RuneScape Wiki
(Factual correction (Saradomin sword special attack does not give defence experience from the melee hit))
m (What on Earth is all of this {C stuff...)
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====[[Dragon scimitar]]====
 
====[[Dragon scimitar]]====
   
[[File:New Dragon Scimitar.png]] {C
+
[[File:New Dragon Scimitar.png]]
 
'''Sever.''' 55% drain.
 
'''Sever.''' 55% drain.
   
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====[[Dragon longsword]]====
 
====[[Dragon longsword]]====
   
[[File:Dragon longsword.png|Dragon longsword.png]] {C
+
[[File:Dragon longsword.png|Dragon longsword.png]]
 
'''Cleave.''' 25% drain.
 
'''Cleave.''' 25% drain.
 
*Deals extra damage.
 
*Deals extra damage.
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====[[Dragon mace]]====
 
====[[Dragon mace]]====
   
[[File:Dragon mace.png]] {C
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[[File:Dragon mace.png]]
 
'''Shatter.''' 25% drain.
 
'''Shatter.''' 25% drain.
 
*Drastically increases [[Strength]] and decreases accuracy for one hit.
 
*Drastically increases [[Strength]] and decreases accuracy for one hit.
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====[[Dragon battleaxe]]====
 
====[[Dragon battleaxe]]====
[[File:Dragon battleaxe.PNG]] {C
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[[File:Dragon battleaxe.PNG]]
 
'''Rampage.''' 100% drain.
 
'''Rampage.''' 100% drain.
 
*Temporary boosts:
 
*Temporary boosts:
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====[[Dragon 2h sword]]====
 
====[[Dragon 2h sword]]====
[[File:Dragon 2h sword.png]] {C
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[[File:Dragon 2h sword.png]]
 
'''Powerstab.''' 60% drain.
 
'''Powerstab.''' 60% drain.
 
*In a multi-combat area, all targets within 1 square of the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.
 
*In a multi-combat area, all targets within 1 square of the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.
   
 
====[[Dragon claws]]====
 
====[[Dragon claws]]====
[[File:Dragon claws.png]] {C
+
[[File:Dragon claws.png]]
 
'''Slice and Dice.''' 50% drain.
 
'''Slice and Dice.''' 50% drain.
 
*Four very quick attacks performed at once with increased accuracy, but the last three hits depend entirely on the first hit. The second hit will always be half of the first hit, and the 3rd and 4th hits will always add up to the 2nd hit. For example, 200-100-50-50 or 180-90-50-40 or 120-60-30-30. Effectively, whatever you hit in the first strike, you will get double that hit after all 4 hits are dealt (200 + 100 + 50 + 50 = 400). There is also the chance that you hit a 0, as your first hit. This does not mean that you'll hit 0's as your first 4 hits (special attack). For example, you could hit 0-200-100-100, or 0-0-200-200 or even 0-0-0-350 (in this case damage is 1.5 times the original hit). Effectively, if one of the four special hits inflicts damage, the dragon claws guarantee damage of at least 1.5 times the original hit.
 
*Four very quick attacks performed at once with increased accuracy, but the last three hits depend entirely on the first hit. The second hit will always be half of the first hit, and the 3rd and 4th hits will always add up to the 2nd hit. For example, 200-100-50-50 or 180-90-50-40 or 120-60-30-30. Effectively, whatever you hit in the first strike, you will get double that hit after all 4 hits are dealt (200 + 100 + 50 + 50 = 400). There is also the chance that you hit a 0, as your first hit. This does not mean that you'll hit 0's as your first 4 hits (special attack). For example, you could hit 0-200-100-100, or 0-0-200-200 or even 0-0-0-350 (in this case damage is 1.5 times the original hit). Effectively, if one of the four special hits inflicts damage, the dragon claws guarantee damage of at least 1.5 times the original hit.
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===Others===
 
===Others===
 
==== [[Abyssal whip]] ====
 
==== [[Abyssal whip]] ====
[[File:Abyssal Whip Icon.png|left]] {C
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[[File:Abyssal Whip Icon.png|left]]
 
[[File:Abyssal whip special.gif|frame|right|The [[abyssal whip]]'s '''Energy Drain''' special attack.]]
 
[[File:Abyssal whip special.gif|frame|right|The [[abyssal whip]]'s '''Energy Drain''' special attack.]]
   
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====[[Excalibur]]====
 
====[[Excalibur]]====
[[File:Sanctuary.gif|frame|A player using the Excalibur special.]] {C
+
[[File:Sanctuary.gif|frame|A player using the Excalibur special.]]
 
[[File:Excalibur.png|left]]
 
[[File:Excalibur.png|left]]
   
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====[[Enhanced Excalibur]]====
 
====[[Enhanced Excalibur]]====
100% drain {C
+
100% drain
 
[[File:Enhanced excalibur.png|left]]
 
[[File:Enhanced excalibur.png|left]]
   
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====[[Darklight]]====
 
====[[Darklight]]====
[[File:Darklight.png|left]] {C
+
[[File:Darklight.png|left]]
 
[[File:Darklightspecial.gif|frame|right|[[Darklight]]'s '''Weaken''' special attack.]]
 
[[File:Darklightspecial.gif|frame|right|[[Darklight]]'s '''Weaken''' special attack.]]
   
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====[[Ancient Mace]]====
 
====[[Ancient Mace]]====
[[File:Ancient mace.png|left]] {C
+
[[File:Ancient mace.png|left]]
 
[[File:Favour of the War God.gif|frame|right|The [[Ancient Mace]]'s '''Favour of the War God''' special attack.]]
 
[[File:Favour of the War God.gif|frame|right|The [[Ancient Mace]]'s '''Favour of the War God''' special attack.]]
   
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====[[Vesta's spear]]====
 
====[[Vesta's spear]]====
[[File:Vesta's-spear-inv.png|left]] {C
+
[[File:Vesta's-spear-inv.png|left]]
 
'''Spear Wall'''. 50% drain.
 
'''Spear Wall'''. 50% drain.
 
*Damages everyone adjacent and prevents melee attacks from striking you for '''5''' seconds.
 
*Damages everyone adjacent and prevents melee attacks from striking you for '''5''' seconds.
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====[[Saradomin sword]]====
 
====[[Saradomin sword]]====
[[File:Saradomin sword.PNG|left]] {C
+
[[File:Saradomin sword.PNG|left]]
 
'''Saradomin's Lightning'''. 100% drain.
 
'''Saradomin's Lightning'''. 100% drain.
 
*Hits two lightning bolts, the first hit is a regular hit which grants experience in the chosen melee skill. The second hit is magic based, and can hit 50-180, giving magic experience. (Note: the special attack does ''not'' give defence experience unless defensive casting is enabled).
 
*Hits two lightning bolts, the first hit is a regular hit which grants experience in the chosen melee skill. The second hit is magic based, and can hit 50-180, giving magic experience. (Note: the special attack does ''not'' give defence experience unless defensive casting is enabled).
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====[[Korasi's sword]]====
 
====[[Korasi's sword]]====
[[File:Korasi's sword invent.png|left]] {C
+
[[File:Korasi's sword invent.png|left]]
 
'''Disrupt'''. 60% drain. (15% drain during [[The Void Stares Back]].)
 
'''Disrupt'''. 60% drain. (15% drain during [[The Void Stares Back]].)
 
*This special will always deal between 50%-150% of your max hit, and in multiway combat, it can hit up to three enemies, with the damage being halved for each subsequent enemy struck. It is also capable of keeping the [[Pest queen]] from using her own special attack, but it must be deployed while she charges. During the fight with the Pest queen, the special attack only uses 15% of the player's special attack energy, but outside of it, it instead requires 60%.
 
*This special will always deal between 50%-150% of your max hit, and in multiway combat, it can hit up to three enemies, with the damage being halved for each subsequent enemy struck. It is also capable of keeping the [[Pest queen]] from using her own special attack, but it must be deployed while she charges. During the fight with the Pest queen, the special attack only uses 15% of the player's special attack energy, but outside of it, it instead requires 60%.
   
 
====[[Dwarven army axe]]====
 
====[[Dwarven army axe]]====
[[File:Dwarven army axe.png|left]] {C
+
[[File:Dwarven army axe.png|left]]
 
'''Cyclone attack. '''100% drain.
 
'''Cyclone attack. '''100% drain.
   
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===[[Godswords]]===
 
===[[Godswords]]===
 
====[[Armadyl godsword]]====
 
====[[Armadyl godsword]]====
[[File:Armadyl-godsword-inv.png|left]] {C
+
[[File:Armadyl-godsword-inv.png|left]]
 
'''The Judgment.''' 50% drain.
 
'''The Judgment.''' 50% drain.
 
*Inflicts 25% more damage.
 
*Inflicts 25% more damage.
   
 
====[[Bandos godsword]]====
 
====[[Bandos godsword]]====
[[File:Bandos-godsword-inv.png|left]] {C
+
[[File:Bandos-godsword-inv.png|left]]
 
'''Warstrike.''' 100% drain.
 
'''Warstrike.''' 100% drain.
 
*Attack does 10% more damage and drains one of the target's combat stats by 10% of damage dealt, rounded down, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: [[Defence]], [[Strength]], [[Prayer]], [[Attack]], [[Magic]], [[Ranged]]. If all those stats reach zero before the damage is accounted for, then the remaining damage is removed from [[Constitution]].{{fact}}
 
*Attack does 10% more damage and drains one of the target's combat stats by 10% of damage dealt, rounded down, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: [[Defence]], [[Strength]], [[Prayer]], [[Attack]], [[Magic]], [[Ranged]]. If all those stats reach zero before the damage is accounted for, then the remaining damage is removed from [[Constitution]].{{fact}}
   
 
====[[Saradomin godsword]]====
 
====[[Saradomin godsword]]====
[[File:Saradomin-godsword-inv.png|left]] {C
+
[[File:Saradomin-godsword-inv.png|left]]
[[File:Judgment.gif|frame|right|The Armadyl godsword's special attack - The Judgment.]] {C
+
[[File:Judgment.gif|frame|right|The Armadyl godsword's special attack - The Judgment.]]
 
'''Healing Blade.''' 50% drain.
 
'''Healing Blade.''' 50% drain.
 
*Restores the user's life points by 50% of the damage dealt (with a minimum of 100 life points) and Prayer by 25% of damage dealt (with a minimum of 50 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits and deals at least 1 damage.
 
*Restores the user's life points by 50% of the damage dealt (with a minimum of 100 life points) and Prayer by 25% of damage dealt (with a minimum of 50 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits and deals at least 1 damage.
   
 
====[[Zamorak godsword]]====
 
====[[Zamorak godsword]]====
[[File:Zamorak-godsword-inv.png|left]] {C
+
[[File:Zamorak-godsword-inv.png|left]]
 
'''Ice Cleave.''' 60% drain.
 
'''Ice Cleave.''' 60% drain.
 
*Freezes the target for 20 seconds if successful, though the target can still attack a player in an adjacent square.
 
*Freezes the target for 20 seconds if successful, though the target can still attack a player in an adjacent square.
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===[[Magic shortbow]]===
 
===[[Magic shortbow]]===
[[File:Magic shortbow.png]] {C
+
[[File:Magic shortbow.png]]
 
'''Snap-shot.''' 55% drain.
 
'''Snap-shot.''' 55% drain.
 
*Fires two arrows very rapidly but with reduced accuracy.
 
*Fires two arrows very rapidly but with reduced accuracy.
   
 
===[[Magic longbow]]===
 
===[[Magic longbow]]===
[[File:Magic longbow.png]] {C
+
[[File:Magic longbow.png]]
 
'''Powershot.''' 35% drain.
 
'''Powershot.''' 35% drain.
 
*This attack uses the full power of the longbow and will never miss (unless blocked by [[Disruption shield]]).
 
*This attack uses the full power of the longbow and will never miss (unless blocked by [[Disruption shield]]).
   
 
===[[Magic composite bow]]===
 
===[[Magic composite bow]]===
[[File:Magic composite bow.png]] {C
+
[[File:Magic composite bow.png]]
 
'''Powershot.''' 35% drain.
 
'''Powershot.''' 35% drain.
 
*An accurate shot that has an increased chance of hitting your opponent.
 
*An accurate shot that has an increased chance of hitting your opponent.
   
 
===[[Rune thrownaxe]]===
 
===[[Rune thrownaxe]]===
[[File:Rune throwing axe.PNG]] {C
+
[[File:Rune throwing axe.PNG]]
 
'''Chain Hit.''' 10% drain per hit.
 
'''Chain Hit.''' 10% drain per hit.
 
*Bounces between targets in multi-combat, striking multiple targets.
 
*Bounces between targets in multi-combat, striking multiple targets.
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===[[Seercull]]===
 
===[[Seercull]]===
[[File:Seercull.png]] {C
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[[File:Seercull.png]]
 
'''Soulshot.''' 100% drain.
 
'''Soulshot.''' 100% drain.
 
*Inflicts damage and decreases the [[Magic]] level of the target by 10% of the damage dealt.
 
*Inflicts damage and decreases the [[Magic]] level of the target by 10% of the damage dealt.
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===[[Dorgeshuun crossbow]]===
 
===[[Dorgeshuun crossbow]]===
[[File:Dorgeshuun crossbow.PNG]] {C
+
[[File:Dorgeshuun crossbow.PNG]]
 
'''Snipe.''' 75% drain.
 
'''Snipe.''' 75% drain.
 
*Lowers the target's Defence by 10% of damage dealt. Greatly increased accuracy on an unsuspecting opponent.
 
*Lowers the target's Defence by 10% of damage dealt. Greatly increased accuracy on an unsuspecting opponent.
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===[[Morrigan's throwing axe]]===
 
===[[Morrigan's throwing axe]]===
[[File:Morrigan's-throwing-axe-inv.png]] {C
+
[[File:Morrigan's-throwing-axe-inv.png]]
 
'''Hamstring'''. 50% drain.
 
'''Hamstring'''. 50% drain.
 
*Deals 20% extra damage and drains target's run energy four times faster for the next minute.
 
*Deals 20% extra damage and drains target's run energy four times faster for the next minute.
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===[[Morrigan's javelin]]===
 
===[[Morrigan's javelin]]===
[[File:Morrigan's javelins.gif]] {C
+
[[File:Morrigan's javelins.gif]]
 
'''Phantom strike'''. 50% drain.
 
'''Phantom strike'''. 50% drain.
 
*Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
 
*Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
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===[[Hand cannon]]===
 
===[[Hand cannon]]===
[[File:HandCannon.PNG]] {C
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[[File:HandCannon.PNG]]
 
'''Aimed Shot'''. 50% drain.
 
'''Aimed Shot'''. 50% drain.
 
*It has increased accuracy, but takes longer to fire. It also increases the chance of the hand cannon blowing up and damaging yourself.
 
*It has increased accuracy, but takes longer to fire. It also increases the chance of the hand cannon blowing up and damaging yourself.
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====[[Opal bolts (e)]]====
 
====[[Opal bolts (e)]]====
[[File:Opal bolts (e) 5.png|left]] {C
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[[File:Opal bolts (e) 5.png|left]]
 
'''Lucky lightning.'''
 
'''Lucky lightning.'''
 
*There is a chance of the bolts hitting extra damage, but the chances are very low.
 
*There is a chance of the bolts hitting extra damage, but the chances are very low.
   
 
====[[Jade bolts (e)]]====
 
====[[Jade bolts (e)]]====
[[File:Jade bolts 5.png|left]] {C
+
[[File:Jade bolts 5.png|left]]
 
'''Earth's fury.'''
 
'''Earth's fury.'''
 
*This attack knocks an opponent to the ground. It is less likely to work on opponents with high [[Agility]] and [[Ranged]].
 
*This attack knocks an opponent to the ground. It is less likely to work on opponents with high [[Agility]] and [[Ranged]].
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====[[Sapphire bolts (e)]]====
 
====[[Sapphire bolts (e)]]====
[[File:Sapphire bolts (e) 5.png|left]] {C
+
[[File:Sapphire bolts (e) 5.png|left]]
 
'''Clear mind.'''
 
'''Clear mind.'''
 
*This gives the bolts a chance of lowering their target's Prayer points and giving part of them to the attacker. It only works on other players.
 
*This gives the bolts a chance of lowering their target's Prayer points and giving part of them to the attacker. It only works on other players.
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====[[Diamond bolts(e)]]====
 
====[[Diamond bolts(e)]]====
[[File:Diamond bolts (e) 5.png|left]] {C
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[[File:Diamond bolts (e) 5.png|left]]
 
'''Armour piercing'''.
 
'''Armour piercing'''.
 
*The bolts get a chance of negating a sizable portion of their target's defence bonuses against ranged attacks.
 
*The bolts get a chance of negating a sizable portion of their target's defence bonuses against ranged attacks.
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==[[Barrows]]==
 
==[[Barrows]]==
{{main|Barrows equipment}} {C
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{{main|Barrows equipment}}
 
Each set of Barrows armour comes with a special effect, which can only activate if the player has equipped the complete set; all three items of armour and the weapon. The set effect does not use or drain the special attack bar and cannot be voluntarily invoked. Instead, it activates at random during combat, with the exception of Dharok's effect, which is activated at all times.
 
Each set of Barrows armour comes with a special effect, which can only activate if the player has equipped the complete set; all three items of armour and the weapon. The set effect does not use or drain the special attack bar and cannot be voluntarily invoked. Instead, it activates at random during combat, with the exception of Dharok's effect, which is activated at all times.
   
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===[[Barrows equipment#Karil the Tainted (Ranged)|Karil the Tainted]]===
 
===[[Barrows equipment#Karil the Tainted (Ranged)|Karil the Tainted]]===
[[File:Karil's crossbow.PNG|left]] {C
+
[[File:Karil's crossbow.PNG|left]]
 
'''Tainted Shot'''
 
'''Tainted Shot'''
 
*Damaging ranged attacks have a chance of reducing the target's agility by 25%. Visible effect.
 
*Damaging ranged attacks have a chance of reducing the target's agility by 25%. Visible effect.
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===[[Barrows equipment#Verac the Defiled (Melee)|Verac the Defiled]]===
 
===[[Barrows equipment#Verac the Defiled (Melee)|Verac the Defiled]]===
[[File:Verac's flail.png|left]] {C
+
[[File:Verac's flail.png|left]]
 
'''Defiler'''
 
'''Defiler'''
 
*Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer. Invisible effect.
 
*Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer. Invisible effect.

Revision as of 00:14, 4 January 2012

This article is about various special attacks. For the item also known as "spec", see Spectral spirit shield.
The Special attack bar.

Some weapons in RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage[1]. They are activated by the player by clicking on the special attack bar under the Combat Options interface. Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at rate of 10% every 30 seconds, requiring 5 minutes to regenerate from empty to full. The bar will not regenerate while the player is logged out, nor will it regenerate while a player is in their bank window. The energy bar is related to the player, not to the weapon; in other words, changing weapons won't change your energy bar. At the moment, special attacks are only available for members' weapons and therefore only members can use them.

A Ring of Vigour can be bought from the Dungeoneering skill for 50,000 tokens, and will reduce all special attacks by 1/10th of the total cost of that special attack when worn. So for example, a Dragon scimitar's special attack normally uses up 55% will, when the Ring of Vigour is worn, use up only 50%. Note: To wear the ring, you must have level 62 attack and dungeoneering.

With level 86 Prayer, members who have access to the Zarosian Ancient Curses can use the Leech Special Attack to boost their own special attack energy while draining their opponent's, up to 10%.

Recover special potions restore 25% of the special attack bar percentage. This potion can only be drunk once every 30 seconds. They may not be used in the Wilderness.

It is possible to block special attacks received from other players by using the spell Disruption Shield on the Lunar Spellbook just like normal attacks, even those that is composed of multiple hits. This can be seen clearer on the Dragon claws special attack, when all of the 4 strikes are nullified.

Melee weapons

Dragon weapons

Dragon dagger

Puncture. 25% drain

  • Two quick slashes with increased accuracy and damage. Often used to quickly finish off opponents by high-level players.
  • Extra: Requires the completion of Lost City to equip.
Puncture

Dragon Dagger's "Puncture" Special Attack.

Dragon pickaxe

Shock. 100% drain.

  • A large overhead swing that takes longer than a normal attack.
File:Dragon pickaxe.gif

Dragon Pickaxe's "Shock" Special Attack.

Dragon scimitar

File:New Dragon Scimitar.png Sever. 55% drain.

  • A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds.
  • Extra: Requires the completion of Monkey Madness to equip
File:Dragon scimitar sever.gif

Dragon Scimitar's "Sever" Special Attack.

Dragon longsword

Dragon longsword Cleave. 25% drain.

  • Deals extra damage.
  • Extra: Requires the completion of Lost City to equip.

Dragon mace

Dragon mace Shatter. 25% drain.

  • Drastically increases Strength and decreases accuracy for one hit.
  • Extra: Requires the completion of Heroes' Quest to equip.

Dragon battleaxe

File:Dragon battleaxe.PNG Rampage. 100% drain.

  • Temporary boosts:
Strength +20% of original level
Attack -10% of original level
Defence -10% of original level
Ranged -10% of original level
Magic -10% of original level
Extras:
  • Often used in conjunction with restore potions to make up for loss of attack and defence levels. Requires the completion of Heroes' Quest to equip.
  • The formula used is ; note that the boost depends on the current levels of the other combat skills (boosting/draining other combat skills affects the boost).
  • The player shouts out "Raarrrrrgggggghhhhhhh!" when the special attack is performed

Dragon halberd

Dragon halberd
Sweep

The dragon halberd's Sweep special attack.

Sweep. 30% drain.

  • A wide slash with increased strength that strikes multiple enemies if they are lined up correctly (in a multi-combat zone) and will hit larger monsters twice. Can do well over 400 damage with each swipe.
  • Extra: Requires the completion of Regicide to equip.

Dragon spear

Dragon spear Shove. 25% drain.

  • When this special is used, the target is pushed back one square and stunned for three seconds. This attack does not inflict damage. Does not work on enemies that take up more than one space.

Dragon hatchet

Dragon hatchet Clobber. 100% drain.

  • Lowers the target's Defence and Magic by 10% of damage dealt. (Comparable to the Seercull bow.)

Dragon 2h sword

Dragon 2h sword Powerstab. 60% drain.

  • In a multi-combat area, all targets within 1 square of the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.

Dragon claws

File:Dragon claws.png Slice and Dice. 50% drain.

  • Four very quick attacks performed at once with increased accuracy, but the last three hits depend entirely on the first hit. The second hit will always be half of the first hit, and the 3rd and 4th hits will always add up to the 2nd hit. For example, 200-100-50-50 or 180-90-50-40 or 120-60-30-30. Effectively, whatever you hit in the first strike, you will get double that hit after all 4 hits are dealt (200 + 100 + 50 + 50 = 400). There is also the chance that you hit a 0, as your first hit. This does not mean that you'll hit 0's as your first 4 hits (special attack). For example, you could hit 0-200-100-100, or 0-0-200-200 or even 0-0-0-350 (in this case damage is 1.5 times the original hit). Effectively, if one of the four special hits inflicts damage, the dragon claws guarantee damage of at least 1.5 times the original hit.

Others

Abyssal whip

File:Abyssal whip special.gif

The abyssal whip's Energy Drain special attack.

Energy Drain. 50% drain.

  • An attack that transfers 25% of the target's run energy to the player (only works on other players).
  • The old special attack of a whip would make the player either hit nothing, or their maximum hit.

Abyssal vine whip

File:Abyssalvinewhip.png Vine Call. 60% drain.

  • This attack summons a vine that will hit your opponent 10 times for 125% of your accuracy, and 33% of your strength. The attacks will only hit as long as your opponent is in range.

Brackish blade

Brackish blade'Rum'ify. 75% drain.

  • Doubles the chance of hitting, and adds 2.5% of the damage dealt to your Strength, Attack and Defence. For example if you hit 200, this means your Strength, Attack and Defence all get a visible 5 level boost.

Granite maul

Granite maul
File:Quicksmash.gif

The granite maul's Quick Smash special attack.

Quick Smash 50% drain

  • An extra attack done instantly with no other effects.
  • Because of the speed of the granite maul, the special is very beneficial, allowing 3 strikes very quickly where it would normally take a long time.
  • The Granite Maul is also commonly used in combination with another slow weapon, like the dark bow or the dragon 2h sword, in a "combo breaker". In a combo breaker, a user uses the slow weapon, switches to the granite maul, and then uses all of the granite maul's special attack bar to add two additional hits to the already high hitting weapon. The granite maul, if under perfect conditions, can do over 450 damage with each hit.

Granite mace

Quick Smash 50% drain

  • An extra attack done instantly with no other effects.
  • If timed correctly, you can use one normal attack, two specials, then another normal attack. This is only possible because the special attack does not affect when the next normal attack will land. This is impossible with the Granite Maul because the special on the Maul delays the normal attack after a special.
  • If used as a first strike you will see this warning, "Warning: Since the mace's special is an instant attack, it will be wasted when used on a first strike."

Excalibur

Sanctuary

A player using the Excalibur special.

Excalibur

Sanctuary. 100% drain

  • Temporarily increases Defence by 8 levels.
  • Extra: Makes the player shout out "For Camelot!" automatically.

Enhanced Excalibur

100% drain

The Enhanced Excalibur is an upgraded version of the Excalibur that can be obtained after completing the Seers' Village Tasks. It has an enhanced special attack that, in addition to an increased Defence boost (15% boost), heals the player 40 life points every 2 seconds up to 5 times for a total of 200 life points. If the elite section of the Seers' Village Tasks is completed, the sword will heal 400 life points total over twice the time. {C

Darklight

Darklight
File:Darklightspecial.gif

Darklight's Weaken special attack.

Weaken. 50% drain.

  • Temporarily reduces the target's Attack, Strength, and Defence by 5%. Twice as effective on demons (reduces each stat by 10%).

Rune claws

Impale

The rune claws' Impale special attack.

Impale. 25% drain.

  • Increases attack with 10% more Attack and Strength, but a slower speed.

Rod of Ivandis

Rod of ivandis
Rod of ivandis special

The Rod of Ivandis's Retainer special attack alongside usage of the Guthix balance potion.

Retainer. 10% drain.

  • Captures a vampyre juvinate that has 1/2 or less health.
  • Extra: It has 10 charges before it is destroyed and must be created again.

Ivandis Flail

Retainer. 10% drain.

  • Captures Vampyre juvinates and Vyrewatch that has 1/2 or less health.
  • Extra: It has 30 charges before it is destroyed and must be created again.

Bone dagger

Backstab

The bone dagger's Backstab special attack.

Backstab. 75% drain.

  • Lowers the Defence of the target by 10% of damage dealt. Greatly increased accuracy on an unsuspecting target.
  • Extra: Requires the completion of Death to the Dorgeshuun to use the special, not to equip the weapon.

Brine sabre

Brine sabre
File:Brine sabre liquefy.gif

The Brine sabre's Liquefy special attack.

Liquefy. 75% drain.

  • Doubles the chance of hitting, and adds 2.5% of the damage dealt to the user's Strength, Attack and Defence levels.
  • Extra: Can only be used underwater.

Ancient Mace

Ancient mace
Favour of the War God

The Ancient Mace's Favour of the War God special attack.

Favour of the War God. 100% drain.

Statius's warhammer

Smash. 35% drain.

  • Deals up to 25% more damage and decreases opponent's Defence by 30%.
  • Extra: Can be obtained by killing revenants and the Chaos Elemental.

Vesta's Longsword

Feint. 25% drain

  • Deals 20% more damage and is more accurate.
  • Extra: Can be obtained by killing revenants and the Chaos Elemental.

Vesta's spear

Spear Wall. 50% drain.

  • Damages everyone adjacent and prevents melee attacks from striking you for 5 seconds.
  • Extra: Can be obtained by killing revenants and the Chaos Elemental.

Saradomin sword

Saradomin's Lightning. 100% drain.

  • Hits two lightning bolts, the first hit is a regular hit which grants experience in the chosen melee skill. The second hit is magic based, and can hit 50-180, giving magic experience. (Note: the special attack does not give defence experience unless defensive casting is enabled).
  • It is the fastest two-handed sword in the game.
The Saradomin sword's Saradomin's Lightning special attack.

Zamorakian spear

Shove. 25% drain.

  • When this special is used, the target is pushed back one square and stunned for three seconds. This attack does not inflict damage. Does not work on enemies that take up more than one space.
  • This special attack is the same as the Dragon spear's.

Korasi's sword

Disrupt. 60% drain. (15% drain during The Void Stares Back.)

  • This special will always deal between 50%-150% of your max hit, and in multiway combat, it can hit up to three enemies, with the damage being halved for each subsequent enemy struck. It is also capable of keeping the Pest queen from using her own special attack, but it must be deployed while she charges. During the fight with the Pest queen, the special attack only uses 15% of the player's special attack energy, but outside of it, it instead requires 60%.

Dwarven army axe

Dwarven army axe

Cyclone attack. 100% drain.

  • This deals 3 lots of damage to 1 target. Your target will be hit for 20, 30 and 40 simultaneously, for a total of 90 life points, except if the opponent has Protect from Melee or Deflect Melee active, then the hits are reduced to 12, 18, and 24, which is 54 lifepoints in total.
  • However, if the opponent has less than 90 life points remaining, damage is reduced in a reverse order of the hits mentioned.

Godswords

Armadyl godsword

The Judgment. 50% drain.

  • Inflicts 25% more damage.

Bandos godsword

Warstrike. 100% drain.

  • Attack does 10% more damage and drains one of the target's combat stats by 10% of damage dealt, rounded down, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. If all those stats reach zero before the damage is accounted for, then the remaining damage is removed from Constitution.[source needed]

Saradomin godsword

Judgment

The Armadyl godsword's special attack - The Judgment.

Healing Blade. 50% drain.

  • Restores the user's life points by 50% of the damage dealt (with a minimum of 100 life points) and Prayer by 25% of damage dealt (with a minimum of 50 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits and deals at least 1 damage.

Zamorak godsword

Ice Cleave. 60% drain.

  • Freezes the target for 20 seconds if successful, though the target can still attack a player in an adjacent square.

Ranged Weapons

Soulshot

The seercull's Soulshot special attack.

Magic shortbow

Magic shortbow Snap-shot. 55% drain.

  • Fires two arrows very rapidly but with reduced accuracy.

Magic longbow

Magic longbow Powershot. 35% drain.

  • This attack uses the full power of the longbow and will never miss (unless blocked by Disruption shield).

Magic composite bow

Magic composite bow Powershot. 35% drain.

  • An accurate shot that has an increased chance of hitting your opponent.

Rune thrownaxe

File:Rune throwing axe.PNG Chain Hit. 10% drain per hit.

  • Bounces between targets in multi-combat, striking multiple targets.
  • Can be used to knock down the barriers leading to the Dagannoth Kings.

Seercull

Seercull Soulshot. 100% drain.

  • Inflicts damage and decreases the Magic level of the target by 10% of the damage dealt.
File:Zanik crossbow special.gif

The Zanik's crossbow's Defiance special attack.

Saradomin Bow

Saradomin bowRestorative Shot. 55% drain.

  • Deals regular damage, and over a period of time, heals twice the amount hit.

Guthix Bow

Guthix bow Balanced Shot. 55% drain.

  • Deals damage that is 1.5* the regular damage, and over a period of time, heals the amount hit that would have been done before the 1.5* multiplier.

Zamorak Bow

Zamorak bow Twin Shot. 55% drain.

  • Deals double the regular damage of the shot.

Dorgeshuun crossbow

File:Dorgeshuun crossbow.PNG Snipe. 75% drain.

  • Lowers the target's Defence by 10% of damage dealt. Greatly increased accuracy on an unsuspecting opponent.
  • Extra: Requires completion of Death to the Dorgeshuun to use the special attack.

Zanik's crossbow

File:Zanikxbow.png Defiance. 50% drain.

  • Deals increased damage (max. +150?) to players using Prayers and/or equipment marked by the gods. Does 30-150 extra damage to other enemies.
  • Extra: Requires completion of The Chosen Commander to obtain the weapon.

Dark bow

File:Darkbow.PNG Descent of Darkness. 65% drain.

  • Fires two arrows and inflicts up to 30% more damage than a normal shot. Minimum damage is 100 (50 damage per arrow).
  • Both attacks will always hit. Unless Disruption Shield was used prior to the Special Attack.

Morrigan's throwing axe

File:Morrigan's-throwing-axe-inv.png Hamstring. 50% drain.

  • Deals 20% extra damage and drains target's run energy four times faster for the next minute.
  • Extra: Can be obtained by killing Revenants or the Chaos Elemental.
File:Descent of dragons.gif

The dark bow's Descent of Dragons special attack.

Morrigan's javelin

File:Morrigan's javelins.gif Phantom strike. 50% drain.

  • Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
  • Extra: Can be obtained by killing Revenants or the Chaos Elemental.
  • The additional damage from the special attack occurs at dart-speed until it doubles the damage dealt by the original special attack. Thus, if you hit a 260 with the special, the opponent will be hit by 50s at dart speed until 250 damage has been dealt.
  • This special attack can only be used in PvP.

Hand cannon

File:HandCannon.PNG Aimed Shot. 50% drain.

  • It has increased accuracy, but takes longer to fire. It also increases the chance of the hand cannon blowing up and damaging yourself.

Enchanted bolts

Enchanted, gem-tipped bolts for the series of crossbows have a special effect which occurs randomly, differing for each type, similar to the Barrows specials.

They cannot be activated whenever the player wishes, and do not drain the special attack bar.

Opal bolts (e)

Opal bolts (e) 5

Lucky lightning.

  • There is a chance of the bolts hitting extra damage, but the chances are very low.

Jade bolts (e)

Jade bolts 5

Earth's fury.

  • This attack knocks an opponent to the ground. It is less likely to work on opponents with high Agility and Ranged.

Pearl bolts (e)

Pearl bolts (e) 5

Sea curse.

  • There is a chance of a mighty wave of water hitting the opponent, dealing extra damage. This ability is negated by opponents wielding water staves but increased by opponents wearing fiery garments.

Topaz bolts (e)

Topaz bolts (e) 5

Down to earth.

  • This attack has a chance of lowering an opponent's Magic. It only works on players, however.

Sapphire bolts (e)

Sapphire bolts (e) 5

Clear mind.

  • This gives the bolts a chance of lowering their target's Prayer points and giving part of them to the attacker. It only works on other players.

Emerald bolts (e)

File:Pearl bolts special.gif

The pearl bolts (e)' "Sea Curse" effect.

Emerald bolts (e) 5

Magical poison.

  • These bolts inflict 50 poison damage periodically on the target, with an increased chance to poison. This makes them possibly even better than (p++) bolts in damage (50 damage compared to 40) as well as being cheaper.

Ruby bolts (e)

Ruby bolts (e) 5

Blood forfeit.

  • These bolts have a chance of removing 20% of the target's current life points by removing 10% of your life points. This is especially effective against opponents with many life points, such as the Corporeal Beast. This special attack does not work if the attacker has less than 10% life points left.

Diamond bolts(e)

Diamond bolts (e) 5

Armour piercing.

  • The bolts get a chance of negating a sizable portion of their target's defence bonuses against ranged attacks.

Dragon bolts (e)

Dragon bolts (e) 5

Dragon's breath.

  • The bolts get a chance of inflicting a dragon's breath hit against their target, unless they have an anti-dragon shield, have used an anti-fire potion, or are some type of fiery beast, such as a dragon.

Onyx bolts (e)

Onyx bolts (e) 5

Life leech.

  • The bolts get a chance of doing extra damage and healing the attacker's life points by 25% of the damage dealt. This does not work on undead, as they have no life to leech.

Magical weapons

Staff of light

Staff of light

Power of Light. 100% drain.

  • Reduces all melee damage taken for the next minute by 50%.
  • Damage reduction is nullified if the staff is unequipped.

Penance trident

Penance trident

Reap. 50% drain.

  • Has a chance of instantly killing a monster if it has a combat level less than 50. Does not apply to bosses, summoning familiars, monsters with special methods of defeat or players.
  • When used on players, has a chance of doing damage equal to one third of their current life points.

Barrows

Main article: Barrows equipment

Each set of Barrows armour comes with a special effect, which can only activate if the player has equipped the complete set; all three items of armour and the weapon. The set effect does not use or drain the special attack bar and cannot be voluntarily invoked. Instead, it activates at random during combat, with the exception of Dharok's effect, which is activated at all times.

Ahrim the Blighted

Ahrim's staff

Blighted Aura

  • Damaging magic attacks have a chance of reducing target's strength. Visible effect.

Karil the Tainted

Tainted Shot

  • Damaging ranged attacks have a chance of reducing the target's agility by 25%. Visible effect.

Torag the Corrupted

Corruption

  • Damaging melee attacks have a chance of reducing the target's run energy by 20%. Visible effect.

Verac the Defiled

Verac's flail

Defiler

  • Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer. Invisible effect.

Guthan the Infested

Guthan's warspear
File:Goothan.gif

The healing effect of Guthan's armour set.

Infestation

  • Melee attacks have a chance to heal you by the amount of damage inflicted, on a 1:1 ratio. For example, if you hit a 20 you would recover 20 LP. As seen to the right, the effect is visible.

Dharok the Wretched

Dharok's greataxe

Wretched Strength

  • A player's strength increases with diminishing LP. For example, a player that has lost 700 LP will experience a strength increase of approximately 70 levels and may deal significant amounts of damage.
  • If the player's lifepoints fall below 10% of their maximum, their strength is doubled regardless of their max LP. Invisible effect. Visible in damage dealt.

Akrisae the Doomed

Akrisae's war mace

Doom

  • Melee and magic attacks have a chance to restore some of your prayer points. Visible effect.

References

  1. ^ Jagex. Special Attacks. Knowledge Base.*