Release | 17 May 2005 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A partially decomposing zombie ogre. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
56 | 2,000 | 103.8 | 34.2 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
6 / 4 / 2 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Slayer | ||||||||||||||||||
Level | XP | Category | ||||||||||||||||
1 | 28 | Zombies, Ogres | ||||||||||||||||
Assigned by | ||||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
240 | 0 | 0 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
6 ticks (3.6s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
628 | ? (edit) | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Zogres are zombified ogres who have invaded the dance site of Jiggig, south of Castle Wars. They are encountered during the Zogre Flesh Eaters quest. Their name is a portmanteau of "Zombie" and "ogre". They count as both zombies and ogres for slayer tasks.
When burying Zogre bones inside Jiggig, there is a chance that an aggressive Skogre will spawn next to the player.
Locations[]
- Jiggig, south of Castle Wars
Strengths and weaknesses[]
Zogres take heavily reduced damage from normal weapons (approximately 75% reduction). Like Skogres, they are especially weak to Brutal arrows, taking full damage. They also take full damage from poison and familiars.
Money making[]
{{Mmgtable/display|Activity = Killing skogres and zogres
|Image =
|Profit = 589920-4097
|Skill = 70+ recommended
|Item = Good combat equipment
|Quest = Zogre Flesh Eaters
|Other = None
|Other Benefits = 26,000
9,000
|Inputs = Ring of duelling (8) (4,097)
|Outputs = 240 x Ogre coffin key (589,920)
|Location = Jiggig
|Category = Combat/Mid
|Intensity = High
|Details = Skogres and zogres can be found in Jiggig during and after the Zogre Flesh Eaters quest, and they always drop the ogre coffin keys that are used to loot ogre coffins. Since the bones from the coffins are quite valuable, the keys are valuable and skogres/zogres can be very worthwhile to kill.
The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.
They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.
You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.
Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information.
|Money making guide/Killing skogres and zogres=Money making guide/Killing skogres and zogres|Money making guide/Killing skogres and zogres=Money making guide/Killing skogres and zogres|=|=|%ARGS%=§Activity = Killing skogres and zogres
§Image = File:Killing skogres and zogres.png§400px
§Profit = {GEP§Ogre coffin key§240}-{GEP§Ring of duelling (8)}
§Skill = 70+ {scm§Combat} recommended
§Item = Good combat equipment
§Quest = Zogre Flesh Eaters
§Other = None
§Other Benefits = 26,000 {scm§Combat}
9,000 {scm§Constitution}
§Inputs = {plink§Ring of duelling (8)} ({formatnum:{#expr:{GEP§Ring of duelling (8)})
§Outputs = 240 x {plink§Ogre coffin key} ({formatnum:{GEP§Ogre coffin key§240})
§Location = Jiggig
§Category = Combat/Mid
§Intensity = High
§Details = Skogres and zogres can be found in Jiggig during and after the Zogre Flesh Eaters quest, and they always drop the ogre coffin keys that are used to loot ogre coffins. Since the bones from the coffins are quite valuable, the keys are valuable and skogres/zogres can be very worthwhile to kill.
The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.
They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.
You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.
Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information. }}
Drops[]
100% drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Ogre coffin key | 1 | Always | 2,458 | |
Zogre bones | 1 | Always | 1,401 |
Other[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Zogre bone | 1 | Common[1] | Not sold | |
Sealed clue scroll (easy) | 1 | Rare | Not sold | |
Spirit sapphire | 1 | Rare | Not sold | |
Spirit emerald | 1 | Rare | Not sold | |
Spirit ruby | 1 | Rare | Not sold | |
Starved ancient effigy | 1 | Very rare | Not sold |
- ^ Only for Rag and Bone Man wish list
Charms[]
No charm | ||||
---|---|---|---|---|
85–87% | 10–12% | 1–2% | 1–2% | 0% |
Represents a 90% confidence range based on a sample of 6,617 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript). |
Universal drops[]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Trivia[]
- The Zogre playing the drums can be attacked, but only with Ranged or Magic. You will also need to telegrab their items, should you wish to pick them up.
- The colour of the drums that the drumming Zogre plays is slightly lighter than that of the other drums.
- Zogres used to inflict Disease, but this status effect was removed from the game with the introduction of the Evolution of Combat.