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In Puro-Puro, a [[butterfly net]] and empty [[impling jar]]s are required to catch implings and produce [[zombie impling jar]]s. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.
 
In Puro-Puro, a [[butterfly net]] and empty [[impling jar]]s are required to catch implings and produce [[zombie impling jar]]s. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.
   
Player simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher [[Agility]] is a definite advantage). [[Bind]], [[Snare]] or [[Entangle]] can be cast on implings to prevent them from moving for different periods of time.
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Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher [[Agility]] is a definite advantage). The [[curse spells]] [[Bind]], [[Snare]] or [[Entangle]] can be cast on implings to prevent them from moving, each lasting varying periods of time.
   
 
Looting a zombie impling is currently the only way to obtain a [[monkey skull]], which can be used to make a [[Gorilla greegree (ancient)|gorilla greegree]] that transforms the players into a blue-faced ancient gorilla.
 
Looting a zombie impling is currently the only way to obtain a [[monkey skull]], which can be used to make a [[Gorilla greegree (ancient)|gorilla greegree]] that transforms the players into a blue-faced ancient gorilla.

Revision as of 18:27, 28 December 2017

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Zombie impling
Zombie impling
Release date 22 February 2010 (Update)
Hunter level 87
Experience 412 (Puro-Puro) or 585 (Gielinor)
Location Puro-Puro and throughout Gielinor
Trap Butterfly net of any type
Preferred bait None
Retaliation No
Loot See loot
Examine An impling that likes braiiiins. And bones.
[view][talk]

The zombie impling requires level 87 Hunter to catch and grants 412 Hunter experience if caught in the Impetuous Impulses minigame in Puro-Puro, or 585 experience if caught in Gielinor. It is the third highest level impling in RuneScape, only exceeded by the kingly impling and the crystal impling.

In Puro-Puro, a butterfly net and empty impling jars are required to catch implings and produce zombie impling jars. In Gielinor, players also have the option of catching implings barehanded and without the empty impling jar, which will immediately give players the reward from the impling upon success.

Players simply need to click on the impling to catch it, though there is a chance of failure, in which case the character will continue trying to do so until it is caught (higher Agility is a definite advantage). The curse spells Bind, Snare or Entangle can be cast on implings to prevent them from moving, each lasting varying periods of time.

Looting a zombie impling is currently the only way to obtain a monkey skull, which can be used to make a gorilla greegree that transforms the players into a blue-faced ancient gorilla.

Loot

Item Quantity Rarity GE price
Curved boneCurved bone1RareNot sold
Long boneLong bone1RareNot sold
Big bonesBig bones5–15Common1,015–3,045
Baby dragon bonesBaby dragon bones2–6Common3,178–9,534
Dragon bonesDragon bones3Uncommon6,408
Wyvern bonesWyvern bones3Uncommon49,824
Fayrg bonesFayrg bones3Rare25,464
Raurg bonesRaurg bones2Rare66,290
Ourg bonesOurg bones1Rare27,878
Monkey skullMonkey skull1Very rare (1/3,000)[1]Not sold
  1. ^ Mod Shauny. "Dev Blog: Revealing Drop Rates." 1 December 2017. Existing Game Content Forums.

Trivia

  • Zombie implings were first hinted at in issue 43 of Postbag from the Hedge, in which Zimberfizz casually mentions that Nomad is "up to more mischief than a zombie impling in a butcher's shop."
  • Zombie implings will say "Braiiiiins!" instead of the usual "Tee hee!".
  • Zombie implings fly differently than other implings, with their arms held forwards in a zombie-like shuffle.

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