RuneScape Wiki
No edit summary
mNo edit summary
 
(15 intermediate revisions by 14 users not shown)
Line 2: Line 2:
 
|name = Wild Magic
 
|name = Wild Magic
 
|image = [[File:Wild Magic.png]]
 
|image = [[File:Wild Magic.png]]
|skill = [[Magic]]
+
|release = [[20 November]] [[2012]]
  +
|update = Evolution of Combat: Now Live!
  +
|skill = Magic
 
|type = Threshold
 
|type = Threshold
 
|adrenaline = -15
 
|adrenaline = -15
|members = Yes
+
|members = No
 
|level = 55
 
|level = 55
 
|cooldown = 20
 
|cooldown = 20
 
|equipment = Any
 
|equipment = Any
|description = Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage.
+
|description = Fire an unpredictable double magical attack at your target, which deals between 50% and 215% of your active spell's damage.
  +
|anim = Wild Magic.gif
  +
|animresize = 200
 
}}
 
}}
   
'''Wild Magic''' is a threshold [[ability book|ability]] associated with the [[Magic]] skill. It requires level 55 Magic to use. When activated, Wild Magic fires two "unpredictable" spells at the target, which can deal up to 250% spell damage, each. It's interesting to note the 25% base weapon damage doesn't actually do anything because abilities, when they don't miss, do at least 25% of the maximum possible weapon damage. So Wild Magic's minimum damage is actually 250%/4=62.5% weapon damage.
+
'''Wild Magic''' is a threshold [[ability book|ability]] associated with the [[Magic]] skill. It requires level 55 Magic to use. When activated, Wild Magic fires two "unpredictable" spells at the target, which can deal 50-215% spell damage each.
   
With the right equipment and spell casting, it is possible to hit well over 6000 (over 3000 each hit) with Wild Magic.
+
With the right equipment, spells and [[Sunshine]], it is possible to hit as high as 7500 with each hit of Wild Magic.
   
  +
In most circumstances this is by far the best magic threshold.
[[File:Wild_Magic.gif|frame|left|A player using the Wild Magic ability.]]
 
  +
  +
In high level PVM, many players choose to combo it as such: Vigour switch-Sunshine-Replenishment/Adrenaline potion-Wild Magic.
  +
  +
With this combo, Wild Magic can be used twice in one Sunshine rotation, heavily increasing overall DPS.
   
{{Stub}}
 
 
{{Abilities}}
 
{{Abilities}}

Latest revision as of 01:30, 10 March 2018

Wild Magic
Wild Magic
Release date 20 November 2012 (Update)
Members No
Skill Magic
Level 55
Type Threshold
Adrenaline −15%
Equipment Any
Cooldown 20 seconds
Description
Fire an unpredictable double magical attack at your target, which deals between 50% and 215% of your active spell's damage.
Wild Magic
Click animation for full size
[view][talk]

Wild Magic is a threshold ability associated with the Magic skill. It requires level 55 Magic to use. When activated, Wild Magic fires two "unpredictable" spells at the target, which can deal 50-215% spell damage each.

With the right equipment, spells and Sunshine, it is possible to hit as high as 7500 with each hit of Wild Magic.

In most circumstances this is by far the best magic threshold.

In high level PVM, many players choose to combo it as such: Vigour switch-Sunshine-Replenishment/Adrenaline potion-Wild Magic.

With this combo, Wild Magic can be used twice in one Sunshine rotation, heavily increasing overall DPS.