(→Loot: Added the drop rate and the source for the Monkey skull.) |
(→Loot: More data from the blog.) |
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Because many players ignore [[Baby impling|baby]] or [[young impling]]s when encountered, the spawn rate of rarer implings is hindered. The faster a lower level impling is caught, the faster the respective spawn point will generate a new, possibly rarer, impling. Players looking for rarer implings would do well to catch any low level implings they see in order to encourage the respawning of higher level implings. |
Because many players ignore [[Baby impling|baby]] or [[young impling]]s when encountered, the spawn rate of rarer implings is hindered. The faster a lower level impling is caught, the faster the respective spawn point will generate a new, possibly rarer, impling. Players looking for rarer implings would do well to catch any low level implings they see in order to encourage the respawning of higher level implings. |
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− | == |
+ | ==Loot== |
:''A calculator of the average value of opening a jar is [[Calculator:Construction/Zombie impling looting|here]]'' |
:''A calculator of the average value of opening a jar is [[Calculator:Construction/Zombie impling looting|here]]'' |
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+ | |||
+ | ===Common loot=== |
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+ | This table is accessed 29/30 of the time.<ref group="d" name="blog">[http://services.runescape.com/m=forum/forums.ws?74,75,52,65949497,goto,23#224]</ref> |
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{{DropsTableHead}} |
{{DropsTableHead}} |
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{{DropsLine|Name=Big bones|Quantity=5-15 (noted)|Rarity=Common}} |
{{DropsLine|Name=Big bones|Quantity=5-15 (noted)|Rarity=Common}} |
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{{DropsLine|Name=Curved bone|Quantity=1|Rarity=Uncommon|gemw=no}} |
{{DropsLine|Name=Curved bone|Quantity=1|Rarity=Uncommon|gemw=no}} |
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{{DropsLine|Name=Long bone|Quantity=1|Rarity=Uncommon|gemw=no}} |
{{DropsLine|Name=Long bone|Quantity=1|Rarity=Uncommon|gemw=no}} |
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⚫ | |||
⚫ | |||
⚫ | |||
{{DropsLine|Name=Wyvern bones|Quantity=3 (noted)|Rarity=Rare}} |
{{DropsLine|Name=Wyvern bones|Quantity=3 (noted)|Rarity=Rare}} |
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+ | {{DropsTableBottom}} |
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⚫ | {{DropsLine|Name=Monkey skull|Quantity=1|Rarity= |
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+ | |||
+ | ===Rare Zombie impling table=== |
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+ | This table is accessed 1/30 of the time.<ref group="d" name="blog" /> |
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+ | {{DropsTableHead}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{DropsTableBottom}} |
{{DropsTableBottom}} |
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Revision as of 23:10, 1 December 2017
Release date | 22 February 2010 (Update) |
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Hunter level | 87 |
Experience | 412/585 |
Location | Puro-Puro and throughout Gielinor |
Trap | Butterfly net or magic butterfly net |
Preferred bait | None |
Retaliation | No |
Loot | See loot |
Examine | An impling that likes braiiiins. And bones. |
The Zombie impling is the third highest level impling in RuneScape, exceeded by the kingly impling and the crystal impling. The zombie impling requires level 87 Hunter to catch.
They could be caught with a butterfly net, magic butterfly net, sacred clay butterfly net, or volatile clay butterfly net.
In Puro-Puro, a net and empty jars are required to catch any implings.
In Gielinor, they can also be caught barehanded or while wielding any item, with or without an empty impling jar. Without an empty jar player will immediately receive the loot from the impling, instead of the impling itself.
Once these requirements have been met the player simply needs to click on the impling, and the character will attempt to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher Agility is a definite advantage). Bind, Snare or Entangle could be cast on implings to prevent them from moving for different periods of time.
Zombie implings grant 412 experience if caught in Puro-Puro, or 585 xp if caught in Gielinor. When caught, it yields a Zombie impling jar.
Zombie implings can be caught in the Impetuous Impulses minigame and, on rare occasions, can be found (and caught) in Gielinor. They were first hinted at in issue 43 of Postbag from the Hedge, in which the imp Zimberfizz casually mentioned that Nomad is "up to more mischief than a zombie impling in a butcher's shop."
Looting a Zombie impling is currently the only way to obtain a monkey skull, which can be used to make a greegree that transforms the players into a blue-faced gorilla.
Because many players ignore baby or young implings when encountered, the spawn rate of rarer implings is hindered. The faster a lower level impling is caught, the faster the respective spawn point will generate a new, possibly rarer, impling. Players looking for rarer implings would do well to catch any low level implings they see in order to encourage the respawning of higher level implings.
Loot
- A calculator of the average value of opening a jar is here
Common loot
This table is accessed 29/30 of the time.[d 1]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Big bones | 5–15 (noted) | Common | 1,015–3,045 | |
Baby dragon bones | 2–6 (noted) | Common | 3,178–9,534 | |
Dragon bones | 3 (noted) | Common | 6,408 | |
Curved bone | 1 | Uncommon | Not sold | |
Long bone | 1 | Uncommon | Not sold | |
Wyvern bones | 3 (noted) | Rare | 49,824 |
Rare Zombie impling table
This table is accessed 1/30 of the time.[d 1]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Fayrg bones | 3 | Common | 25,464 | |
Ourg bones | 1 | Common | 27,878 | |
Raurg bones | 2 | Common | 66,290 | |
Monkey skull | 1 | Rare (1/100)[d 2] | Not sold |
Trivia
- Zombie implings will say 'Braiiiiins!' instead of the usual 'Tee Hee!'.
- Even though the Zombie impling requires 87 hunter to catch, it spawns more often than most high level implings.
- Zombie implings fly differently than other implings with their arms held forwards in a zombie-like shuffle.
- Zombie implings seem to have ribs showing on the right part of their body.
Template:Undead