RuneScape Wiki
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====[[Dragon arrow]]====
 
====[[Dragon arrow]]====
[[File:Dragon arrow1.png]]
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[[File:Dragonarrows.PNG|thumb|left]]
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*50% more damage than regular dark bow special attack. [[File:Descent of dragons.gif]]
 
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*50% more damage than regular dark bow special attack. [[File:Descent_of_dragons.gif|thumb|Descent of dragons]]
   
 
===Others===
 
===Others===

Revision as of 22:04, 15 October 2010

"Spec" redirects here.

Template:Otheruses4

The Special attack bar.

Some weapons in RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage[1]. They are activated by the player by clicking on the special attack bar under the Combat Options interface. Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at rate of 10% every 30 seconds, requiring 5 minutes to regenerate from empty to full. The bar will not regenerate while the player is logged out, nor will it regenerate while a player is in their bank window.

A Ring of Vigour can be bought from the Dungeoneering skill for 50,000 tokens, and will reduce all special attacks by 10% of the total cost of that special attack(not the special attack bar) when worn. So for example, a Dragon scimitar's special attack normally uses up 55% will, when the ring is worn, use up only 50%. Note: To wear the ring, you must have level 62 attack and dungeoneering.

With level 86 Prayer, members who have access to the Zarosian Ancient Curses can use the Leech Special Attack to boost their own special attack energy while draining their opponent's, up to 10%.

Recover special potions restore 25% of the special attack bar percentage. This potion can only be drunk once every 30 seconds.

At the moment, special attacks are only available for members weapons and therefore only members can use them.

Melee weapons

Dragon items

Dragon dagger

Puncture. 25% drain.

  • 2 very quick strikes with increased attack and strength.
  • Extra: The dragon dagger is the most common player killing weapon in the members version of RuneScape as it hits twice. This can easily kill an unaware player as it can deal well over, for example, 800 damage (hitting two 400s) using the special attack, along with a high enough Strength level and the proper prayers and/or potions. It is often used to "finish" an opponent off when its health is low. To equip the dagger requires the completion of Lost City. It can be poisoned to a dragon dagger (p), a dragon dagger (p+), or a dragon dagger (p++)
    Puncture

    The dragon Dagger's Puncture special attack.

Dragon pickaxe

File:DragonPickaxe.PNG Shock. 100% drain.

  • Drains 5% from the opponent's Attack, Ranged, and Magic.
  • A large overhead swing that takes longer than a normal attack.
File:Dragon pickaxe.gif

The dragon pickaxe's Shock special attack.

Dragon scimitar

File:New Dragon Scimitar.png Sever. 55% drain.

  • A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds.
  • Extra: Requires the completion of Monkey Madness to equip.

Dragon longsword

Dragon longsword Cleave. 25% drain.

  • Increases Attack and Strength by 20% for the special attack hit.
  • Extra: Requires the completion of Lost City to equip. Capable of doing over 500 damage.

Dragon mace

Dragon mace
Shove

The dragon spear's Shove special attack.

Shatter. 25% drain.

  • Drastically increases Strength and decreases accuracy for one hit.
  • Extra: Requires the completion of Heroes' Quest to equip.

Dragon battleaxe

File:Dragon battleaxe.PNG Rampage. 100% drain.

  • Temporary boosts:
Strength +20% of original level
Attack -10% of original level
Defence -10% of original level
Ranged -10% of original level
Magic -10% of original level
  • Extra: Often used in conjunction with restore potions to make up for loss of attack and defence levels. Requires the completion of Heroes' Quest to equip.
  • The formula used is ; note that, the boost depends on the current levels of the other combat skills (boosting/draining other combat skills affects the boost).
  • The player shouts out "Raarrrrrgggggghhhhhhh!" when the special attack is performed

Dragon halberd

Dragon halberd
Sweep

The dragon halberd's Sweep special attack.

Sweep. 30% drain.

  • A wide slash with increased strength that strikes multiple enemies if they are lined up correctly (in a multi-combat zone) and will hit larger monsters twice. Can do well over 400 damage with each swipe.
  • Extra: Requires the completion of Regicide to equip.

Dragon spear

Dragon spear Shove. 25% drain.

  • When this special is used, the target is pushed back one square and stunned for three seconds. This attack does not inflict damage. Does not work on enemies that take up more than one space.

Dragon hatchet

File:Dragon Hatchet.png Clobber. 100% drain.

  • Lowers the target's Defence and Magic by 10% of damage dealt. (Comparable to the Seercull bow.)

Dragon 2h sword

File:Dragon two-handed sword new.png Powerstab. 60% drain.

  • In a multi-combat area, all targets within 1 square of the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.

Dragon claws

File:Dragon claws.png Slice and Dice. 50% drain.

  • Four very quick attacks performed at once with increased accuracy, but the last three hits depend entirely on the first hit. The second hit will always be half of the first hit, and the 3rd and 4th hits will always add up to the 2nd hit. For example, 200-100-50-50 or 180-90-50-40 or 120-60-30-30. Effectively, whatever you hit in the first strike, you will get double that hit after all 4 hits are dealt (200 + 100 + 50 + 50 = 400). There is also the chance that you hit a 0, as your first hit. This does not mean that you'll hit 0's as your first 4 hits (special attack). For example, you could hit 0-200-80-120, or 0-0-50-80 or even 0-0-0-380.

Dragon arrow

File:Dragonarrows.PNG


Others

Abyssal whip

File:Abyssal whip special.gif

The abyssal whip's Energy Drain special attack.

Energy Drain. 50% drain.

  • An attack that transfers 10% to 35% of the target's run energy to the player (only works on other players).
  • Although reported before that it isn't a more accurate hit, it actually is.
  • The old special attack of a whip would make the player either hit nothing, or their maximum hit.

Granite maul

Granite maul
File:Quicksmash.gif

The granite maul's Quick Smash special attack.

Quick Smash 50% drain

  • An extra attack done instantly with no other effects.
  • Because of the speed of the granite maul, the special is very beneficial, allowing 3 strikes very quickly where it would normally take a long time.
  • The Granite Maul is also commonly used in combination with another slow weapon, like the dark bow or the dragon 2h sword, in a "combo breaker". In a combo breaker, a user uses the slow weapon, switches to the granite maul, and then uses all of the granite maul's special attack bar to add two additional hits to the already high hitting weapon. The granite maul, if under perfect conditions, can do over 450 damage with each hit.

Granite mace

Quick Smash 50% drain

  • An extra attack done instantly with no other effects.
  • If timed correctly, you can use one normal attack, two specials, then another normal attack. This is only possible because the special attack does not affect when the next normal attack will land. This is impossible with the Granite Maul because the special on the Maul delays the normal attack after a special.
  • If used as a first strike you will see this warning, "Warning: Since the mace's special is an instant attack, it will be wasted when used on a first strike."

Excalibur

Sanctuary

A player using the Excalibur special.

Excalibur

Sanctuary. 100% drain

  • Temporarily increases Defence by 8 levels.
  • Extra: Makes the player shout out "For Camelot!" automatically.

Enhanced Excalibur

The Enhanced Excalibur is an upgraded version of the Excalibur that can be obtained after completing the Seers' Village Diary. It has an enhanced special attack that, in addition to an increased Defence boost (15% boost), heals the player 40 life points every 2 seconds up to 5 times for a total of 200 life points. If the elite section of the Seers' Village Diary is completed, the sword will heal 400 life points total over twice the time.

Darklight

Darklight
File:Darklightspecial.gif

Darklight's Weaken special attack.

Weaken. 50% drain.

Rune claws

Impale

The rune claws' Impale special attack.

Impale. 25% drain.

Rod of Ivandis

Rod of ivandis
Rod of ivandis special

The Rod of Ivandis's Retainer special attack alongside usage of the Guthix balance potion.

Retainer. 10% drain.

  • Captures a vampyre juvinate that has 1/2 or less health.
  • Extra: It has 10 charges before it is destroyed and must be created again.

Ivandis Flail

Retainer. 10% drain.

  • Captures Vampyre juvinates and Vyrewatch that has 1/2 or less health.
  • Extra: It has 30 charges before it is destroyed and must be created again.

Staff of light

Power of Light 100% drain

  • Reduces all melee damage taken for the next minute by 50%.
  • Damage reduction is nullified if the staff is unequipped.

Penance trident

Penance trident

Reap 50% drain

  • Has a chance of instantly killing a monster if it has a combat level less than 50. Does not apply to bosses, summoning familiars, monsters with special methods of defeat or players.
  • When used on players, has a chance of doing damage equal to one third of their current life points.

Bone dagger

Backstab

The bone dagger's Backstab special attack.

Backstab. 75% drain.

  • Lowers the Defence of the target by 10% of damage dealt. Greatly increased accuracy on an unsuspecting target.
  • Extra: Requires the completion of Death to the Dorgeshuun to use the special, not to equip the weapon.

Barrelchest anchor

Sunder

The barrelchest anchor's Sunder special attack.

Sunder. 50% drain.

Brine sabre

Brine sabre
File:Brine sabre liquefy.gif

The Brine sabre's Liquefy special attack.

Liquefy. 75% drain.

  • Doubles the chance of hitting, and adds 2.5% of the damage dealt to the user's Strength, Attack and Defence levels.
  • Extra: Can only be used underwater.

Ancient Mace

Ancient mace
Favour of the War God

The Ancient Mace's Favour of the War God special attack.

Favour of the War God. 100% drain.

Statius's warhammer

Smash. 35% drain.

  • Deals up to 25% more damage and decreases opponent's Defence by 30%.
  • Extra: Can be obtained by killing other players in PvP worlds.

Vesta's longsword

Feint. 25% drain.

  • Inflicts 20% more damage and is harder to defend against.
  • Extra: Can be obtained by killing other players in PvP worlds.

Vesta's spear

Spear Wall. 50% drain.

  • Damages everyone adjacent and prevents melee attacks from striking you for 5 seconds.
  • Extra: Can be obtained by killing other players in PvP worlds.

Saradomin sword

Saradomins Lightning

The Saradomin sword's Saradomin's Lightning special attack.

Saradomin's Lightning. 100% drain.

  • Hits two lightning bolts, the first hit is a regular hit which grants experience in the chosen melee skill and a small increase in Defence experience. The second hit is magic based, and can hit 50-180, giving magic experience.
  • It is the fastest two-handed sword in the game.

Zamorakian spear

Shove. 25% drain.

  • When this special is used, the target is pushed back one square and stunned for three seconds. This attack does not inflict damage. Does not work on enemies that take up more than one space.
  • This special attack is the same as the Dragon spear's.

Korasi's sword

Disrupt. 60% drain. (15% drain during The Void Stares Back.)

  • This special will always deal between 50%-150% of your max hit, and in multiway combat, it can hit up to three enemies, with the damage being halved for each subsequent enemy struck. It is also capable of keeping the Pest queen from using her own special attack, but it must be deployed while she charges. During the fight with the Pest queen, the special attack only uses 15% of the player's special attack energy, but outside of it, it instead requires 60%.

Godswords

Main article: Godsword

Armadyl godsword

The Judgment. 50% drain.

  • Inflicts 25% more damage.

Bandos godsword

Warstrike. 100% drain.

  • Attack does 10% more damage and drains one of the target's combat stats by 10% of damage dealt, rounded down, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. If all those stats reach zero before the damage is accounted for, then the remaining damage is removed from Constitution.[source needed]

Saradomin godsword

Judgment

The Armadyl godsword's special attack - The Judgment.

Healing Blade. 50% drain.

  • Restores the user's life points by 50% of the damage dealt (with a minimum of 100 life points) and Prayer by 2.5% of damage dealt (with a minimum of 5 Prayer points). The attack has no effect if it misses completely but will have always take effect if the attack hits and deals at least 1 damage.

Zamorak godsword

Ice Cleave. 60% drain.

  • Freezes the target for 20 seconds if successful, though the target can still attack a player in an adjacent square.

Ranged Weapons

File:Snapshot.gif

The magic shortbow's Snap Shot special attack.

Magic shortbow

Magic shortbow Snap-Shot. 55% drain.

  • Fires two arrows very rapidly but with reduced accuracy.

Magic longbow

Magic longbow Powershot. 35% drain.

  • This attack uses the full power of the longbow and will have an increased chance of hitting your opponent.

Magic composite bow

Magic composite bow Powershot. 35% drain.

  • An accurate shot that has an increased chance of hitting your opponent.

Rune thrownaxe

File:Rune throwing axe.PNG Chain Hit. 10% drain per hit.

  • Bounces between targets in multi-combat, striking multiple targets.

Seercull

Seercull Soulshot. 100% drain.

  • Inflicts damage and decreases the Magic level of the target by 10% of the damage dealt.
File:Zanik crossbow special.gif

The Zanik's crossbow's Defiance special attack.

Saradomin Bow

Restorative Shot

  • Deals regular damage, and over a period of time, heals twice the amount hit

Guthix Bow

Balanced Shot

  • Deals damage that is 1.5* the regular damage, and over a period of time, heals the amount hit that would have been done before the 1.5* multiplier.

Zamorak Bow

Twin Shot

  • Deals double the regular damage of the shot

Dorgeshuun crossbow

File:Dorgeshuun crossbow.PNG Snipe. 75% drain.

  • Lowers the target's Defence by 10% of damage dealt. Greatly increased accuracy on an unsuspecting opponent.
  • Extra: Requires completion of Death to the Dorgeshuun to use the special attack.

Zanik's crossbow

File:Zanikxbow.png Defiance. 50% drain.

  • Deals increased damage (max. +150?) to players using Prayers and/or equipment marked by the gods. Does 30-150 extra damage to other enemies.
  • Extra: Requires completion of The Chosen Commander to obtain the weapon.

Dark bow

File:Darkbow.PNG Descent of Darkness. 65% drain.

  • Fires two arrows and inflicts up to 30% more damage than a normal shot. Minimum damage is 100 (50 damage per arrow).
  • Both attacks will always hit.

Morrigan's throwing axe

File:Morrigan's-throwing-axe-inv.png Hamstring. 50% drain.

  • Deals 20% extra damage and drains target's run energy four times faster for the next minute.
  • Extra: Can be obtained by killing other players in PvP worlds or buying it from other players in the grand exchange.
File:Descent of dragons.gif

The dark bow's Descent of Dragons special attack.

Morrigan's javelin

File:Morrigansjavelin.png Phantom strike. 50% drain.

  • Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
  • Extra: Can be obtained by killing other players in PvP worlds. The additional damage from the special attack occurs at dart-speed until it doubles the damage dealt by the original special attack. Thus, if you hit a 260 with the special, the opponent will be hit by 50s at dart speed until 520 damage has been dealt.
  • This special attack can only be used in PvP.

Hand cannon

File:HandCannon.PNG Aimed Shot. 50% drain.

  • It has increased accuracy, but takes longer to fire and increases the chance of the hand cannon blowing up and damaging yourself.

Enchanted bolts

Enchanted, gem-tipped bolts for the series of crossbows have a special effect which occurs randomly, differing for each type, similar to the Barrows specials.

So they cannot be activated whenever the player wishes.

Opal bolts (e)

Lucky Lightning

  • There is a chance of the bolts hitting extra damage, but the chances are very low.

Jade bolts (e)

Jade bolts

Earth's Fury

  • This attack knocks an opponent to the ground. It is less likely to work on opponents with high Agility and Ranged.

Pearl bolts (e)

Sea Curse

  • There is a chance of a mighty wave of water hitting the opponent, dealing extra damage. This ability is negated by opponents wielding water staves but increased by opponents wearing fiery garments.

Topaz bolts (e)

Down to Earth

  • This attack has a chance of lowering an opponent's Magic. It only works on players, however.

Sapphire bolts (e)

Clear Mind.

  • This gives the bolts a chance of lowering their target's Prayer points and giving part of them to the attacker. It only works on other players.

Emerald bolts (e)

File:Diamond bolts special.gif

The diamond bolts (e)' "Armour Piercing" effect.

Magical Poison.

  • These bolts inflict 50 poison damage periodically on the target, with an increased chance to poison. This makes them possibly even better than (p++) bolts in damage (50 damage compared to 40) as well as being cheaper.

Ruby bolts (e)

Blood Forfeit.

  • These bolts have a chance of removing 20% of the target's current life points by removing 10% of your life points. This is especially effective against opponents with many life points, such as the Corporeal Beast. This special attack does not work if the attacker has less than 10% life points left.

Diamond bolts(e)

Armour Piercing.

  • The bolts get a chance of negating a sizable portion of their target's defence bonuses against ranged attacks.

Dragon bolts (e)

Dragon's Breath.

  • The bolts get a chance of inflicting a dragon's breath hit against their target, unless they have an anti-dragon shield, have used an anti-fire potion, or are some type of fiery beast, such as a dragon.

Onyx bolts (e)

Life Leech.

  • The bolts get a chance of doing extra damage and healing the attacker's life points by 25% of the damage dealt. This does not work on undead, as they have no life to leech.

Barrows

Main article: Barrows equipment

Each set of Barrows armour comes with a special effect, which can only activate if the player has equipped the complete set, all three items of armour and the weapon. The set effect does not use or drain the special attack bar and cannot be voluntarily invoked. Instead, it activates at random during combat, with the exception of Dharok's effect, which is activated at all times.

Ahrim the Blighted

Ahrim's staff

Blighted Aura

  • Damaging magic attacks have a chance of reducing target's strength. Visible effect

Karil the Tainted

Tainted Shot

  • Damaging ranged attacks have a chance of reducing the target's agility by 25%. Visible effect

Torag the Corrupted

Corruption

  • Damaging melee attacks have a chance of reducing the target's run energy by 20%. Visible effect

Verac the Defiled

Verac's flail

Defiler

  • Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer. Invisible effect

Guthan the Infested

Guthan's warspear
File:Goothan.gif

The healing effect of Guthan's armour set.

Infestation

  • Melee attacks have a chance to heal you by the amount of damage inflicted, on a 1:1 ratio. For example, if you hit a 20 you would recover 20 LP. As seen to the right, the effect is visible.

Dharok the Wretched

Dharok's greataxe

Wretched Strength

  • A player's strength increases with diminishing LP. For example, a player that has lost 700 LP will experience a strength increase of approximately 70 levels and may deal significant amounts of damage. If the player's lifepoints fall below 10% of their maximum, their strength is doubled regardless of their max LP. Invisible effect.

References

  1. ^ Jagex. Special Attacks. Knowledge Base.