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"Miasmic Barrage" redirects here. For the former spell, see Miasmic Barrage (historical).
For other variants of this item, see superior.
For other variants of this item, see corrupt.

Zuriel's staff detail.png

Zuriel's staff is part of Zuriel's equipment. It is a two-handed degradable weapon obtained by killing Revenants and the Chaos Elemental.

The normal version requires level 78 Magic, and degrades for 100,000 charges of combat before disintegrating - it cannot be repaired. Additionally, using the weapon's special attack will drain 100 charges, or 0.1% of maximum charge.

The Zuriel's staff can be upgraded to the superior Zuriel's staff using an ancient warriors' equipment patch. This upgrades it to tier 88, and makes it augmentable.

Combat Stats
RequirementsDegradesZuriel's equipment equipped.png
78 Magic100,000 charges
ClassSlot
Magic.png Magic2h slot.png
Tier
78
WeaponsMainOff
Damage--
Accuracy1829-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attack

Zuriel's staff has a special attack called Miasmic Barrage. It consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent,

  • dealing up to 200% ability damage
  • reduces their attack speed by a tick for 15 seconds
  • halves their adrenaline gain for 15 seconds

This makes the special attack most useful for legacy dueling to delay attacks taken, though in most circumstances the small duration makes the change insignificant.

The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, although due to the low damage output for an ultimate ability and the fact it requires 100% adrenaline to use, it isn't efficient to use the aforementioned ultimate abilities to increase this special attack's damage.

Comparison with other magical weapons

Two-handed

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske.png Staff of Sliske 92 Magic 816,692,650 2577 (92)
Noxious staff.png Noxious staff 90 Magic 165,149,827 2458 (90)
Superior Zuriel's staff.png Superior Zuriel's staff 88 Magic 23,421,675 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 seconds, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration.png Obliteration 87 Magic 61,297,046 2287 (87)
Camel staff.png Camel staff 85 Magic 43,174,962 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness.png Staff of darkness 85 Magic 39,751,481 2178 (85)
Staff of limitless air.png
Staff of limitless water.png
Staff of limitless earth.png
Staff of limitless fire.png
Staff of limitless lava.png
Staff of limitless mud.png
Staff of limitless steam.png
Staff of limitless air
Staff of limitless water
Staff of limitless earth
Staff of limitless fire
Staff of limitless lava
Staff of limitless mud
Staff of limitless steam
82 Magic 12,071,143
(Air)
12,070,835
(Water)
12,071,310
(Earth)
12,071,199
(Fire)
12,095,087
(Lava)
12,104,674
(Mud)
12,102,037
(Steam)
2023 (82)
Second-Age staff.png Second-Age staff 80 Magic 174,481,830 1924 (80)
  • Most accurate non-degrading staff outside of Daemonheim
Chaotic staff.png Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token.png 200,000 1924 (80)
Attuned crystal staff.png Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff.png Zuriel's staff 78 Magic 12,452,747 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic).png Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff.png Armadyl battlestaff 77 Magic 17,828,844 1783 (77)
  • Second most accurate non-degrading staff outside of Daemonheim, next to the Second-Age staff
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff.png Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light.png Staff of light 75 Magic 1,842,145 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff.png Polypore staff 75 Magic 2,363,490 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 799 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wield

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul.png Imperium core.png Wand of the praesul and Imperium core 92 Magic 519,656,294 (wand)
403,732,158 (core)
2577 (92)
Seismic wand.png Seismic singularity.png Seismic wand and singularity 90 Magic 67,589,092 (wand)
153,199,328 (singularity)
2458 (90)
Elite seasinger kiba.png Elite seasinger makigai.png Elite seasinger kiba and makigai 88 Magic
92 Runecrafting
1 Seasinger kiba
1 Seasinger makigai
2 Seasinger weapon upgrade kit
15 Chi
2343 (88)
Wand of the Cywir elders.png Orb of the Cywir elders.png Wand of the Cywir elders and orb 85 Magic 18,908,508 (wand)
13,479,231 (orb)
2458 (90)
Seasinger kiba.png Seasinger makigai.png Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand.png Virtus book.png Virtus wand and book 80 Magic 7,504,024 (wand)
7,862,184 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to damage dealt
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand.png Attuned crystal orb.png Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand.png Abyssal orb.png Abyssal wand and orb 75 Magic 273,696 (wand)
268,162 (orb)
1694 (75)
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Drop sources

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Chaos Elemental3051Very rare
Revenant cyclops601Very rare
Revenant dark beast1121Very rare
Revenant demon841Very rare
Revenant dragon1261Very rare
Revenant goblin16; 19; 22; 281Very rare
Revenant hellhound701Very rare
Revenant hobgoblin441Very rare
Revenant icefiend371Very rare
Revenant imp141Very rare
Revenant knight1191Very rare
Revenant ork981Very rare
Revenant pyrefiend401Very rare
Revenant vampyre471Very rare
Revenant werewolf531Very rare

Disassembly

[FAQ] • [doc]

Trivia

  • Prior to the EoC, this was the only staff which could unlock the miasmic spells, however these spells no longer exist in the game. Later on, the staff was given a special attack which is called Miasmic Barrage and has the identical animation to the spell that used to exist in-game, as well as very similar effects.
    • Before the addition of its special attack, Jagex gave it a critical attack bonus to replace the lost miasmic spells, as previously the staff had only been used for the spells.
  • At the time, miasmic spells could be cast on NPC's, however it did not slow down their attack speed.
  • Although there was an updated version of the staff in the teaser pictures for the updated Zuriel's armour, the staff wasn't updated along with the armour.
  • A silhouette of the updated Zuriel staff could be seen on the bonfire banner on the RuneScape homepage. The specific reason for this is unknown, but it may be a spoiler of the Zuriel staff being updated in the near future.