Release | 29 June 2004 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
Eek! A werewolf! | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
63 | 2,250 | 132 | 43.5 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
7 / 5 / 2 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Slayer | ||||||||||||||||||
Level | XP | Category | ||||||||||||||||
1 | 34.5 | Werewolves | ||||||||||||||||
Assigned by | ||||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
225 | 0 | 0 | ? (edit) | |||||||||||||||
Style | Speed | |||||||||||||||||
5 ticks (3.0s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
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Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
732 | 45 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Werewolves are bipedal canine monsters found in Canifis and in the God Wars Dungeon. They have low defence for what their combat level suggests. They appear as normal humans (level 28) until provoked (meaning you attack them), unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf bones.
Level 89 Werewolves can be found in the God Wars Dungeon. They also have better defence and accuracy than their Canifis counterparts, and are also aggressive to players not wearing an item of Zamorak. They are spread out all over the area except the Bandos area. Werewolves can be killed here for a Slayer assignment, but this is usually not recommended due to the length of the area. However there are many Spiritual Warriors and mages who can quickly decimate them, so players who do not care about the respawn time can quickly kill them there.
They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms.
Strategies[]
If a player has less than 50 Defence/Attack/Strength, it is advised to bring some decent food for your level, or visit the bank periodically, as you will automatically regain your health in there.
It might be a good idea to bring nature and fire runes for high alching for some of the drops. If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 440 life points.
Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf, Zoja, that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.
Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required. If using Melee, Moonlight Mead can be purchased for 5 coins from the barman, healing 40 life points and having no negative effects on other stats.
A good strategy when killing for a Slayer task is to start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.
It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.
It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the additional automatic attack, you will hit two strikes in rapid succession. This is also possible if you click during the transformation, but timing difficulties make this less effective.
Canifis can be used as a respawn hub. Therefore, a player could train on werewolves with no food or prayer. When the player dies, he or she can respawn in Canifis and pick up any dropped items quickly.
Drops[]
100% drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Wolf bones | 1 | Always | 2,622 |
Charms[]
No charm | ||||
---|---|---|---|---|
46–47% | 44–45% | 4% | 4% | 1–1.2% |
Represents a 90% confidence range based on a sample of 23,990 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript). |
Main drops[]
Tertiary drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Werewolf bone | 1 | Common[3] | Not sold | |
Sealed clue scroll (medium) | 1 | Rare | Not sold | |
Wine of Zamorak | 1 | Rare | 15,400 | |
Spirit sapphire | 1 | Rare | Not sold | |
Spirit emerald | 1 | Rare | Not sold | |
Spirit ruby | 1 | Rare | Not sold | |
Starved ancient effigy | 1 | Very rare | Not sold | |
Frozen key piece (zamorak) | 1 | Random[4] | Not sold |
- ^ a b c d e f Players who previously bought this in the Battle of Lumbridge will have a greater chance of receiving this as a drop.
- ^ a b c d e f Only dropped in the God Wars Dungeon.
- ^ Only during the Rag and Bone Man wish list.
- ^ Only in Zamorak's Fortress.
Rare drop table drops[]
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table | ||||
---|---|---|---|---|
Item | Quantity | Rarity | GE price | |
Coins | 250–500 | Common | 250–500 | |
Uncut sapphire | 1 | Common | 809 | |
Uncut emerald | 1 | Common | 2,555 | |
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Common | 4,843 | |
Uncut diamond | 45–55 (noted) | Rare | 217,935–266,365 | |
Loop half of a key | 1 | Common | 11,053 | |
Tooth half of a key | 1 | Common | 11,538 | |
Uncut dragonstone | 1 | Uncommon | 12,077 | |
Uncut dragonstone | 45–55 (noted) | Rare | 543,465–664,235 | |
Dragon longsword | 1 | Common | 56,212 | |
Dragon spear | 1 | Rare | 35,861 | |
Battlestaff | 180–220 (noted) | Rare | 542,160–662,640 | |
Rune javelin | 5 | Rare | 905 | |
Rune platebody | 1 | Uncommon | 37,480 | |
Rune platebody | 15–25 (noted) | Rare | 562,200–937,000 | |
Shield left half | 1 | Rare | 64,399 | |
Dragon helm | 1 | Uncommon | 58,601 | |
Rune arrowheads | 113–137 | Common | 14,916–18,084 | |
Onyx bolts | 135–165 | Very rare | 1,003,725–1,226,775 | |
Chaos talisman | 1 | Rare | 1,923 | |
Nature talisman | 1 | Rare | 1,473 | |
Water talisman | 65–82 (noted) | Rare | 164,320–207,296 | |
Earth talisman | 65–82 (noted) | Rare | 12,025–15,170 | |
Fire talisman | 25–35 (noted) | Rare | 5,225–7,315 | |
Raw lobster | 135–165 (noted) | Common | 47,655–58,245 | |
Raw shark | 225–275 (noted) | Uncommon | 321,075–392,425 | |
Big bones | 68–82 (noted) | Uncommon | 13,804–16,646 | |
Dragon bones | 180–220 (noted) | Rare | 384,480–469,920 | |
Coal | 200–1,100 (noted) | Uncommon | 22,400–123,200 | |
Gold ore | 90–110 (noted) | Common | 52,830–64,570 | |
Adamantite ore | 180–220 (noted) | Uncommon | 40,860–49,940 | |
Adamant bar | 14–16 (noted) | Common | 24,654–28,176 | |
Adamant bar | 135–165 (noted) | Rare | 237,735–290,565 | |
Runite ore | 90–110 (noted) | Rare | 127,710–156,090 | |
Rune bar | 3 (noted) | Common | 8,955 | |
Rune bar | 45–55 (noted) | Rare | 134,325–164,175 | |
Grimy torstol | 90–110 (noted) | Uncommon | 485,010–592,790 | |
Grimy snapdragon | 90–110 (noted) | Uncommon | 161,010–196,790 | |
Super restore (4) | 45–55 (noted) | Uncommon | 125,910–153,890 | |
Prayer potion (4) | 45–55 (noted) | Uncommon | 130,950–160,050 | |
Lantadyme seed | 14–16 | Uncommon | 10,164–11,616 | |
Dwarf weed seed | 14–16 | Uncommon | 11,508–13,152 | |
Magic seed | 4 | Uncommon | 209,856 | |
Palm tree seed | 10 | Rare | 396,000 | |
Flax | 450–550 (noted) | Common | 43,200–52,800 | |
Molten glass | 45–55 (noted) | Common | 27,585–33,715 | |
Soft clay | 450–550 (noted) | Uncommon | 188,550–230,450 | |
Yew logs | 68–82 (noted) | Uncommon | 11,356–13,694 | |
Yew logs | 675–825 (noted) | Rare | 112,725–137,775 | |
Teak plank | 45–55 (noted) | Uncommon | 16,740–20,460 | |
Mahogany plank | 270–330 (noted) | Rare | 356,670–435,930 | |
Blurberry Special | 1 | Uncommon | 12,008 | |
Vecna skull | 1 | Very rare* | 124,871 | |
Hazelmere's signet ring | 1 | Very rare* | 1,432,268,388 | |
Brawling gloves (Melee) | 1 | Very rare | Not sold | |
Brawling gloves (Magic) | 1 | Very rare | Not sold | |
Brawling gloves (Ranged) | 1 | Very rare | Not sold | |
Brawling gloves (Agility) | 1 | Very rare | Not sold | |
Brawling gloves (Cooking) | 1 | Very rare | Not sold | |
Brawling gloves (FM) | 1 | Very rare | Not sold | |
Brawling gloves (Fishing) | 1 | Very rare | Not sold | |
Brawling gloves (Hunter) | 1 | Very rare | Not sold | |
Brawling gloves (Mining) | 1 | Very rare | Not sold | |
Brawling gloves (Prayer) | 1 | Very rare | Not sold | |
Brawling gloves (Smithing) | 1 | Very rare | Not sold | |
Brawling gloves (Thieving) | 1 | Very rare | Not sold | |
Brawling gloves (WC) | 1 | Very rare | Not sold | |
Crystal triskelion fragment 1 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3 | 1 | Very rare | Not sold |
Universal drops[]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Trivia[]
- Werewolves used to drop level 3 clue scrolls, but a hidden update changed this to level 2 clues.
- Werewolves were previously known as "Wolfman" and "Wolfwoman", and simply "Man" and "Woman" before they transformed.
- If one uses an ability during the werewolf's transformation, then the ability will have no effect, but adrenaline will be generated.
- Werewolves in Canifis used to be able to drop the Warpriest of Zamorak armour pieces, however an update on 27 October 2014 corrected this.
See also[]
Werewolves in Canifis | |
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Attackable human forms | |
Non-combat |
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From books |
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Other |
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