The blood-dyed Zaros godsword is a Zaros godsword that has been dyed with a blood dye - it is otherwise the same as the undyed variant. This process is irreversible. It can be augmented with an augmentor to make the augmented Zaros godsword (blood).
The Zaros godsword has a special attack, Blackhole, which summons a black hole over the player's location for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline, and has a 60-second cooldown. The black hole continues to persist and increase the player's damage even if the Zaros godsword is unequipped for a different weapon.
The godsword has 60,000 charges of combat (a minimum of 10 hours) before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.
Making a blood-dyed Zaros godsword costs 3,162,275,739 coins.
Requirements | Degrades | ![]() | |||||||||
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92 ![]() | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
92 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 2056 | - | |||||||||
Accuracy | 2577 | - | |||||||||
Style | Slash | ||||||||||
Range | 1 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |

The Zaros godsword's special attack, Blackhole
Repair[]
The base repair cost of the Zaros godsword (blood) when completely degraded to 0.0% item charge is 4,800,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|4800000|hidden|
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Disassembly[]
Disassembly XP | 27.6 |
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Item quantity required | 1 |
Material count | 12 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
2 × ![]() | 100% |
Often | |
![]() | 35% |
![]() | 30% |
![]() | 30% |
Rarely | |
![]() | 3% |
![]() | 2% |
Blood dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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