RuneScape Wiki
(Opened 500 and never gotten more than 6 babydrag bones per loot)
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{{HasCalculator|Calculator:Construction/Zombie impling looting}}
 
 
{{Infobox Hunter
 
{{Infobox Hunter
 
|name = Zombie impling
 
|name = Zombie impling
|image = [[File:Zombie impling.png|100px|Zombie Impling]]|Zombie Impling]]
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|image = [[File:Zombie impling.png|100px]]
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|release = [[22 February]] [[2010]]
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|update = Impetuous Impulses Improvements
 
|level = 87
 
|level = 87
|exp = 412/585
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|exp = 412 (Puro-Puro) or 585 (Gielinor)
|location = Most likely in [[Puro-Puro]], but could also be found anywhere in [[Gielinor]].
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|location = [[Puro-Puro]] and throughout [[Gielinor]]
|trap = [[Butterfly net]] or [[magic butterfly net]]
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|trap = [[Butterfly net]] of any type
 
|bait = None
 
|bait = None
 
|retaliate = No
 
|retaliate = No
|loot = ''See Loot''
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|loot = ''See [[#Loot|loot]]''
 
|examine = An impling that likes braiiiins. And bones.
 
|examine = An impling that likes braiiiins. And bones.
 
}}
 
}}
The '''Zombie impling''' is the second highest level impling in RuneScape, exceeded only by the [[Kingly Impling]] and requires level 87 [[Hunter]] to catch.
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The '''zombie impling''' requires level 87 [[Hunter]] to catch and grants 412 Hunter experience if caught in the [[Impetuous Impulses]] [[minigame]] in [[Puro-Puro]], or 585 experience if caught in [[Gielinor]]. It is the third highest level impling in ''RuneScape'', only exceeded by the [[kingly impling]] and the [[crystal impling]].
   
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In Puro-Puro, a [[butterfly net]] and empty [[impling jar]]s are required to catch implings and produce [[zombie impling jar]]s. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.
They could be caught with a [[butterfly net]], [[magic butterfly net]], [[sacred clay butterfly net]], or [[volatile clay butterfly net]].
 
   
 
Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher [[Agility]] is a definite advantage). The [[curse spells]] [[Bind]], [[Snare]] or [[Entangle]] can be cast on implings to prevent them from moving, each lasting varying periods of time.
In Puro-Puro, a net and empty jars are '''required''' to catch any implings.
 
   
 
Looting a zombie impling is currently the only way to obtain a [[monkey skull]], which can be used to make a [[Gorilla greegree (ancient)|gorilla greegree]] that transforms the players into a blue-faced ancient gorilla.
In Gielinor, they can also be caught barehanded or while wielding any item, with or without an empty [[impling jar]]. Without an empty jar player will immediately receive the loot from the impling, instead of the impling itself.
 
   
 
==Loot==
Once these requirements have been met the player simply needs to click on the impling, and the character will attempt to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher [[agility]] is a definite advantage). [[Bind]], [[Snare]] or [[Entangle]] could be cast on implings to prevent them from moving for different periods of time.
 
 
Zombie implings grant 412 xp if caught in [[Puro-Puro]], or 585 xp if caught in [[Gielinor]]. When caught, it yields a [[Zombie impling jar]].
 
 
Zombie implings can be caught in the [[Impetuous Impulses]] [[minigame]] and can be found and caught, on rare occurrences, around the world of RuneScape. They were first hinted at in issue 43 of [[Postbag from the Hedge]], in which the [[imp]] [[Zimberfizz]] casually mentioned that [[Nomad]] is "up to more mischief than a zombie impling in a butcher's shop."
 
 
Looting a Zombie impling is currently the only way to obtain a [[monkey skull]], which can be used to make a [[greegree]] that transforms the players into a blue-faced gorilla.
 
 
Because many players ignore [[Baby impling|baby]] or [[young impling]] when encountered, the spawn rate of rarer implings is hindered. The faster a lower level impling is caught, the faster the respective spawn point will generate a new, possibly rarer, impling. Players looking for rarer implings would do well to catch any low level implings they see in order to encourage the respawning of higher level implings.
 
 
== Loot ==
 
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Big bones|Quantity=5-15 (noted)|Rarity=Common}}
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{{DropsLine|Name=Curved bone|Quantity=1|Rarity=Rare|gemw=no}}
{{DropsLine|Name=Babydragon bones|Quantity=2-6 (noted)|Rarity=Common}}
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{{DropsLine|Name=Long bone|Quantity=1|Rarity=Rare|gemw=no}}
{{DropsLine|Name=Dragon bones|Quantity=3|Rarity=Common}}
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{{DropsLine|Name=Big bones|Quantity=5-15|Rarity=Common}}
{{DropsLine|Name=Curved bone|Quantity=1|Rarity=Uncommon|gemw=no|Image=Curved bone.png}}
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{{DropsLine|Name=Baby dragon bones|Quantity=2-6|Rarity=Common}}
{{DropsLine|Name=Long bone|Quantity=1|Rarity=Uncommon|gemw=no|Image=Long bone.png}}
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{{DropsLine|Name=Dragon bones|Quantity=3|Rarity=Uncommon}}
 
{{DropsLine|Name=Wyvern bones|Quantity=3|Rarity=Uncommon}}
 
{{DropsLine|Name=Fayrg bones|Quantity=3|Rarity=Rare}}
 
{{DropsLine|Name=Raurg bones|Quantity=2|Rarity=Rare}}
 
{{DropsLine|Name=Ourg bones|Quantity=1|Rarity=Rare}}
 
{{DropsLine|Name=Ourg bones|Quantity=1|Rarity=Rare}}
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{{DropsLine|Name=Monkey skull|Quantity=1|Rarity=Very rare|Raritynotes= (1/3,000){{CiteForum|author=Mod Shauny|url=http://archive.is/waWHN#21%|title=Dev Blog: Revealing Drop Rates|forum=Existing Game Content|postdate=1 December 2017}}|gemw=no}}
{{DropsLine|Name=Raurg bones|Quantity=2|Rarity=Rare}}
 
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{{DropsTableBottom}}
{{DropsLine|Name=Fayrg bones|Quantity=3|Rarity=Rare}}
 
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{{DropsLine|Name=Wyvern bones|Quantity=3|Rarity=Rare}}
 
  +
<references/>
{{DropsLine|Name=Monkey skull|Quantity=1|Rarity=Very rare|gemw=no|Image=Monkey skull.png}}
 
|}
 
   
 
==Trivia==
 
==Trivia==
 
* Zombie implings were first hinted at in [[Transcript:Postbag suffers from feature creep.|issue 43]] of [[Postbag from the Hedge]], in which [[Zimberfizz]] casually mentions that [[Nomad]] is "up to more mischief than a zombie impling in a butcher's shop."
*Zombie implings will say 'Braiiiiins!' instead of the usual 'Tee Hee!'.
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* Zombie implings will say "Braiiiiins!" instead of the usual "Tee hee!".
*Even though the Zombie impling requires 87 hunter to catch, it spawns more often than most high level implings. This might be due to the low value of its rewards.
 
*Zombie implings fly differently than other implings with their arms held forwards in a zombie-like shuffle.
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* Zombie implings fly differently than other implings, with their arms held forwards in a zombie-like shuffle.
*The examine text and the exclamation of the impling is a reference to just about any zombie movie.
 
*Zombie implings seem to have ribs showing on the right part of their body.
 
   
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{{Impetuous Impulses}}
{{Impling}}
 
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{{Zombie}}
 
[[fi:Zombie impling]]
 
[[fi:Zombie impling]]
[[Category:Undead]]
 
 
[[Category:Implings]]
 
[[Category:Implings]]

Latest revision as of 16:56, 1 February 2018

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Zombie impling
Zombie impling
Release date 22 February 2010 (Update)
Hunter level 87
Experience 412 (Puro-Puro) or 585 (Gielinor)
Location Puro-Puro and throughout Gielinor
Trap Butterfly net of any type
Preferred bait None
Retaliation No
Loot See loot
Examine An impling that likes braiiiins. And bones.
[view][talk]

The zombie impling requires level 87 Hunter to catch and grants 412 Hunter experience if caught in the Impetuous Impulses minigame in Puro-Puro, or 585 experience if caught in Gielinor. It is the third highest level impling in RuneScape, only exceeded by the kingly impling and the crystal impling.

In Puro-Puro, a butterfly net and empty impling jars are required to catch implings and produce zombie impling jars. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.

Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher Agility is a definite advantage). The curse spells Bind, Snare or Entangle can be cast on implings to prevent them from moving, each lasting varying periods of time.

Looting a zombie impling is currently the only way to obtain a monkey skull, which can be used to make a gorilla greegree that transforms the players into a blue-faced ancient gorilla.

Loot

Item Quantity Rarity GE price
Curved boneCurved bone1RareNot sold
Long boneLong bone1RareNot sold
Big bonesBig bones5–15Common1,015–3,045
Baby dragon bonesBaby dragon bones2–6Common3,178–9,534
Dragon bonesDragon bones3Uncommon6,408
Wyvern bonesWyvern bones3Uncommon49,824
Fayrg bonesFayrg bones3Rare25,464
Raurg bonesRaurg bones2Rare66,290
Ourg bonesOurg bones1Rare27,878
Monkey skullMonkey skull1Very rare (1/3,000)[1]Not sold
  1. ^ Mod Shauny. "Dev Blog: Revealing Drop Rates." 1 December 2017. Existing Game Content Forums.

Trivia

  • Zombie implings were first hinted at in issue 43 of Postbag from the Hedge, in which Zimberfizz casually mentions that Nomad is "up to more mischief than a zombie impling in a butcher's shop."
  • Zombie implings will say "Braiiiiins!" instead of the usual "Tee hee!".
  • Zombie implings fly differently than other implings, with their arms held forwards in a zombie-like shuffle.