra was freed from Jaldraocht Pyramid, he was quick to start planning how to regain access to Senntisten Temple, the location of an altar and communion portal that would allow him to re-establish contact with Zaros. After adopting the alias of a human archaeologist known as Dr. Nabanik, he attempted to convince Terry Balando, the Archaeological expert at the Digsite found on the spot where Senntisten once stood, to allow him to restore the temple found underneath it, but had no luck. When Wahisietel travelled to the digsite one day, he encountered Azzanadra by chance, and after mentioning that he had been working with the adventurer, Azzanadra was surprised, informing him that the very same adventurer had freed him. As he was still having no luck convincing anyone to allow him to restore the temple, he asked if Wahisietel could send the adventurer his way, as they had done work for the digsite workers previously, and may have better luck convincing them.

Some time later, the adventurer visited Wahisietel in his house in Nardah to ask how the research was going, and Wahisietel shiftily asked them what they thought of Zarosians and Zamorakians, before doing as Azzanadra requested and telling them to meet his "old contact" Dr. Nabanik at the Digsite Exam Centre, claiming that he had requested their help, as they had heard of them.

The Temple at Senntisten Zaros calls

Azzanadra re-establishes contact with Zaros.

When the adventurer met with Dr. Nabanik, he was quick to reveal his true identity of Azzanadra (although still keeping Ali the Wise's identity a secret), and the Adventurer agreed to help him. The adventurer, due to their past of assisting the workers at the digsite, was able to convince Terry Balando to allow Azzanadra to renovate the temple. Azzanadra, recruiting some bandits from the camp in the Kharidian Desert to help with the renovation, still needed the adventurers assistance, and sent them to collect three artefacts to aid in contacting Zaros: The Barrows icon, which was in the care of Sliske's wights and provided a source of prayer energy, the Frostenhorn found in Ghorrock, which served to amplify it, and finally an unnamed Relic located on Entrana to act as a catalyst.

After the Adventurer gathered the items and the restoration was complete, Azzanadra was finally able to restore contact with his lord Zaros, and the Adventurer returned to Wahisietel, who still kept his true identity a secret from them, although he claimed to have suspected that Dr. Nabanik was a Mahjarrat all along.

The 18th Ritual of Rejuvenation[]

The following takes place during Ritual of the Mahjarrat.
No. There is more at stake here than you realise. It MUST be Lucien!

As the time for the ritual drew closer, Wahisietel, seeing it as a prime opportunity to enact his plan of freeing Arrav from Zemouregal's control, went in search of the adventurer that had assisted him earlier, and found them at the White Knights' Castle in Falador. The adventurer, along with their allies Akrisae, Idria and Thaerisk, were discussing what to do about the threat of the Mahjarrat Lucien, who had obtained the Stone of Jas and Staff of Armadyl, both Elder Artefacts of immense power. While Lucien's possession of these was concerning enough, the adventurer had recently discovered that Lucien's use of the stone had caused a race cursed to protect the stone known as the dragonkin to start rampaging and destroying settlements across Gielinor, angered at its misuse.

Wahisietel, now only keeping up his "Ali the Wise" disguise for the benefit of the adventurer's comrades, interrupted their discussion, and, after being introduced by the adventurer, told them about how the ritual would take place any moment now, and suggested that they use it to their advantage by allying with some of the other Mahjarrat there, saying that some of them would no doubt wish to defeat Lucien too. After the adventurer convinced Akrisae, who was deeply opposed to the alliance, Wahisietel told them of the location of the Ritual site, and handed the adventurer Arrav's heart, telling them to hide it somewhere near the ritual marker and to lure Arrav to it during the ritual in order to break him free from Zemouregal's control, and also suggested that they investigate Zemouregal's Fortress before the ritual to see if they could find any other useful information regarding the nature of Zemouregal's control over Arrav. Finally, Wahisietel suggested that the adventurer go and chat with their mutual ally Azzanadra in order to propose an alliance.

Ali's Identity

General Khazard fires a spell at Ali to reveal his true identity.

After the adventurer placed Arrav's heart between some rocks near the ritual marker, forged an alliance with Azzanadra, placed beacons infused with the power of Zaros around the ritual site, smashed a black stone in Zemouregal's fort that strengthened his control over Arrav, and accidentally found and touched the Stone of Jas before being teleported away by one of Lucien's security mechanisms, they encountered Ali, Sir Tiffy, Akrisae and a squad of Temple Knights just west of the ritual plateau. The group proceeded to march to the ritual marker, but they were interrupted by General Khazard and his forces. Khazard, seeing through his disguise and recognising his true identity, cast a spell at Ali and revealed his true Mahjarrat identity. Akrisae, horrified at this revelation, was quickly calmed down by Wahisietel, who reassured him he was still on their side before Khazard and his troops attacked the group. Wahisietel, Sir Tiffy and the adventurer took Khazard on directly while the Temple Knights held off Khazard's forces. During this battle, Khazard periodically summoned the spectre of his pet hellhound Bouncer to attack the adventurer, but it was banished each time by Wahisietel.

Wahisietel vs Lucien

Wahisietel duelling with Lucien.

Eventually, the group were able to defeat the general and, not wanting to be sacrificed, Khazard merely teleported off, causing the group to head to the ritual marker in pursuit of him. When they arrived at the marker, Wahisietel sensed a Mahjarrat's presence, and, thinking it to be Khazard, told him to reveal himself. However, Lucien appeared instead, and the group demanded that he hand over the stone and pay for the deaths he has caused. Lucien, laughing at what he thought to be Wahisietel's pathetic excuses for backup, summoned a squad of enchanted ice titans to kill them, while he personally attacked Wahisietel. Sir Tiffy proceeded to call in some allies of his own, and summoned Idria and some Guardians of Armadyl to aid in the fight.

Battle against ice titans

The group fight Lucien's ice titans.

While the adventurer and their comrades battled the titans, Wahisietel endured Lucien's attacks, and, with his help, they were able to defeat them. Wahisietel, surprised at how easy Lucien's minions were to defeat, ordered him to yield, and the group once again demanded that he hand over the stone. Lucien, claiming to only be warming up, then summoned twenty powerful ice demons before the timely arrival of Wahisietel's Mahjarrat ally Sliske, who summoned the six Barrows Brothers to aid in the fight. While Wahisietel once again held off Lucien, the rest of the group, with the help of Sliske's wights, were able to defeat all of Lucien's demons.

Wahisietel attacking

Wahisietel attacks Lucien.

As the time for the ritual drew closer, the other Mahjarrat, which included Azzanadra, Zemouregal, Khazard, Hazeel, Enakhra and Akthanakos, joined Wahisietel, Sliske and Lucien at the ritual marker. The Mahjarrat proceeded to offer their suggestions as to who the sacrifice should be, with General Khazard and Hazeel suggesting that Wahisietel be sacrificed. Lucien, claiming that as the most powerful Mahjarrat, he should decide whom to sacrifice, and agreeing with Zemouregal's suggestion of a Zarosian Mahjarrat, pulled Jhallan out from his icy abode in the cave beneath him, and proclaimed that he be the sacrifice. While Zemouregal and Sliske agreed with this, Wahisietel declared that Lucien should be the sacrifice instead due to the danger he posed, and proceeded to attack him, causing a fight to break out between the Zarosian and Zamorakian Mahjarrat factions. While Sliske once again summoned his wights, Zemouregal attacked Azzanadra and brought in his gargoyle minion Sharathteerk, who proceeded to summon four armoured zombies. While Sir Tiffy, Idria and Akrisae held off Khazard and Hazeel and Akthanakos duelled his rival Enakhra, the adventurer defeated the zombies, which caused an angered Zemouregal to command Sharathteerk to summon Arrav instead.

Arrav attacks Zemouregal

Arrav attacks Zemouregal.

Wahisietel, seeing that his chance had finally come, told the adventurer to lure Arrav to his heart, which was hidden among some nearby rocks, and the adventurer complied. After Arrav was lured to the rocks, he regained control of his body and proceeded to attack Zemouregal. The latter, unable to deal with both Azzanadra and Arrav at the same time, begged Lucien for help, but his cousin merely ignored Zemouregal and continued to attack Wahisietel. Zemouregal, angered at this and realising that Wahisietel was right, proclaimed that the sacrifice should indeed be Lucien, causing all present at the ritual to begin attacking him. Azzanadra, seeing that one of the beacons that the adventurer had hidden had become broken, told them to go and repair it, while Lucien proceeded to summon a Glacor to deal with them.

Arma staff broken

Wahisietel and the other Mahjarrat watch as Lucien is killed.

After the adventurer repaired the beacon, Lucien declared an end to the fighting, saying that the ritual was upon them, and he proceeded to sacrifice Jhallan, rejuvenating all of the Mahjarrat present, including Wahisietel. Azzanadra, now fully rejuvenated and infused with the power of the beacons, proceeded to attack Lucien with the power of Zaros in an attempt to kill him, but he was unsuccessful. Lucien, angered at this, summoned the Stone of Jas and touched it, using it to power himself up and declared himself to be a god. A trio of dragonkin then appeared, and proceeded to kill Idria as an example of their power, before attacking Lucien himself, killing him by stabbing him with the Staff of Armadyl after a short brawl, shattering its orb in the progress.

Wahisietel teleports

Wahisietel returns to Nardah.

The majority of the Mahjarrat present then fled the ritual site, leaving only Wahisietel, Sliske, and the adventurer and their allies behind. Sliske then betrayed the group and attempted to turn the adventurer into one of his wights, but the shot was intercepted by Akrisae, who became one instead. Sliske teleported away, satisfied for now. Wahisietel laughed at this, saying that he should have known Sliske would stay for some "profit", thanked the group for their assistance and teleported back to Nardah, claiming that he would not betray them by watching what happened to the stone.

Discovery of Guthix[]

The following takes place during The World Wakes.
And you trusted his word when he said he would abide by us? I warned you...

Some time after the ritual, the adventurer and Orlando Smith discovered the resting place of Guthix himself in Kandarin. Sliske, who was stalking them at the time, managed to get Orlando killed, and told the adventurer the significance of what they had discovered, telling them that the Guthixians and followers of the other gods would soon arrive, wanting to protect and kill Guthix, respectively.

Congregation

Wahisietel amongst the other factions in Guthix's chambers.

Sliske put forward the view that the majority of Zarosians - namely Wahisietel, Azzanadra and Akthanakos - had previously agreed on in the eventuality of Guthix's discovery: That Guthix did not have to die, and that they could merely awaken him and convince him to allow the return of Zaros. After this, he quickly left and informed Wahisietel and the other Zarosians of the discovery, pretending to go along with the view of the other Zarosian Mahjarrat, although Wahisietel did not fully trust his ally and began to doubt his loyalty. When the cave was opened and various factions flocked inside to attempt to kill Guthix, Azzanadra informed Char while Sliske released Nex and they made their way to the refuge, without Sliske, who had other plans. They followed Commander Zilyana and her army and made their appearance after the defeat of Cres, after the followers of the other gods had already been weakened after battle.

Guthix's slaying

Sliske kills Guthix with the Staff of Armadyl.

Wahisietel remained mostly silent during the discussion that followed, and let Azzanadra speak, only expressing surprise when the seal to Guthix was broken. Under the orders of Azzanadra, Juna or Zilyana, the Adventurer quickly went through the seal in a race to reach Guthix before the intruder did. Wahisietel and the other faction members followed them, arriving at Guthix's shrine just after Guthix death at the hands of Sliske. Wahisietel reminded Azzanadra, who was genuinely shocked, that Sliske could not be trusted. When Saradomin arrived moments later, taking advantage of the newly shattered edicts, he teleported the Zarosians, Wahisietel included, away.

Although disappointed in Sliske, Wahisietel was nevertheless pleased that the way for Zaros to return had been opened up, and expressed a desire for the newly-appointed World Guardian to continue to aid the Zarosians in future.

Sliske's Grand Ascendancy[]

The following takes place during Missing, Presumed Death.
Sliske is not only mischievous, but he is also dangerous. I'm not even sure he trusts himself.
Audio options icon
Wahisietel's voice
Wahisietel expresses his views on Sliske and his ascendancy.

Shortly after the dawn of the Sixth Age, Sliske sent out invitations to most of the major gods, claiming that he was hosting a "Grand Ascendancy" at the Empyrean Citadel, claiming that he would ascend to Godhood. Zaros was among the gods to receive invites, despite not having returned to Gielinor yet.

Wahisietel was angered at Sliske's claims, and seriously doubted he was still a Zarosian, despite Azzanadra's assurances that there was no way to know if Sliske was really ascending or not. Wahisietel tried to convince Azzanadra to stop trusting him, although Azzanadra continued to trust Sliske regardless.

The Mahjarrat gather at the Empyrean Citadel

Wahisietel and the other Mahjarrat gather outside the Empryrean Citadel.

Wahisietel, Azzanadra and Akthanakos traveled to the citadel to try and speak with Sliske, but they were barred from entrance by Sliske's barrows wights, which heightened Wahisietel's mistrust of Sliske, and surprised even Azzanadra, who had expected himself and the other Zarosians to be welcomed inside. As Wahisietel and the other Zarosians were unable to gain entrance, they waited outside with the other followers of the gods, which included the Zamorakian Mahjarrat, Commander Zilyana, K'ril Tsutsaroth, the Aviansie and Ilfeen.

During the event, Sliske revealed that the "grand ascendancy" was simply a ruse to bring all of the gods together, and announced that he had obtained the Stone of Jas, and would be holding a contest among the gods, with the stone awarded to the being that killed the most gods by the time of the next solar eclipse. Zaros, while himself not physically present, saw the whole thing, and informed Azzanadra of the events that transpired, who then told Wahisietel and Akthanakos.

Wahisietel has now lost all hope for Sliske, and fears that he has lost his mind. In regards to Sliske's contest, he has no desire to obtain the Stone of Jas, although he will commit his focus to obtaining it if Zaros desires it.[11][12]

The Return of Zaros[]

The following takes place after Fate of the Gods
Zaros Return Gathering

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Some time after the ascension, with the assistance of the World Guardian, Zaros was finally able to return to Gielinor, although Azzanadra did not inform Wahisietel of this, likely because Zaros wished to keep his return secretive, and thus told only his most trusted followers, namely the World Guardian, Azzanadra, Char and Nex.

The World Guardian soon told Wahisietel of Zaros's return, which pleased him, although he was confused as to why Azzanadra did not tell him; nevertheless he was sure he had a good reason. The World Guardian also told him of Sliske being excommunicated by Zaros, which didn't surprise him, but did please him greatly. In return for the information, Wahisietel rewarded the World Guardian with a large prismatic lamp.

Information[]

Information that the player tells Ali the Wise (having completed the correct quests) includes:

Dialogue[]

Trivia[]

Audio options icon
Wahisietel's voice
Wahisietel's voice before the release of Fate of the Gods

  • His collar is visible in his chathead before rejuvenation but disappears after he is rejuvenated.
  • Ali the Wise is an anagram of Wahisietel. When the Curse of Arrav was first released, this gave rise to speculation that Wahisietel was Ali the Wise before finally being confirmed in Ritual of the Mahjarrat.
  • Wahisietel originally had Azzanadra's current voice actor, but this was changed with the release of Fate of the Gods.
  • In the alternate universe, Dimension of Disaster, Wahisietel is sacrificed in the 18th Ritual of Rejuvenation rather than Jhallan.

References[]

  1. ^ http://www.webcitation.org/6aUgTsZec
  2. ^ a b c "Notes (k-z)", RuneScape. "A Mahjarrat of average power. Keeps himself to himself mostly. Rumours are that he may have Zarosian sympathies. That would be a fun rumour to further spread. The more the others have reasons to distrust each other, the better." Cite error: Invalid <ref> tag; name "notes" defined multiple times with different content
  3. ^ Mahjarrat/Heirarchy.*
  4. ^ a b Wahisietel, "Wahisietel's memory", RuneScape.
  5. ^ Bilrach, "Bilrach's memory", RuneScape.
  6. ^ Kharshai, "Kharshai's memory", RuneScape.
  7. ^ Jhallan, "Jhallan's memory", RuneScape.
  8. ^ Zemouregal, "Zemouregal's memory", RuneScape.
  9. ^ Dagroda, "The Book of Zaros", RuneScape. "Wahisietel's attempts to set the armies against one another have failed. With a heavy heart, I therefore decree that we are to abandon the Holy City and retreat to the strongholds of Carrallangar, Dareeyak and Ghorrock."
  10. ^ Lamarinta, The Book of Zaros, RuneScape. "Rejoice brothers and sisters! What you have heard is true - Ali the Wise has journeyed from the south to confirm it. The War of the Gods is over."
  11. ^ Ali the Wise, RuneScape. "That snake has betrayed us for the last time. After murdering Guthix I was disappointed in him, but now I have lost all hope."
  12. ^ Ali the Wise, RuneScape. "I have no interest in the power the Stone of Jas provides. I leave the hunger for ascension to the Zamorakians. So blinded by their own selfish needs... If Zaros expresses a need for the stone, I will of course commit my focus to obtaining it. Perhaps it will factor into his plans."
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