|Release||25 March 2013 (Update)|
|High alch||45,000 coins|
|Low alch||30,000 coins|
|Exchange||59,564 coins (info)|
|Examine||A powerful wand known to change hands frequently. There's dried blood on it.|
The wand of treachery is a one-handed magic weapon. It requires level 70 Magic to wield, similar to Ahrim's wand and crystal wand. It can be obtained by looting tents in the Wilderness Warbands Distraction and Diversion. Despite being a level 70 weapon, this item cannot be augmented.
For every supply box looted from a tent, there is a small chance of finding the wand. Only one wand can be found per Warband. The player who loots this item will be highlighted with a glow for around 20 seconds, their Prayer points will drain to 0, and everyone nearby will receive a message stating who found the wand. They will also become instantly teleblocked and may not log out for 10 seconds and will be attackable by anyone regardless of what level wilderness or what wilderness combat style they are in. It is likely that this is why it was named "The Wand of Treachery." This does not affect players who simply picked up a dropped wand.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
|Item quantity required||1|
|Base junk chance||23.0%|
Main hand magic weapons
|Mage Training Arena||
|Dyed seismic wand||
|Dyed wand of the praesul||