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{{External|os|wp}}
 
{{Otheruses|the monster|the non-attackable werewolf at the Werewolf Agility Course|Werewolf (NPC){{l/c}}. For the werewolves in their human form, see {{l/o}}Werewolf (human)}}
 
{{Otheruses|the monster|the non-attackable werewolf at the Werewolf Agility Course|Werewolf (NPC){{l/c}}. For the werewolves in their human form, see {{l/o}}Werewolf (human)}}
{{Infobox monster multi
+
{{Infobox Monster new
|version1=Canifis|version2=God Wars Dungeon
+
|version1=60 (Canifis)|version2=89 (God Wars Dungeon)
 
|name=Werewolf
 
|name=Werewolf
|image1=[[File:Werewolf.png|150px]][[File:Werewoman.png|150px]]|image2=[[File:Werewolf GWD.png|150px]]
+
|image1=[[File:Werewolf.png|150px]]|image2=[[File:Werewolf GWD.png|150px]]
 
|release1=[[29 June]] [[2004]]|release2=[[28 August]] [[2007]]
 
|release1=[[29 June]] [[2004]]|release2=[[28 August]] [[2007]]
 
|update1=Priest In Peril Quest|update2=God Wars Dungeon
 
|update1=Priest In Peril Quest|update2=God Wars Dungeon
 
|level1=63|level2=89
 
|level1=63|level2=89
 
|experience1=132.0|experience2=491.8
|LP1=2250|LP2=6400
 
  +
|lifepoints1=2250|lifepoints2=6400
|experience1=184|experience2=533
 
|slaylvl=1
+
|slaylvl=0
 
|slayxp1=34.5|slayxp2=171
 
|slayxp1=34.5|slayxp2=171
  +
|slayercat=Werewolves
|vannaka=yes
 
  +
|assigned_by=vannaka
 
|members=Yes
 
|members=Yes
  +
|aggressive=No
|aggressive=No (if player is wearing Zamorak-aligned items), Yes (if not wearing Zamorak-aligned items)
 
 
|poisonous=No
 
|poisonous=No
  +
|immune_to_poison=No
|immune to poison= No
 
  +
|immune_to_stun=
|immune to stun = No
 
  +
|immune_to_deflect=
|attack1=45|attack2=|aggressive = No (if player leaves and comes back at Canifis after attacking)|attack3=|aggressive = No (if player leaves and comes back at Canifis after attacking)|attack4=64
 
  +
|immune_to_drain=
|defence1=45|defence2=64
 
  +
|style=melee
 
|speed1=5|speed2=4
  +
|max_melee1=225|max_melee2=256
  +
|max_ranged=0
  +
|max_magic=0
  +
|max_spec=
 
|weakness=Water
  +
|examine1=Eek! A werewolf!|examine2=
  +
|attack1=45|attack2=64
 
|ranged=1
 
|ranged=1
 
|magic=1
 
|magic=1
 
|defence1=45|defence2=64
|attack style=Melee
 
  +
|armour1=732|armour2=640
|attack speed1=5|attack speed2=6
 
  +
|acc_melee1=732|acc_melee2=640
|max hit1=180|max hit2=256
 
  +
|acc_ranged=0
|weakness=Water
 
  +
|acc_magic=0
|always drops=[[Wolf bones]]
 
  +
|aff_weakness=90
|examine={{*}} Eek! A werewolf!<br />{{*}} Down, Fang!<br />{{*}} He doesn't look pleased to see me.
 
  +
|aff_melee=55
  +
|aff_ranged=45
  +
|aff_magic=65
  +
|abilities=
  +
|id1=6006|id2=17020
 
}}
 
}}
 
'''Werewolves''' are found in [[Canifis]]. They have low [[defence]] for what their combat level suggests. They appear as normal humans (level 28) until provoked (meaning if you attack them), unless the player wields a [[Wolfbane dagger]], in which case they remain human. In either case they drop [[Wolf bones]]. They can hit up to 80 as a werewolf, and up to high 50's as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate. You can power train on them in the bank, because if they harm you and you kill it, in the bank your health is automatically regained. There is one in the bank that respawns every 20 seconds or so.
 
'''Werewolves''' are found in [[Canifis]]. They have low [[defence]] for what their combat level suggests. They appear as normal humans (level 28) until provoked (meaning if you attack them), unless the player wields a [[Wolfbane dagger]], in which case they remain human. In either case they drop [[Wolf bones]]. They can hit up to 80 as a werewolf, and up to high 50's as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate. You can power train on them in the bank, because if they harm you and you kill it, in the bank your health is automatically regained. There is one in the bank that respawns every 20 seconds or so.

Revision as of 00:20, 26 January 2017

This article is about the monster. For the non-attackable werewolf at the Werewolf Agility Course, see Werewolf (NPC). For the werewolves in their human form, see Werewolf (human).
[FAQ] • [doc]

Werewolves are found in Canifis. They have low defence for what their combat level suggests. They appear as normal humans (level 28) until provoked (meaning if you attack them), unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf bones. They can hit up to 80 as a werewolf, and up to high 50's as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate. You can power train on them in the bank, because if they harm you and you kill it, in the bank your health is automatically regained. There is one in the bank that respawns every 20 seconds or so.

Level 89 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 256. They also have better defence and accuracy than their Canifis counterparts, and are also aggressive to players not wearing an item of Zamorak. They are spread out all over the area except the Bandos area. Werewolves can be killed here for a Slayer assignment, but this is usually not recommended due to the length of the area. However there are many Spiritual Warriors and mages who can quickly decimate them, so players who do not care about the respawn time can quickly kill them there.

They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.

Strategies

If a player has less than 50 Defence/Attack/Strength, it is advised to bring some decent food for your level, or visit the bank periodically, as you will automatically regain your health in there. With 50+ combat skills they can be slain with relative ease.

It might be a good idea to bring nature and fire runes for high alching some of the drops, however decent drops are rare. If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 440 life points.

The best way to kill werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their werewolf form. Wait until their Human form's LP is very low before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form. However, when the human form turns into a werewolf he gains half his life. Once the transformation has occurred, the kill will count towards a Slayer assignment.

Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf, Zoja, that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.

Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required. If using Melee, Moonlight Mead can be purchased for 5gp from the barman, healing 40 life points and having no negative effects on other stats.

In addition to this, one may abuse the ability to regain health points in any bank, to allow for both full drop pickups, and healing meaning no food is required.

You can also use a halberd, this is more difficult than Range/Mage so it isn't recommended.

It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.

Werewolf transform

A Werewolf transforming.

Safe spotting a werewolf in Canifis

A player using the safe spot in Rufus's food store to kill a werewolf.

It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the additional automatic attack, you will hit two strikes in rapid succession. This is also possible if you click during the transformation, but timing difficulties make this less effective.

Canifis can be used as a respawn hub. Therefore, a player could train on werewolves with no food or prayer. When the player dies, he or she can respawn in Canifis and pick up any dropped items quickly.

Werewolves in Misthalin

In the quest Darkness of Hallowvale, two werewolves are found to have passed the holy barrier of the River Salve at Paterdomus, abducting stray travellers for the vampyres. In the novel Betrayal at Falador, werewolves made it all the way into Asgarnia.

Champions' Challenge

Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge activity. It is not currently possible to fight the werewolf champion.

Drops

100% drops

Item Quantity Rarity GE price
Wolf bonesWolf bones1Always2,622

Charms

No charmGold charmGreen charmCrimson charmBlue charm
46–47%44–45%4%4%1–1.2%
Represents a 90% confidence range based on a sample of 23,990 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Food

Item Quantity Rarity GE price
Raw chickenRaw chicken5Common4,690
Raw beefRaw beef5Common4,145
Raw bear meatRaw bear meat1–5Common2,115–10,575
Jug of wineJug of wine1Common37

Weapons and armour

Item Quantity Rarity GE price
Steel scimitarSteel scimitar1Common1,464
Steel hatchetSteel hatchet1Common3,019
Steel arrowSteel arrow50Uncommon850
Steel full helmSteel full helm1Uncommon1,065
Mithril scimitarMithril scimitar1Uncommon2,591
Mithril sq shieldMithril sq shield1Uncommon2,669
Mithril chainbodyMithril chainbody1Uncommon2,619
Rune helmRune helm1Uncommon10,533
Rune javelinRune javelin1Uncommon181
Warpriest of Zamorak helmWarpriest of Zamorak helm[2]1Varies[1]Not sold
Warpriest of Zamorak cuirassWarpriest of Zamorak cuirass[2]1Varies[1]Not sold
Warpriest of Zamorak greavesWarpriest of Zamorak greaves[2]1Varies[1]Not sold
Warpriest of Zamorak gauntletsWarpriest of Zamorak gauntlets[2]1Varies[1]Not sold
Warpriest of Zamorak bootsWarpriest of Zamorak boots[2]1Varies[1]Not sold
Warpriest of Zamorak capeWarpriest of Zamorak cape[2]1Varies[1]Not sold

Herbs

Item Quantity Rarity GE price
Grimy tarrominGrimy tarromin1Common105
Grimy guamGrimy guam1Common709
Grimy marrentillGrimy marrentill1Common2,307
Grimy ranarrGrimy ranarr1Uncommon1,860
Grimy avantoeGrimy avantoe1Uncommon1,043
Grimy cadantineGrimy cadantine1Uncommon4,322
Grimy harralanderGrimy harralander1Uncommon741
Grimy iritGrimy irit1Uncommon5,008
Grimy kwuarmGrimy kwuarm1Rare11,782
Grimy lantadymeGrimy lantadyme1Rare7,551
Grimy dwarf weedGrimy dwarf weed1Rare8,476

Other

Item Quantity Rarity GE price
Coins 250Coins10; 90; 120; 222; 364; 400Common10–400
FurFur1Common196
Grey wolf furGrey wolf fur1Common80
Werewolf boneWerewolf bone1Common[3]Not sold
Steel barSteel bar1Common959
Iron oreIron ore1–5Uncommon449–2,245
CoalCoal2Uncommon224
TinderboxTinderbox1Uncommon474
Morchella mushroom sporeMorchella mushroom spore2Uncommon264
Clue scroll (medium)Clue scroll (medium)1RareNot sold
Wine of ZamorakWine of Zamorak1Rare15,400
Brass keyBrass key1Rare1,370
White berriesWhite berries1Rare4,019
BucketBucket1Rare155
Vial of waterVial of water1Rare96
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold
Frozen key piece (zamorak)Frozen key piece (zamorak)1Random[4]Not sold
  1. ^ a b c d e f Players who previously bought this in the Battle of Lumbridge will have a greater chance of receiving this as a drop.
  2. ^ a b c d e f Only dropped in the God Wars Dungeon.
  3. ^ Only during the Rag and Bone Man wish list.
  4. ^ Only in Zamorak's Fortress.

Rare drop table drops

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE price
Coins 250Coins250–500Common250–500
Uncut sapphireUncut sapphire1Common809
Uncut emeraldUncut emerald1Common2,555
Uncut rubyUncut ruby1Common1,842
Uncut diamondUncut diamond1Common4,843
Uncut diamondUncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a keyLoop half of a key1Common11,053
Tooth half of a keyTooth half of a key1Common11,538
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longswordDragon longsword1Common56,212
Dragon spearDragon spear1Rare35,861
BattlestaffBattlestaff180–220 (noted)Rare542,160–662,640
Rune javelinRune javelin5Rare905
Rune platebodyRune platebody1Uncommon37,480
Rune platebodyRune platebody15–25 (noted)Rare562,200–937,000
Shield left halfShield left half1Rare64,399
Dragon helmDragon helm1Uncommon58,601
Rune arrowheadsRune arrowheads113–137Common14,916–18,084
Onyx boltsOnyx bolts135–165Very rare1,003,725–1,226,775
Chaos talismanChaos talisman1Rare1,923
Nature talismanNature talisman1Rare1,473
Water talismanWater talisman65–82 (noted)Rare164,320–207,296
Earth talismanEarth talisman65–82 (noted)Rare12,025–15,170
Fire talismanFire talisman25–35 (noted)Rare5,225–7,315
Raw lobsterRaw lobster135–165 (noted)Common47,655–58,245
Raw sharkRaw shark225–275 (noted)Uncommon321,075–392,425
Big bonesBig bones68–82 (noted)Uncommon13,804–16,646
Dragon bonesDragon bones180–220 (noted)Rare384,480–469,920
CoalCoal200–1,100 (noted)Uncommon22,400–123,200
Gold oreGold ore90–110 (noted)Common52,830–64,570
Adamantite oreAdamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant barAdamant bar14–16 (noted)Common24,654–28,176
Adamant barAdamant bar135–165 (noted)Rare237,735–290,565
Runite oreRunite ore90–110 (noted)Rare127,710–156,090
Rune barRune bar(noted)Common8,955
Rune barRune bar45–55 (noted)Rare134,325–164,175
Grimy torstolGrimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seedLantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seedDwarf weed seed14–16Uncommon11,508–13,152
Magic seedMagic seed4Uncommon209,856
Palm tree seedPalm tree seed10Rare396,000
FlaxFlax450–550 (noted)Common43,200–52,800
Molten glassMolten glass45–55 (noted)Common27,585–33,715
Soft claySoft clay450–550 (noted)Uncommon188,550–230,450
Yew logsYew logs68–82 (noted)Uncommon11,356–13,694
Yew logsYew logs675–825 (noted)Rare112,725–137,775
Teak plankTeak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plankMahogany plank270–330 (noted)Rare356,670–435,930
Blurberry SpecialBlurberry Special1Uncommon12,008
Vecna skullVecna skull1Very rare*124,871
Hazelmere's signet ringHazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare5,575

Notable Werewolves

Trivia

Werewolf in museum

A werewolf in a display case in the Varrock Museum.

  • Werewolves used to drop level 3 clue scrolls, but a hidden update changed this to level 2 clues.
  • Werewolves were previously known as "Wolfman" and "Wolfwoman", and simply "Man" and "Woman" before they transformed.
  • If one uses an ability during the werewolf's transformation, then the ability will have no effect, but adrenaline will be generated.
  • Werewolves in Canifis used to be able to drop the Warpriest of Zamorak armour pieces, however an update on 27 October 2014 corrected this.

See also