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力量(Strength),近戰技能之一,決定著玩家的傷害輸出,對最高攻擊(maximum hit)的影響成正比。除此之外,某些裝備需要一定的力量才能使用,某些捷徑也需要力量輔助,或者完成某些任務。力量是一像很熱門的技能,到達等級99的玩家比其他技能還多。

力量會列入戰鬥等級的計算。

取得經驗 編輯

戰鬥 編輯

玩家能靠戰鬥取得經驗值,經驗值的取得仰賴你的戰鬥方式,近戰有4種戰鬥方式,玩家可以透過侵略(aggressive)或者控制(controlled)獲得力量的經驗值。

當玩家使用侵略(aggressive)的戰鬥方式,玩家每給予對方1點傷害可得到0.4點經驗值,給予力量技能。當玩家使用控制(controlled)的戰鬥方式,玩家每給予對方1點傷害,給予力量0.133點經驗值。不管用哪種戰鬥方式,每給予對方1點傷害都能得到0.133點生命值經驗值

上述2種方式不同的地方在於,侵略只給予力量以及生命值經驗值,而控制會給予力量、攻擊防禦、以及生命值經驗值。使用侵略的戰鬥方式時,玩家的力量會提升3,使用控制的戰鬥方式時,玩家的力量只會提升1。

經驗獎勵 編輯

玩家可以透過完成任務、迷你任務、探索任務、隨機事件等來取得經驗值,玩家也可以使用經驗神燈(experience lamps)取得經驗。

裝備 編輯

武器 編輯

A secondary use of the Strength skill is determining which weapons a player may wield in combat. Generally, weapons which require a higher level to equip confer greater combat bonuses, providing some incentive for players to train the skill. All of the weapons in the following table are members only.

地城武器 編輯

Conventional weapons used throughout Gielinor are not allowed in Daemonheim, so a separate set of metals is used during Dungeoneering. The metal types are classified by their "tiers", with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters. Of the Dungeoneering weapon types, only mauls require a Strength level. Members-only weapons are indicated by (m).

裝甲 編輯

Certain pieces of armour require a Strength level to wear. Though uncommon, a few such pieces exist. All of the pieces of armour in the following table are members only.

力量加成 編輯

Most melee weapons provide a Strength bonus, which, along with a player's Strength level, determines how much damage a player may inflict in melee combat. Weapons which do not give a positive Strength bonus may be referred to as fun weapons. These weapons do not exist necessarily for use in combat; they may exist merely for aesthetic purposes.

暫時性提升 編輯

Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Strength.

可見 編輯

Visible boosts are indicated in the stats interface by showing a level increase from the base level. Members-only boosts are indicated by (m).

不可見 編輯

Invisible boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless. Members-only boosts are indicated by (m).

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