RuneScape Wiki
m (Undid revision 8053673 by 66.45.158.115 (Talk) vandalism)
mNo edit summary
 
(45 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 
{{Otheruses|def=no|the music track|World-gorger Shukarhazh (music track)}}
 
{{Otheruses|def=no|the music track|World-gorger Shukarhazh (music track)}}
  +
{{Redirect3|World Gorger|For the reward from the third world event, see [[World Eater armour]]}}
{{Infobox Monster
+
{{Infobox Monster new
|name = World-gorger Shukarhazh
 
  +
|version1=126|version2=130|version3=134|version4=138|version5=142|version6=147|version7=151|version8=155|version9=159|version10=163|version11=168|version12=172|version13=176|version14=180|version15=184
|image = [[File:World-gorger Shukarhazh.png|200px]]
 
 
|name=World-gorger Shukarhazh
|release = [[2 November]] [[2010]]
 
 
|image=[[File:World-gorger Shukarhazh.png|200px]]
|update = Dungeoneering – The Warped Floors
 
 
|release=[[2 November]] [[2010]]
|level = 120, 185, 250
 
 
|update=Dungeoneering – The Warped Floors
|LP = 12000, 75000, 138000
 
  +
|level1=126|level2=130|level3=134|level4=138|level5=142|level6=147|level7=151|level8=155|level9=159|level10=163|level11=168|level12=172|level13=176|level14=180|level15=184
|attack = 90, 130, 170
 
  +
|experience1=1787.4|experience2=2075.4|experience3=3213.6|experience4=3733.8|experience5=|experience6=|experience7=|experience8=|experience9=|experience10=|experience11=|experience12=|experience13=|experience14=|experience15=
|defence = 90, 130, 170
 
  +
|lifepoints1=12000|lifepoints2=13800|lifepoints3=15870|lifepoints4=18251|lifepoints5=20988|lifepoints6=24136|lifepoints7=27757|lifepoints8=31920|lifepoints9=36708|lifepoints10=42215|lifepoints11=48547|lifepoints12=55829|lifepoints13=64203|lifepoints14=73833|lifepoints15=84908
|magic = 90, 130, 170
 
 
|members=Yes
|ranged = 1, 1, 1
 
  +
|aggressive=Yes
|slaylvl = No
 
 
|poisonous=No
|members = Yes
 
|aggressive = Yes
+
|immune_to_poison=Yes
  +
|immune_to_stun=Yes
|poisonous = No
 
  +
|immune_to_deflect=No
|immune to poison =No
 
  +
|immune_to_drain=No
|attack style = Melee, Ranged, Magic
 
  +
|style=magic, melee
|max hit = 300, 750, 1200
 
  +
|speed=4
|weakness = None
 
  +
|max_melee1=160|max_melee2=228|max_melee3=272|max_melee4=325|max_melee5=378|max_melee6=422|max_melee7=475|max_melee8=528|max_melee9=572|max_melee10=624|max_melee11=668|max_melee12=721|max_melee13=774|max_melee14=818|max_melee15=871
|always drops = [[Dungeoneering_weapons#Spears|Tier 1 - 11 Spear]]
 
  +
|max_ranged=0
|examine = The gaze of this seeker dissolves your innards.
 
  +
|max_magic1=160|max_magic2=228|max_magic3=272|max_magic4=325|max_magic5=378|max_magic6=422|max_magic7=475|max_magic8=528|max_magic9=572|max_magic10=624|max_magic11=668|max_magic12=721|max_magic13=774|max_magic14=818|max_magic15=871
  +
|max_spec=
 
|weakness=Nothing
 
|examine=The gaze of this seeker dissolves your innards.
  +
|attack1=90|attack2=93|attack3=96|attack4=99|attack5=102|attack6=105|attack7=108|attack8=111|attack9=114|attack10=117|attack11=120|attack12=123|attack13=126|attack14=129|attack15=132
 
|ranged=1
  +
|magic1=90|magic2=93|magic3=96|magic4=99|magic5=102|magic6=105|magic7=108|magic8=111|magic9=114|magic10=117|magic11=120|magic12=123|magic13=126|magic14=129|magic15=132
  +
|defence1=90|defence2=93|defence3=96|defence4=99|defence5=102|defence6=105|defence7=108|defence8=111|defence9=114|defence10=117|defence11=120|defence12=123|defence13=126|defence14=129|defence15=132
  +
|armour1=316|armour2=395|armour3=470|armour4=571|armour5=689|armour6=801|armour7=955|armour8=1132|armour9=1299|armour10=1526|armour11=1738|armour12=2023|armour13=2343|armour14=2639|armour15=3031
  +
|acc_melee1=2458|acc_melee2=2517|acc_melee3=2577|acc_melee4=3031|acc_melee5=2701|acc_melee6=2765|acc_melee7=2829|acc_melee8=2829|acc_melee9=2895|acc_melee10=2895|acc_melee11=2962|acc_melee12=2962|acc_melee13=2962|acc_melee14=3031|acc_melee15=3031
  +
|acc_ranged=0
  +
|acc_magic1=2458|acc_magic2=2517|acc_magic3=2577|acc_magic4=3031|acc_magic5=2701|acc_magic6=2765|acc_magic7=2829|acc_magic8=2829|acc_magic9=2895|acc_magic10=2895|acc_magic11=2962|acc_magic12=2962|acc_magic13=2962|acc_magic14=3031|acc_magic15=3031
  +
|aff_weakness=90
  +
|aff_melee=45
  +
|aff_ranged=65
  +
|aff_magic=55
  +
|id1=12478, 12493, 12508, 12538, 12553, 12587, 12647, 12677|id2=12479, 12494, 12509, 12539, 12554, 12588, 12648, 12678|id3=12480, 12495, 12510, 12540, 12555, 12589, 12649, 12679|id4=12481, 12496, 12511, 12541, 12556, 12590, 12650, 12680|id5=12482, 12497, 12512, 12542, 12557, 12591, 12651, 12681|id6=12483, 12498, 12513, 12543, 12558, 12592, 12652, 12682|id7=12484, 12499, 12514, 12544, 12559, 12593, 12653, 12683|id8=12485, 12500, 12515, 12545, 12560, 12594, 12654, 12684|id9=12486, 12501, 12516, 12546, 12561, 12595, 12655, 12685|id10=12487, 12502, 12517, 12547, 12562, 12596, 12656, 12686|id11=12488, 12503, 12518, 12548, 12563, 12597, 12657, 12687|id12=12489, 12504, 12519, 12549, 12564, 12598, 12658, 12688|id13=12490, 12505, 12520, 12550, 12565, 12599, 12659, 12689|id14=12491, 12506, 12521, 12551, 12566, 12600, 12660, 12690|id15=12492, 12507, 12522, 12552, 12567, 12601, 12661, 12691
 
}}
 
}}
 
[[File:World gorger icon.png|left]]
 
[[File:World gorger icon.png|left]]
'''World-gorger Shukarhazh''' is a [[Dungeoneering]] boss monster that can be fought on the [[Warped floors]] of [[Daemonheim]], starting at floor 54. It requires a Dungeoneering level of 107 to encounter and fight. It is secondary only to '''Kal'Ger the Warmonger.'''
+
'''World-gorger Shukarhazh''' is a [[Dungeoneering]] boss monster that can be fought on the [[Warped floors]] of [[Daemonheim]], starting at floor 54 and requiring level 107 Dungeoneering to encounter and fight. It is the final and strongest [[Stalker]] encountered in Daemonheim.
 
 
[[File:World-gorger mage attack.png|thumb|left|204px|The World-gorger's magic attack.]]
 
[[File:World-gorger mage attack.png|thumb|left|204px|The World-gorger's magic attack.]]
   
  +
==The fight==
This boss has four attacks: the first attack is a melee attack, where it will spin forward and hit the player with its tail. The second is a mage attack in which it will spin in a circle about 2 times and a white projectile will be fired at the targeted player. The third is a range attack, taking the form of a red/black ball fired from the eyeballs on the walls of the room, that will hit players and deal splash damage. The fourth and final attack is the stomp attack, common among Dungeoneering bosses, that is used only on players that move under it. All three of its main attacks are highly accurate and powerful; however, the mage attack can only be partially blocked by prayer.
 
 
Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and cap the damage to the boss as well. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. The eyes do not die permanently when they are killed; they change their names to "Engorged eye" for 30 seconds, after which they reopen with the message "The creature shifts, and one of its many eyes opens." and resume attacking players. This reinstates the damage cap, and the eyes need to be closed again.
   
  +
This boss has four attacks:
The boss will only use its melee attack when no eyes are closed, and will only use its magic attack when 1 or more of the eyes are closed. Its range attack will go on throughout the fight, faster if more eyes are open.
 
  +
* Melee attack, where it will spin forward and hit the player with its tail. The melee attack is only used if all three wall eyes are open.
  +
* Magic attack, where it spins in a circle a few times and fires a white projectile at the targeted player(s). The magic attack is only used if at least one eye is closed.
  +
* Ranged attack, taking the form of a dark red projectile fired from the eyeballs on the walls of the room at a player, dealing damage in a 3x3 area where it lands. It can be dodged by moving and blocked by Deflect Missiles.
  +
* Stomp attack, used only on players that move under the boss, dealing damage equal to 25% of the player's maximum health along with the message "The creature crushes you as you move beneath it."
   
  +
The World-gorger will heal itself completely if left out of combat, which may be a glitch.
Because of this, it's best to use [[Protect from Melee]] or [[Deflect Melee]], and dodge the splash-based range attacks (by running away from the spot you were standing) until an eye is closed, then switch to [[Protect from Magic]] or [[Deflect Magic]] and continue to dodge the range attacks for the least damage taken. Alternatively, a popular style is using [[Protect from Missiles]] or [[Deflect Missiles]] as this will completely block the boss's range-based splash attack. Beware that this leaves you open to the boss's other main attacks, however.
 
   
  +
==Strategy==
This boss is made up of four parts: the main body, which is the proper boss, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished Melee Eye, the Famished Range Eye, and the Famished Mage Eye. These three eyes determine the boss's defences, and also cap damage to him. When all three eyes are open as they will be at the start damage against the World-gorger is capped at 2-digit hits. Players must attack the eyes to lift the damage cap. Damaging an eye sufficiently will cause it to close, raising the cap to a 3-digit hits, and closing two eyes removes the damage cap completely.
 
  +
When all three eyes are open – as they will be at the start – damage against the World-gorger is capped at 200 damage. Players must attack the eyes to lift the [[damage cap]]. Destroying an eye will cause it to close, raising the cap to 1000 damage, and closing two eyes removes the damage cap completely. However, if all three eyes are closed, the main body becomes '''completely immune''' to attacks.
 
[[File:Fighting World-gorger.png|thumb|262px|Players fighting the World-gorger.]]
   
  +
Closing an eye is not without its drawbacks; while it raises the damage cap, it will also '''increase the main body's resistance to the combat style of the killed eye; it also increases the damage dealt by the boss in that combat style'''.
The Famished mage-eye is weak to arrows, the Famished ranger-eye to slash and the Famished warrior-eye to fire spells. Quickly closing the eyes is essential to a fast kill, so be sure to get all three combat styles before starting; having some players with staves and high-tiered shortbows will make this boss go much more smoothly. Note that the eyes will reopen some time after being closed, with a message appearing in the party members' chatboxes saying "The creature shifts, and one of its many eyes opens." This will reinstate the damage cap, so the team will have to close them again.
 
  +
[[File:Fighting World-gorger.png|thumb|262px|A player fights the World-gorger.]]
 
  +
{| class="wikitable"
Closing an eye is not without its drawbacks; while it will raise the damage cap, it will also '''increase the main body's resistance to the combat style of the killed eye; it also increases the damage dealt by the boss in that combat style'''. So, for example, closing the melee eye will make the boss more resistant to melee, while allowing mage and range to hit harder. For this reason, one of the strategies for this boss is to choose in advance which style the party members will focus on, and close the other two eyes while leaving the relevant eye alone. The most popular strategy is to keep the range and magic eyes closed, avoid closing the melee eye, and use melee on the boss. However, the World-gorger has a high melee defence even with its mage and range eyes closed, and this can make for a slow kill. Using a bloodrager's special attack will speed up the process considerably. The [[Hexhunter bow]] is far more accurate, and with its speed it is drastically more effective for this boss. If two or more players have the Hexhunter bow, it is better for the team to focus on keeping the melee and mage eyes closed and allow those players with the bow to tackle the boss's main body.
 
  +
! Eyes closed
  +
! Damage cap
  +
! Boss's increased damage
  +
! Boss's increased defence
  +
! Boss's weaknesses
 
|-
  +
|Famished warrior-eye
  +
|1000
  +
|None
  +
|Melee
  +
|Magic, Ranged
  +
|-
  +
|Famished mage-eye
  +
|1000
  +
|Magic
  +
|Magic
  +
|Melee, Ranged
  +
|-
  +
|Famished ranger-eye
  +
|1000
  +
|Ranged
  +
|Ranged
  +
|Melee, Magic
  +
|-
  +
|Famished warrior and mage-eyes
  +
|None
  +
|Magic
  +
|Melee, Magic
  +
|Ranged
  +
|-
  +
|Famished warrior and ranger-eyes
  +
|None
  +
|Ranged
  +
|Melee, Ranged
  +
|Magic
  +
|-
  +
|Famished mage and ranger-eyes
  +
|None
  +
|Magic, Ranged
  +
|Magic, Ranged
  +
|Melee
  +
|-
  +
|Famished warrior, mage, and ranger-eyes
  +
|0
  +
|Magic, Ranged
  +
|Melee, Magic, Ranged
  +
|None
  +
|-
  +
|All eyes open
  +
|200
  +
|None
  +
|None
  +
|None
  +
|}
   
The Range Ultimate "Incendiary Shot" can be extremely helpful on this boss, especially when doing large floors. Due to Shukarhazh's high hitpoints, Incendiary Shot will almost always hit for the maximum damage cap.
 
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
Famished warrior-eye.png|The warrior-eye.
 
Famished warrior-eye.png|The warrior-eye.
Line 48: Line 124:
 
==Drops==
 
==Drops==
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Novite spear|Quantity=1|Rarity=Random|gemw=no|Image=Novite spear.png}}
+
{{DropsLine|Name=Novite spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Bathus spear|Quantity=1|Rarity=Random|gemw=no|Image=Bathus spear.png}}
+
{{DropsLine|Name=Bathus spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Marmaros spear|Quantity=1|Rarity=Random|gemw=no|Image=Marmaros spear.png}}
+
{{DropsLine|Name=Marmaros spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Kratonite spear|Quantity=1|Rarity=Random|gemw=no|Image=Kratonite spear.png}}
+
{{DropsLine|Name=Kratonite spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Fractite spear|Quantity=1|Rarity=Random|gemw=no|Image=Fractite spear.png}}
+
{{DropsLine|Name=Fractite spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Zephyrium spear|Quantity=1|Rarity=Random|gemw=no|Image=Zephyrium spear.png}}
+
{{DropsLine|Name=Zephyrium spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Argonite spear|Quantity=1|Rarity=Random|gemw=no|Image=Argonite spear.png}}
+
{{DropsLine|Name=Argonite spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Katagon spear|Quantity=1|Rarity=Random|gemw=no|Image=Katagon spear.png}}
+
{{DropsLine|Name=Katagon spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Gorgonite spear|Quantity=1|Rarity=Random|gemw=no|Image=Gorgonite spear.png}}
+
{{DropsLine|Name=Gorgonite spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Promethium spear|Quantity=1|Rarity=Random|gemw=no|Image=Promethium spear.png}}
+
{{DropsLine|Name=Promethium spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Primal spear|Quantity=1|Rarity=Random|gemw=no|Image=Primal spear.png}}
+
{{DropsLine|Name=Primal spear|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Dungeoneering journals|Quantity=Various parts|Rarity=Common|gemw=no|Image=Mysterious chronicle (part 3).png}}
+
{{DropsLine|Name=Mysterious chronicle|Quantity=1|Rarity=Common|gemw=no}}
  +
{{DropsLine|Name=Stalker notes (part 5)|Quantity=1|Rarity=Common|gemw=no|Image=Stalker notes.png}}
|}
 
  +
{{DropsTableBottom}}
   
 
{{Dungeoneeringbosses}}
 
{{Dungeoneeringbosses}}

Latest revision as of 20:46, 31 July 2018

For the music track, see World-gorger Shukarhazh (music track).
"World Gorger" redirects here. For the reward from the third world event, see World Eater armour.
[FAQ] • [doc]
World gorger icon

World-gorger Shukarhazh is a Dungeoneering boss monster that can be fought on the Warped floors of Daemonheim, starting at floor 54 and requiring level 107 Dungeoneering to encounter and fight. It is the final and strongest Stalker encountered in Daemonheim.

World-gorger mage attack

The World-gorger's magic attack.

The fight

Shukarhazh is made up of four parts: the main body, which is the boss proper, and three eyes on the walls that serve as extensions to its body. The eyes are the Famished melee eye, range eye and mage eye. These three eyes determine the boss's defences, and cap the damage to the boss as well. The Famished mage eye is weak to arrows, the ranger-eye to slash and the warrior-eye to fire spells. The eyes do not die permanently when they are killed; they change their names to "Engorged eye" for 30 seconds, after which they reopen with the message "The creature shifts, and one of its many eyes opens." and resume attacking players. This reinstates the damage cap, and the eyes need to be closed again.

This boss has four attacks:

  • Melee attack, where it will spin forward and hit the player with its tail. The melee attack is only used if all three wall eyes are open.
  • Magic attack, where it spins in a circle a few times and fires a white projectile at the targeted player(s). The magic attack is only used if at least one eye is closed.
  • Ranged attack, taking the form of a dark red projectile fired from the eyeballs on the walls of the room at a player, dealing damage in a 3x3 area where it lands. It can be dodged by moving and blocked by Deflect Missiles.
  • Stomp attack, used only on players that move under the boss, dealing damage equal to 25% of the player's maximum health along with the message "The creature crushes you as you move beneath it."

The World-gorger will heal itself completely if left out of combat, which may be a glitch.

Strategy

When all three eyes are open – as they will be at the start – damage against the World-gorger is capped at 200 damage. Players must attack the eyes to lift the damage cap. Destroying an eye will cause it to close, raising the cap to 1000 damage, and closing two eyes removes the damage cap completely. However, if all three eyes are closed, the main body becomes completely immune to attacks.

Fighting World-gorger

Players fighting the World-gorger.

Closing an eye is not without its drawbacks; while it raises the damage cap, it will also increase the main body's resistance to the combat style of the killed eye; it also increases the damage dealt by the boss in that combat style.

Eyes closed Damage cap Boss's increased damage Boss's increased defence Boss's weaknesses
Famished warrior-eye 1000 None Melee Magic, Ranged
Famished mage-eye 1000 Magic Magic Melee, Ranged
Famished ranger-eye 1000 Ranged Ranged Melee, Magic
Famished warrior and mage-eyes None Magic Melee, Magic Ranged
Famished warrior and ranger-eyes None Ranged Melee, Ranged Magic
Famished mage and ranger-eyes None Magic, Ranged Magic, Ranged Melee
Famished warrior, mage, and ranger-eyes 0 Magic, Ranged Melee, Magic, Ranged None
All eyes open 200 None None None

Drops

Item Quantity Rarity GE price
Novite spearNovite spear1RandomNot sold
Bathus spearBathus spear1RandomNot sold
Marmaros spearMarmaros spear1RandomNot sold
Kratonite spearKratonite spear1RandomNot sold
Fractite spearFractite spear1RandomNot sold
Zephyrium spearZephyrium spear1RandomNot sold
Argonite spearArgonite spear1RandomNot sold
Katagon spearKatagon spear1RandomNot sold
Gorgonite spearGorgonite spear1RandomNot sold
Promethium spearPromethium spear1RandomNot sold
Primal spearPrimal spear1RandomNot sold
Mysterious chronicleMysterious chronicle1CommonNot sold
Stalker notesStalker notes (part 5)1CommonNot sold