RuneScape Wiki
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{{External|os|rsc=Water bolt}}
{{beta}}
 
{{RSC page|Water bolt}}
 
 
{{Infobox spell
 
{{Infobox spell
 
|name = Water Bolt
 
|name = Water Bolt
|image = [[File:Water Bolt icon.png|Water Bolt]]
+
|image = [[File:Water Bolt icon.png]]
  +
|release = [[24 May]] [[2001]]
  +
|update = New magic system online!
 
|members = No
 
|members = No
 
|level = {{Skill clickpic|Magic}} 23
 
|level = {{Skill clickpic|Magic}} 23
|cost = {{RuneReq|Chaos=1|Air=2|Water=2}}
+
|cost = {{RuneReq|Air=2|Water=2}}
 
|spellbook = Normal Daemonheim
 
|spellbook = Normal Daemonheim
|exp = 16.5
+
|type = Combat
  +
|element = Water
  +
|damage = 220
  +
|exp = N/A
  +
|anim = Water bolt.gif
  +
|animresize = 200
 
}}
 
}}
 
'''Water Bolt''' is the second strongest [[free-to-play]] [[magic]] [[water spell]] and the fourth strongest water spell for [[members]] in the standard spellbook. This spell requires two [[water rune]]s and two [[air rune]]s to cast. The base damage of this spell is 220, and it scales up to 432 at 45 [[Magic]].
[[File:Water bolt.gif|right|frame|A player casting Water Bolt.]]
 
   
 
Members who have completed the [[Family Crest]] quest can wear [[chaos gauntlets]] which increase the maximum damage of this spell.
'''Water bolt''' is the second strongest [[free-to-play]] [[magic]] [[water spell]] and the fourth strongest water spell for [[members]] in the standard spellbook. This spell deals a maximum damage of 100 without boosts. The catalytic rune used for this spell is one [[chaos rune]]. A [[Water staff (disambiguation)|water staff]] can be used to cut the costs of this spell. Like all combat spells, each damage point caused by this spell yields 0.2 magic [[experience]] and 0.133 [[constitution]] experience.
 
 
Members who have completed the [[Family Crest]] quest can wear [[Chaos gauntlets]] which increase the maximum damage of the spell to 130.
 
   
 
==Cost==
 
==Cost==
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|Rune2 = Water
 
|Rune2 = Water
 
|Rune2num = 2
 
|Rune2num = 2
|Rune3 = Chaos
 
|Rune3num = 1
 
|Staff1 = air
 
|Staff2 = water
 
|Combo = Mist
 
|Combonum = 2
 
 
}}
 
}}
   
  +
It is possible to reduce the cost of water spells to zero with the avernic wand, which can be wielded together with the [[tome of frost]].
'''The spell costs {{GEPrice|Chaos rune}} with both a [[Staff of air]] and a [[Tome of frost]].'''
 
   
 
==Trivia==
 
==Trivia==
 
* On [[24 June]] [[2010]], all of the elemental spells received a graphical make-over.
[[File:Water bolt old.png|thumb|A close-up of the old Water Bolt in flight.]]
 
  +
* Before the release of the [[Evolution of Combat]], water spells required additional mind, chaos, death or blood runes.
*On [[24 June]] [[2010]], all of the elemental spells received a graphical make-over.
 
   
 
{{Spells}}
 
{{Spells}}
 
[[fi:Water Bolt]]
 
[[fi:Water Bolt]]
[[Category:Dungeoneering spells]]
 
[[Category:Spells]]
 

Latest revision as of 12:09, 8 June 2019

Water Bolt
Water Bolt icon
Release date 24 May 2001 (Update)
Members No
Level Magic 23
Spellbook Normal,
Daemonheim
Type Combat
Element

Water weakness icon Water

Damage 220
Runes 2Water2Air
Water bolt
Click animation for full size
[view][talk]

Water Bolt is the second strongest free-to-play magic water spell and the fourth strongest water spell for members in the standard spellbook. This spell requires two water runes and two air runes to cast. The base damage of this spell is 220, and it scales up to 432 at 45 Magic.

Members who have completed the Family Crest quest can wear chaos gauntlets which increase the maximum damage of this spell.

Cost

InputCost
2Air rune2Water rune230
Combo runes
2Water rune2Dust rune2,020
2Air rune2Mud rune1,916
2Water rune2Smoke rune2,072
2Air rune2Steam rune2,178
2Mist rune2,326
Staves
2Air runeStaff of water180
2Water runeStaff of air50
2Air runeMud battlestaff180
2Air runeSteam battlestaff180
Elemental battlestaff0
2Air runeMystical staff (75)180
Avernic wandTome of frost0

It is possible to reduce the cost of water spells to zero with the avernic wand, which can be wielded together with the tome of frost.

Trivia

  • On 24 June 2010, all of the elemental spells received a graphical make-over.
  • Before the release of the Evolution of Combat, water spells required additional mind, chaos, death or blood runes.