Release | 1 August 2005 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A fearsome magical water creature. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
91 | 8,125 | 516.6 | 170.4 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
30 / 20 / 10 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
0 | 0 | 624 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
1299 | 65 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 45 | 65 | 55 | |||||||||||||||
Immunities | ||||||||||||||||||
Wallasalkis are creatures resembling a Walrus found inside the Waterbirth Island Dungeon. Level 91 Wallasalki can be found in the middle path on the first level of the dungeon, and level 79 versions can be found deeper in the dungeon, guarding the way to the Dagannoth Kings. They attack with Magic by casting Water Wave at the player. They may start to run away from the attacking player, similar to giant rock crabs, after being damaged to below half health.
A good spot to kill them is at the narrow pathway just before the barricades at the central room in sublevel 1. After they develop their tolerance toward a player he or she may kill as many as desired and use the narrow pathway and other nearby wall structures to trap themselves from moving out of the tolerance area.
Wallasalkis drops include the raw materials required for skeletal armour. They also drop various runes, similar to most magical monsters.
These are potentially a good source of blue charms. They also drop all sorts of herb seeds, herbs, and assorted runes which can also make them a good source of money.
Training[]
Wallasalki can be good experience for high level ranged training. They have high life points, moderate melee defence, and a weakness to arrows. They are usually never crowded due to the inconvenience of their home.
If training melee, it is advised to bring prayer potions for protect/deflect magic or Soul Split. If you are using prayer, try to find a good armour setup so that you have high melee attack bonus, and a high prayer bonus, but be especially careful of your health since large amounts of Wallasalkis will be attacking you at once. If using melee it is advised to use a two-handed weapon for use of Hurricane and Quake, which will hurt multiple Wallasalkis at once. It should be noted that good xp rates are only obtained while they are aggressive.
This is a great (and one of the few) ways to use a cannon for experience and to reduce its operating cost at the same time.
The best place to use a dwarf multicannon would be right after using the ladder to go down from level 1. There are only 3 Wallasalkis here, and they are usually not targeted. No other monsters will interrupt your training.
Drops[]
100% drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Bones | 1 | Always | 266 |
Charms[]
No charm | ||||
---|---|---|---|---|
56–57% | 15–16% | 7–8% | 8–9% | 11–12% |
Represents a 90% confidence range based on a sample of 15,747 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript). |
Main drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Air rune | 1–6 | Common | 90–540 | |
Mind rune | 1–9 | Common | 19–171 | |
Water rune | 1–10 | Common | 25–250 | |
Earth rune | 4–9 | Common | 72–162 | |
Chaos rune | 1–10 | Common | 152–1,520 | |
Death rune | 1–10 | Common | 232–2,320 | |
Blood rune | 4–5 | Uncommon | 2,712–3,390 | |
Air talisman | 1 | Uncommon | 498 | |
Mind talisman | 1 | Uncommon | 203 | |
Water talisman | 1 | Uncommon | 2,528 | |
Earth talisman | 1 | Uncommon | 185 | |
Fire talisman | 1 | Uncommon | 209 | |
Cosmic talisman | 1 | Uncommon | 1,030 | |
Nature talisman | 1 | Uncommon | 1,473 | |
Chaos talisman | 1 | Uncommon | 1,923 | |
Guam seed | 1 | Common | 176 | |
Marrentill seed | 1 | Common | 179 | |
Tarromin seed | 1 | Common | 137 | |
Harralander seed | 1 | Common | 196 | |
Toadflax seed | 1 | Uncommon | 9,872 | |
Ranarr seed | 1 | Uncommon | 976 | |
Irit seed | 1 | Uncommon | 1,018 | |
Avantoe seed | 1 | Uncommon | 375 | |
Grimy guam | 1 | Uncommon | 709 | |
Grimy marrentill | 1 | Uncommon | 2,307 | |
Grimy tarromin | 1 | Uncommon | 105 | |
Grimy harralander | 1 | Uncommon | 741 | |
Grimy ranarr | 1 | Rare | 1,860 | |
Grimy irit | 1 | Rare | 5,008 | |
Grimy avantoe | 1 | Rare | 1,043 | |
Grimy kwuarm | 1 | Rare | 11,782 | |
Grimy cadantine | 1 | Rare | 4,322 | |
Grimy lantadyme | 1 | Rare | 7,551 | |
Grimy dwarf weed | 1 | Rare | 8,476 | |
Kwuarm seed | 1 | Rare | 12,857 | |
Snapdragon seed | 1 | Rare | 293 | |
Cadantine seed | 1 | Rare | 1,438 | |
Lantadyme seed | 1 | Rare | 726 | |
Dwarf weed seed | 1 | Rare | 822 | |
Belladonna seed | 1 | Rare | 1,007 | |
Torstol seed | 1 | Very rare | 540 | |
Skeletal gloves | 1 | Uncommon | 83,026 | |
Skeletal boots | 1 | Uncommon | 105,824 | |
Skull piece | 1 | Uncommon | 2,288 | |
Raw mackerel | 1–2 | Uncommon | 457–914 | |
Coins | 5–489 | Rare | 5–489 | |
Raw tuna | 1 | Rare | 348 | |
Steel arrow | 1–10 | Common | 17–170 | |
Fibula piece | 1 | Uncommon | 3,704 | |
Ribcage piece | 1 | Uncommon | 3,643 | |
Pure essence | 9 (noted) | Common | 270 |
Tertiary drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Sabre-like teeth | 1 | Common[1] | Not sold | |
Spirit sapphire | 1 | Rare | Not sold | |
Spirit emerald | 1 | Rare | Not sold | |
Spirit ruby | 1 | Rare | Not sold | |
Starved ancient effigy | 1 | Rare | Not sold | |
Sealed clue scroll (medium) | 1 | Rare | Not sold |
- ^ Only during Fur 'n' Seek
Rare drop table drops[]
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table | ||||
---|---|---|---|---|
Item | Quantity | Rarity | GE price | |
Coins | 250–500 | Common | 250–500 | |
Uncut sapphire | 1 | Common | 809 | |
Uncut emerald | 1 | Common | 2,555 | |
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Common | 4,843 | |
Uncut diamond | 45–55 (noted) | Rare | 217,935–266,365 | |
Loop half of a key | 1 | Common | 11,053 | |
Tooth half of a key | 1 | Common | 11,538 | |
Uncut dragonstone | 1 | Uncommon | 12,077 | |
Uncut dragonstone | 45–55 (noted) | Rare | 543,465–664,235 | |
Dragon longsword | 1 | Common | 56,212 | |
Dragon spear | 1 | Rare | 35,861 | |
Battlestaff | 180–220 (noted) | Rare | 542,160–662,640 | |
Rune javelin | 5 | Rare | 905 | |
Rune platebody | 1 | Uncommon | 37,480 | |
Rune platebody | 15–25 (noted) | Rare | 562,200–937,000 | |
Shield left half | 1 | Rare | 64,399 | |
Dragon helm | 1 | Uncommon | 58,601 | |
Rune arrowheads | 113–137 | Common | 14,916–18,084 | |
Onyx bolts | 135–165 | Very rare | 1,003,725–1,226,775 | |
Chaos talisman | 1 | Rare | 1,923 | |
Nature talisman | 1 | Rare | 1,473 | |
Water talisman | 65–82 (noted) | Rare | 164,320–207,296 | |
Earth talisman | 65–82 (noted) | Rare | 12,025–15,170 | |
Fire talisman | 25–35 (noted) | Rare | 5,225–7,315 | |
Raw lobster | 135–165 (noted) | Common | 47,655–58,245 | |
Raw shark | 225–275 (noted) | Uncommon | 321,075–392,425 | |
Big bones | 68–82 (noted) | Uncommon | 13,804–16,646 | |
Dragon bones | 180–220 (noted) | Rare | 384,480–469,920 | |
Coal | 200–1,100 (noted) | Uncommon | 22,400–123,200 | |
Gold ore | 90–110 (noted) | Common | 52,830–64,570 | |
Adamantite ore | 180–220 (noted) | Uncommon | 40,860–49,940 | |
Adamant bar | 14–16 (noted) | Common | 24,654–28,176 | |
Adamant bar | 135–165 (noted) | Rare | 237,735–290,565 | |
Runite ore | 90–110 (noted) | Rare | 127,710–156,090 | |
Rune bar | 3 (noted) | Common | 8,955 | |
Rune bar | 45–55 (noted) | Rare | 134,325–164,175 | |
Grimy torstol | 90–110 (noted) | Uncommon | 485,010–592,790 | |
Grimy snapdragon | 90–110 (noted) | Uncommon | 161,010–196,790 | |
Super restore (4) | 45–55 (noted) | Uncommon | 125,910–153,890 | |
Prayer potion (4) | 45–55 (noted) | Uncommon | 130,950–160,050 | |
Lantadyme seed | 14–16 | Uncommon | 10,164–11,616 | |
Dwarf weed seed | 14–16 | Uncommon | 11,508–13,152 | |
Magic seed | 4 | Uncommon | 209,856 | |
Palm tree seed | 10 | Rare | 396,000 | |
Flax | 450–550 (noted) | Common | 43,200–52,800 | |
Molten glass | 45–55 (noted) | Common | 27,585–33,715 | |
Soft clay | 450–550 (noted) | Uncommon | 188,550–230,450 | |
Yew logs | 68–82 (noted) | Uncommon | 11,356–13,694 | |
Yew logs | 675–825 (noted) | Rare | 112,725–137,775 | |
Teak plank | 45–55 (noted) | Uncommon | 16,740–20,460 | |
Mahogany plank | 270–330 (noted) | Rare | 356,670–435,930 | |
Blurberry Special | 1 | Uncommon | 12,008 | |
Vecna skull | 1 | Very rare* | 124,871 | |
Hazelmere's signet ring | 1 | Very rare* | 1,432,268,388 | |
Brawling gloves (Melee) | 1 | Very rare | Not sold | |
Brawling gloves (Magic) | 1 | Very rare | Not sold | |
Brawling gloves (Ranged) | 1 | Very rare | Not sold | |
Brawling gloves (Agility) | 1 | Very rare | Not sold | |
Brawling gloves (Cooking) | 1 | Very rare | Not sold | |
Brawling gloves (FM) | 1 | Very rare | Not sold | |
Brawling gloves (Fishing) | 1 | Very rare | Not sold | |
Brawling gloves (Hunter) | 1 | Very rare | Not sold | |
Brawling gloves (Mining) | 1 | Very rare | Not sold | |
Brawling gloves (Prayer) | 1 | Very rare | Not sold | |
Brawling gloves (Smithing) | 1 | Very rare | Not sold | |
Brawling gloves (Thieving) | 1 | Very rare | Not sold | |
Brawling gloves (WC) | 1 | Very rare | Not sold | |
Crystal triskelion fragment 1 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3 | 1 | Very rare | Not sold |
Universal drops[]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Trivia[]
- For a while after the release of the Evolution of Combat, these monsters had a weakness to melee (slash) despite the fact that they used magic. A hidden update changed their weakness to arrows and increased their combat level and life points.