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+ | {{HasCalculator|Calculator:Construction/Zombie impling looting}} |
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{{Infobox Hunter |
{{Infobox Hunter |
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|name = Zombie impling |
|name = Zombie impling |
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− | |image = [[File:Zombie impling. |
+ | |image = [[File:Zombie impling.png|100px]] |
+ | |release = [[22 February]] [[2010]] |
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+ | |update = Impetuous Impulses Improvements |
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|level = 87 |
|level = 87 |
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− | |exp = 412 |
+ | |exp = 412 (Puro-Puro) or 585 (Gielinor) |
− | |location = Puro-Puro |
+ | |location = [[Puro-Puro]] and throughout [[Gielinor]] |
− | |trap = [[Butterfly net]] |
+ | |trap = [[Butterfly net]] of any type |
|bait = None |
|bait = None |
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|retaliate = No |
|retaliate = No |
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− | |loot = ''See Loot'' |
+ | |loot = ''See [[#Loot|loot]]'' |
|examine = An impling that likes braiiiins. And bones. |
|examine = An impling that likes braiiiins. And bones. |
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}} |
}} |
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+ | The '''zombie impling''' requires level 87 [[Hunter]] to catch and grants 412 Hunter experience if caught in the [[Impetuous Impulses]] [[minigame]] in [[Puro-Puro]], or 585 experience if caught in [[Gielinor]]. It is the third highest level impling in ''RuneScape'', only exceeded by the [[kingly impling]] and the [[crystal impling]]. |
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+ | In Puro-Puro, a [[butterfly net]] and empty [[impling jar]]s are required to catch implings and produce [[zombie impling jar]]s. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success. |
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− | The '''Zombie impling''' is the second highest level impling in RuneScape, succeeded only by the [[Kingly Impling]] and currently requires level 87 [[Hunter]] to catch. It can be caught with a [[butterfly net]], [[sacred clay net]], or bare hands (higher [[agility]] is a definite advantage). Zombie implings grant 412 xp if caught in [[Puro-Puro]], or 585 xp if caught in RuneScape. When caught, it yields a [[Zombie impling jar]]. |
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+ | Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher [[Agility]] is a definite advantage). The [[curse spells]] [[Bind]], [[Snare]] or [[Entangle]] can be cast on implings to prevent them from moving, each lasting varying periods of time. |
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⚫ | Zombie implings |
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− | Looting a |
+ | Looting a zombie impling is currently the only way to obtain a [[monkey skull]], which can be used to make a [[Gorilla greegree (ancient)|gorilla greegree]] that transforms the players into a blue-faced ancient gorilla. |
− | == |
+ | ==Loot== |
+ | {{DropsTableHead}} |
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+ | {{DropsLine|Name=Curved bone|Quantity=1|Rarity=Rare|gemw=no}} |
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+ | {{DropsLine|Name=Long bone|Quantity=1|Rarity=Rare|gemw=no}} |
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+ | {{DropsLine|Name=Big bones|Quantity=5-15|Rarity=Common}} |
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+ | {{DropsLine|Name=Baby dragon bones|Quantity=2-6|Rarity=Common}} |
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+ | {{DropsLine|Name=Dragon bones|Quantity=3|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Wyvern bones|Quantity=3|Rarity=Uncommon}} |
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+ | {{DropsLine|Name=Fayrg bones|Quantity=3|Rarity=Rare}} |
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+ | {{DropsLine|Name=Raurg bones|Quantity=2|Rarity=Rare}} |
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+ | {{DropsLine|Name=Ourg bones|Quantity=1|Rarity=Rare}} |
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+ | {{DropsLine|Name=Monkey skull|Quantity=1|Rarity=Very rare|Raritynotes= (1/3,000){{CiteForum|author=Mod Shauny|url=http://archive.is/waWHN#21%|title=Dev Blog: Revealing Drop Rates|forum=Existing Game Content|postdate=1 December 2017}}|gemw=no}} |
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+ | {{DropsTableBottom}} |
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⚫ | |||
− | A zombie impling can give a player the following loot: |
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− | |||
− | *[[Curved bone]] |
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− | *[[Long bone]] |
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− | *[[Big bones]] (5-15) |
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− | *[[Ourg bones]] |
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− | *[[Raurg bones]] (2-3) |
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− | *[[Babydragon bones]] (2-10) |
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− | *[[Dragon Bones]] (3) |
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− | *[[Fayrg bones]] (3) |
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− | *[[Wyvern Bones]] (3) |
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− | *[[Monkey skull]] (very rare) |
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==Trivia== |
==Trivia== |
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⚫ | |||
− | *Zombie implings will say |
+ | * Zombie implings will say "Braiiiiins!" instead of the usual "Tee hee!". |
− | *The Zombie Impling's existence was hinted months before it actually came out in Postbag 43: "Be seein' you soon. Nomad's up to more mischief than a'' zombie impling'' in a butchers shop. Zimberfizz". |
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⚫ | |||
− | *Even though the Zombie impling requires 87 hunter to catch, it spawns more often than most high level implings. This might be due to the low value of its rewards. |
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⚫ | |||
− | *The examine text and the exclamation of the impling is a reference to just about any zombie movie. |
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− | *Zombie Implings image had ribs showing on the right part of their body. |
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− | |||
− | ==References== |
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⚫ | |||
+ | {{Impetuous Impulses}} |
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− | {{Impling}} |
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+ | {{Zombie}} |
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⚫ | |||
+ | [[fi:Zombie impling]] |
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⚫ |
Latest revision as of 16:56, 1 February 2018
Release date | 22 February 2010 (Update) |
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Hunter level | 87 |
Experience | 412 (Puro-Puro) or 585 (Gielinor) |
Location | Puro-Puro and throughout Gielinor |
Trap | Butterfly net of any type |
Preferred bait | None |
Retaliation | No |
Loot | See loot |
Examine | An impling that likes braiiiins. And bones. |
The zombie impling requires level 87 Hunter to catch and grants 412 Hunter experience if caught in the Impetuous Impulses minigame in Puro-Puro, or 585 experience if caught in Gielinor. It is the third highest level impling in RuneScape, only exceeded by the kingly impling and the crystal impling.
In Puro-Puro, a butterfly net and empty impling jars are required to catch implings and produce zombie impling jars. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.
Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher Agility is a definite advantage). The curse spells Bind, Snare or Entangle can be cast on implings to prevent them from moving, each lasting varying periods of time.
Looting a zombie impling is currently the only way to obtain a monkey skull, which can be used to make a gorilla greegree that transforms the players into a blue-faced ancient gorilla.
Loot
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Curved bone | 1 | Rare | Not sold | |
Long bone | 1 | Rare | Not sold | |
Big bones | 5–15 | Common | 1,015–3,045 | |
Baby dragon bones | 2–6 | Common | 3,178–9,534 | |
Dragon bones | 3 | Uncommon | 6,408 | |
Wyvern bones | 3 | Uncommon | 49,824 | |
Fayrg bones | 3 | Rare | 25,464 | |
Raurg bones | 2 | Rare | 66,290 | |
Ourg bones | 1 | Rare | 27,878 | |
Monkey skull | 1 | Very rare (1/3,000)[1] | Not sold |
- ^ Mod Shauny. "Dev Blog: Revealing Drop Rates." 1 December 2017. Existing Game Content Forums.
Trivia
- Zombie implings were first hinted at in issue 43 of Postbag from the Hedge, in which Zimberfizz casually mentions that Nomad is "up to more mischief than a zombie impling in a butcher's shop."
- Zombie implings will say "Braiiiiins!" instead of the usual "Tee hee!".
- Zombie implings fly differently than other implings, with their arms held forwards in a zombie-like shuffle.