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|name = Wrack
 
|name = Wrack
 
|image = [[File:Wrack.png]]
 
|image = [[File:Wrack.png]]
|skill = [[Magic]]
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|release = [[20 November]] [[2012]]
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|update = Evolution of Combat: Now Live!
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|skill = Magic
 
|type = Basic
 
|type = Basic
 
|adrenaline = +8
 
|adrenaline = +8
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|cooldown = 3
 
|cooldown = 3
 
|equipment = Any
 
|equipment = Any
|description = A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents.}}
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|description = A powerful spell that deals up to 94% active spell damage. Inflicts 188% damage against stunned or bound opponents.
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|anim = Wrack.gif
'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and near equivalent of [[Melee|Melee's]] [[Slice]].
 
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|animresize = 200
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}}
 
'''Wrack''' is a level 1 basic [[Magic]] [[ability]]. It is the exact equivalent of [[Ranged|Ranged's]] [[Piercing Shot]] and [[Punish|Melee's Punish]]. It deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound.
   
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
 
The ability's small cooldown is useful for ability rotation when aiming to gain [[adrenaline]]. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.
   
Another good use of Wrack is in combination with [[Impact]] against stunned opponents. As Impact stuns targets, Wrack will then provide an extra 32% damage. This does not work on most bosses as the majority of them are stun-immune. This can also be done with Ice spells.
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The stun from [[Impact]] is too short for Wrack to deal its boosted damage, because Impact stuns the target for 1.2 seconds, shorter than the global cooldown of 1.8 seconds. [[Deep Impact]] gives enough time for the user to use Wrack once for its boosted damage. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by [[dreadnips]]. Targets bound with [[Ice spells]] will also trigger Wrack's extra 94% damage provided the target is not a player and not immune to stuns/binds.
   
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The [[Energising]] [[perk]] will make Wrack deal 20% less damage, but it will generate an additional 0.6% adrenaline per rank instead.
 
[[File:Wrack.gif|frame|left|A player using the Wrack ability.]]
 
   
 
==Trivia==
 
==Trivia==
* Wrack was titled Torture during the [[Evolution of Combat beta]] but retitled when the update went live.
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* Wrack was originally named Torture during the [[Evolution of Combat beta]] but was renamed when the update went live.
   
 
{{Abilities}}
 
{{Abilities}}

Latest revision as of 17:48, 19 October 2016

Wrack
Wrack
Release date 20 November 2012 (Update)
Members No
Skill Magic
Level 1
Type Basic
Adrenaline +8%
Equipment Any
Cooldown 3 seconds
Description
A powerful spell that deals up to 94% active spell damage. Inflicts 188% damage against stunned or bound opponents.
Wrack
Click animation for full size
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Wrack is a level 1 basic Magic ability. It is the exact equivalent of Ranged's Piercing Shot and Melee's Punish. It deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound.

The ability's small cooldown is useful for ability rotation when aiming to gain adrenaline. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown.

The stun from Impact is too short for Wrack to deal its boosted damage, because Impact stuns the target for 1.2 seconds, shorter than the global cooldown of 1.8 seconds. Deep Impact gives enough time for the user to use Wrack once for its boosted damage. This ability's damage boost does not work on most bosses as the majority of them are stun-immune unless they are stunned by dreadnips. Targets bound with Ice spells will also trigger Wrack's extra 94% damage provided the target is not a player and not immune to stuns/binds.

The Energising perk will make Wrack deal 20% less damage, but it will generate an additional 0.6% adrenaline per rank instead.

Trivia