RuneScape Wiki
No edit summary
Tag: Visual edit
mNo edit summary
Tag: sourceedit
 
(8 intermediate revisions by 4 users not shown)
Line 11: Line 11:
 
|cooldown = 3
 
|cooldown = 3
 
|equipment = Any
 
|equipment = Any
|description = A powerful spell that deals up to 94% active spell damage. Inflicts 125% damage against stunned opponents.
+
|description = A powerful spell that deals up to 94% active spell damage. Inflicts 188% damage against stunned or bound opponents.
 
|anim = Wrack.gif
 
|anim = Wrack.gif
 
|animresize = 200
 
|animresize = 200
 
}}
 
}}
'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and [[Punish|Melee's Punish]].
+
'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and [[Punish|Melee's Punish]]. It deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound.
   
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
   
Another good use of Wrack is in combination with [[Impact]] or [[Deep Impact]] against stunned opponents. As these abilities stun targets, Wrack will then provide an extra 31% damage. This does not work on most bosses as the majority of them are stun-immune. Having [[Ice spells]] activated will also always trigger Wrack's extra 31% damage provided the target is not a player and not immune to stuns/binds. It is unknown if this is intended given Ice spells bind and not stun. Although this is possibly because Ice spells stun for the moment it deals damage only.
+
The stun from [[Impact]] is too short for Wrack to deal its boosted damage, because Impact stuns the target for 1.2 seconds, shorter than the global cooldown of 1.8 seconds. [[Deep Impact]] gives enough time for the user to use Wrack once for its boosted damage. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by [[dreadnips]]. Targets bound with [[Ice spells]] will also trigger Wrack's extra 94% damage provided the target is not a player and not immune to stuns/binds.
  +
  +
The [[Energising]] [[perk]] will make Wrack deal 20% less damage, but it will generate an additional 0.6% adrenaline per rank instead.
   
 
==Trivia==
 
==Trivia==
* Wrack was titled Torture during the [[Evolution of Combat beta]] but retitled when the update went live.
+
* Wrack was originally named Torture during the [[Evolution of Combat beta]] but was renamed when the update went live.
   
 
{{Abilities}}
 
{{Abilities}}

Latest revision as of 17:48, 19 October 2016

Wrack
Wrack
Release date 20 November 2012 (Update)
Members No
Skill Magic
Level 1
Type Basic
Adrenaline +8%
Equipment Any
Cooldown 3 seconds
Description
A powerful spell that deals up to 94% active spell damage. Inflicts 188% damage against stunned or bound opponents.
Wrack
Click animation for full size
[view][talk]

Wrack is a level 1 basic Magic ability. It is the exact equivalent of Ranged's Piercing Shot and Melee's Punish. It deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound.

The ability's small cooldown is useful for ability rotation when aiming to gain adrenaline. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.

The stun from Impact is too short for Wrack to deal its boosted damage, because Impact stuns the target for 1.2 seconds, shorter than the global cooldown of 1.8 seconds. Deep Impact gives enough time for the user to use Wrack once for its boosted damage. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by dreadnips. Targets bound with Ice spells will also trigger Wrack's extra 94% damage provided the target is not a player and not immune to stuns/binds.

The Energising perk will make Wrack deal 20% less damage, but it will generate an additional 0.6% adrenaline per rank instead.

Trivia