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'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and near equivalent of [[Melee|Melee's]] [[Slice]].
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'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and [[Punish|Melee's Punish]].
   
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
   
Another good use of Wrack is in combination with [[Impact]] or [[Deep Impact]] against stunned opponents. As these abilities stun targets, Wrack will then provide an extra 31% damage. This does not work on most bosses as the majority of them are stun-immune.
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Another good use of Wrack is in combination with [[Impact]] or [[Deep Impact]] against stunned opponents. As these abilities stun targets, Wrack will then provide an extra 31% damage. This does not work on most bosses as the majority of them are stun-immune. Having [[Ice spells]] activated will also always trigger Wrack's extra 31% damage. It is unknown if this is intended or not given Ice spells bind and not stun. Although this is possibly because Ice spells stun for the moment it deals damage only.
   
 
==Trivia==
 
==Trivia==

Revision as of 17:58, 14 September 2014

Wrack
Wrack
Release date 20 November 2012 (Update)
Members No
Skill Magic
Level 1
Type Basic
Adrenaline +8%
Equipment Any
Cooldown 3 seconds
Description
A powerful spell that deals up to 94% active spell damage. Inflicts 125% damage against stunned opponents.
Wrack
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Wrack is a level 1 basic Magic ability. It is the exact equivalent of Ranged's Piercing Shot and Melee's Punish.

The ability's small cooldown is useful for ability rotation when aiming to gain adrenaline. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.

Another good use of Wrack is in combination with Impact or Deep Impact against stunned opponents. As these abilities stun targets, Wrack will then provide an extra 31% damage. This does not work on most bosses as the majority of them are stun-immune. Having Ice spells activated will also always trigger Wrack's extra 31% damage. It is unknown if this is intended or not given Ice spells bind and not stun. Although this is possibly because Ice spells stun for the moment it deals damage only.

Trivia