Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is usually also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
Affinity[]
The main effect of weakness is to describe the affinities of the monster to each style, which in turn affects the hit chance of attacks against it. A higher affinity means a higher hit chance.
In general, the combat triangle is followed: a monster with a specific weakness (e.g. slash) is also fairly weak to other attacks in the same class (e.g. melee), has average resistance to hits of the class with disadvantage to their weakness (e.g. ranged), and has high resistance to the class with advantage to their weakness (e.g. magic). It is also common that weaknesses are based on the monster's combat style.
Only the specific weakness (e.g. slash) has any affect on affinity - all other specific styles (e.g. stab, air, bolts, etc.) are treated as their class only.
Weakness | Affinity | Examples | ||
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Specific weakness | 90 | |||
Weakness class | 65 | |||
Neutral class | 55 | |||
Resistant class | 45 |
Monsters with no weakness commonly have 55 affinity to everything, though boss monsters are a common exception.
Player weakness[]
Players do not have specific weaknesses, nor any displayed weaknesses. Their actual affinities are determined by what they are wearing, represented in their Loadout interface as "style bonus".
List of weaknesses[]
Special weaknesses[]
Some monsters have weaknesses to specific weapons or attacks. These do not always affect affinity - sometimes they directly increase hit chance, sometimes they increase weapon accuracy.
Special weaknesses are Members only, except "Silverlight".
Weakness | Targets | Notes |
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Silverlight | Demons (full list) |
Acts as the monster's weakness, as well as gaining increased hit chance and damage. Darklight has a further increased bonus and can be upgraded. |
Keris | Kalphites and scabarites (full list) |
Increased hit chance and damage. |
Balmung | Dagannoth (full list) |
Increased hit chance and damage. |
Ancient Magicks | Muspah (full list) |
Doubled damage. |
Gadderhammer | Shades (full list) |
Increased damage and accuracy. |
Salve amulet | Undead (full list) |
Increased accuracy and damage. |
Blisterwood | Vampyres (full list) |
Increased accuracy and damage. |
Bane | Dragons, abyssal demons, wallasalki, or basilisks (full list) |
Specifically tuned to one of the above types. Increased hit chance and damage. |
Holy water | Demons (full list) |
Increased hit chance and damage. |
Brutal arrows | Zogres (full list) |
Ignores the 75% damage reduction zogres have against other attacks. |
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Equipment |
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Weaknesses | |
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Ranged |
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Magic |
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Other |
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Monster related |
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