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{{Infobox familiar
 
{{Infobox familiar
 
|image = [[File:Wise worldbearer.png|200px]]
 
|image = [[File:Wise worldbearer.png|200px]]
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A Wise worldbearer pouch is made by using a Summoning obelisk with a [[Crimson charm]] and a [[Stegoleather torn bag]] in the player's [[inventory]]. Making the pouch earns approximately 348.2 [[expierence]] points, and cost 8 [[Summoning]] points.
 
A Wise worldbearer pouch is made by using a Summoning obelisk with a [[Crimson charm]] and a [[Stegoleather torn bag]] in the player's [[inventory]]. Making the pouch earns approximately 348.2 [[expierence]] points, and cost 8 [[Summoning]] points.
   
== Second wind (tier 7) scroll ==
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==Second wind (tier 7) scroll==
 
{{Infobar Summon Scroll
 
{{Infobar Summon Scroll
 
|name = Second wind (tier 8)
 
|name = Second wind (tier 8)
|image = [[File:Second_wind_(tier_8).png]]
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|image = [[File:Second wind (tier 8).png]]
 
|createxp = 0.1
 
|createxp = 0.1
 
|usexp = 4
 
|usexp = 4
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Each use of the scroll restores up to 32% of the player's run energy.
 
Each use of the scroll restores up to 32% of the player's run energy.
   
{{clear}}
 
 
==Dialogue==
 
==Dialogue==
{{hasdialogue|familiar|Worldbearer/dialogue}}
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{{Hasdialogue|familiar|Worldbearer/dialogue}}
{{Dungeoneering familiars}}
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  +
{{Familiarslist}}

Revision as of 21:36, January 28, 2016

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Wise worldbearer chathead

The Wise worldbearer is a familiar used while Dungeoneering. It can be summoned within Daemonheim at level 77 Summoning. The Wise worldbearer can carry up to 26 items for a player. 

Wise Worldbearer pouch

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A Wise worldbearer pouch is made by using a Summoning obelisk with a Crimson charm and a Stegoleather torn bag in the player's inventory. Making the pouch earns approximately 348.2 expierence points, and cost 8 Summoning points.

Second wind (tier 7) scroll

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The Second Wind scroll enables the use of the Second Wind special move for a wise worldbearer. Using a wise worldbearer pouch on a Summoning obelisk creates 10 scrolls.

Each use of the scroll restores up to 32% of the player's run energy.

Dialogue

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