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− | {{beta}} |
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{{Infobox spell |
{{Infobox spell |
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|name = Water Bolt |
|name = Water Bolt |
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− | |image = [[File:Water Bolt icon.png |
+ | |image = [[File:Water Bolt icon.png]] |
+ | |release = [[24 May]] [[2001]] |
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+ | |update = New magic system online! |
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|members = No |
|members = No |
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|level = {{Skill clickpic|Magic}} 23 |
|level = {{Skill clickpic|Magic}} 23 |
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− | |cost = {{RuneReq |
+ | |cost = {{RuneReq|Air=2|Water=2}} |
|spellbook = Normal Daemonheim |
|spellbook = Normal Daemonheim |
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− | | |
+ | |type = Combat |
+ | |element = Water |
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+ | |damage = 220 |
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+ | |exp = N/A |
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+ | |anim = Water bolt.gif |
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+ | |animresize = 200 |
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}} |
}} |
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⚫ | '''Water Bolt''' is the second strongest [[free-to-play]] [[magic]] [[water spell]] and the fourth strongest water spell for [[members]] in the standard spellbook. This spell requires two [[water rune]]s and two [[air rune]]s to cast. The base damage of this spell is 220, and it scales up to 432 at 45 [[Magic]]. |
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− | [[File:Water bolt.gif|right|frame|A player casting Water Bolt.]] |
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⚫ | '''Water |
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==Cost== |
==Cost== |
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|Rune2 = Water |
|Rune2 = Water |
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|Rune2num = 2 |
|Rune2num = 2 |
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− | |Rune3 = Chaos |
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− | |Rune3num = 1 |
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− | |Staff1 = air |
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− | |Staff2 = water |
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− | |Combo = Mist |
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− | |Combonum = 2 |
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}} |
}} |
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+ | It is possible to reduce the cost of water spells to zero with the avernic wand, which can be wielded together with the [[tome of frost]]. |
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− | '''The spell costs {{GEPrice|Chaos rune}} with both a [[Staff of air]] and a [[Tome of frost]].''' |
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==Trivia== |
==Trivia== |
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− | [[File:Water bolt old.png|thumb|A close-up of the old Water Bolt in flight.]] |
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+ | * Before the release of the [[Evolution of Combat]], water spells required additional mind, chaos, death or blood runes. |
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{{Spells}} |
{{Spells}} |
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[[fi:Water Bolt]] |
[[fi:Water Bolt]] |
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− | [[Category:Dungeoneering spells]] |
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− | [[Category:Spells]] |
Latest revision as of 12:09, 8 June 2019
Release date | 24 May 2001 (Update) |
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Members | No |
Level | 23 |
Spellbook | Normal, Daemonheim |
Type | Combat |
Element | |
Damage | 220 |
Runes | 22 |
Click animation for full size |
Water Bolt is the second strongest free-to-play magic water spell and the fourth strongest water spell for members in the standard spellbook. This spell requires two water runes and two air runes to cast. The base damage of this spell is 220, and it scales up to 432 at 45 Magic.
Members who have completed the Family Crest quest can wear chaos gauntlets which increase the maximum damage of this spell.
Cost
Input | Cost |
---|---|
22 | 230 |
Combo runes | |
22 | 2,020 |
22 | 1,916 |
22 | 2,072 |
22 | 2,178 |
2 | 2,326 |
Staves | |
2 | 180 |
2 | 50 |
2 | 180 |
2 | 180 |
0 | |
2 | 180 |
0 |
It is possible to reduce the cost of water spells to zero with the avernic wand, which can be wielded together with the tome of frost.
Trivia
- On 24 June 2010, all of the elemental spells received a graphical make-over.
- Before the release of the Evolution of Combat, water spells required additional mind, chaos, death or blood runes.